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Roller Coaster Games, Models, and Other Randomness

Upload files from No Limits, Roller Coaster Tycoon, etc... Discuss CoasterDynamix, KNEX Models, and more random stuff!


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  • Posts

    • Watching a few of the media day videos so far and the thing that stood out to me is that CP had the planning in place to convert the former Speed Freaks merchandise stand near Corkscrews station turn into a second on-ride camera stand because of it's proximity to the lockers at TT2, but didn't plan on them being a necessary for all loose items?  One good thing is that they added a back pathway from the Magnum midway to the locker area to eliminate the need to go "around the corner" to the queue entrance to get to the TT2 area. Oh, and one last thing is that during Media Day, the lockers were free, so it's definitely something they can adjust "on the fly."
    • Time to upgrade the "locker experience" like Wildcat's Revenge, TRON, Velocicoaster ... completely possible and better for everybody to include the dual-sided free lockers into the queue without slowing everything down or forcing us to pay for yet another "add-on."
    • I didn't know this was a thing Zamperla had either.  Waldameer likes working with Zamperla it seems, this would be a nice addition/upgrade
    • The "Zarantula"?  I had no idea Zamperla had that in their catalog.  Looks pretty cool, despite the OTSR's.  Now you have me wondering as well!  
    • There are more onrides, were you can see some pre-ride effects and a little surprise effect before the ride starts... So be aware of spoilers https://youtu.be/veh7SxNQOMo?feature=shared
    • I've seen some pretty over the top locker takes in the last few days, but I will say one thing...  if the only way for a guest to read a park map is on their phone, they shouldn't be charged for needing to store it.  If the park is already operating under the assumption that every guest will have a smart phone on them, the ride policies need to reflect this as well. I don't understand what could have changed during ride testing that would affect having your phone and keys inside a zipper pocket.  Like... the explanation that it was a late change due to testing and Zamperla recommendation doesn't make any sense.  And they can't add zipper pouches to the trains like RMC has done?
    • I usually carry a heavy steel bracket in my cargo shorts, so I get your point.
    • ^ 😍 Iiiiiiiiiiii ....... like it!
    • Well, if they're going with Zamperla, this would make an interesting replacement for the Spider, hm?  https://www.zamperla.com/product/zarantula
    • I miss the old "just dump your crap in this bin" systems that were so ubiquitous before Six Flags decided that single-use pay-per-ride lockers were the way to go.  Like surge pricing, it has only led to frustrations and annoyance across the industry.
    • I feel so bad for those poor team members working entrance for TT2. Imagine the verbal bashings they are going to get. The flip flop/backless shoe/sandal thing is going to be an absolute NIGHTMARE.  I feel bad for those team members. - I feel like CP royally f**ked this one up. - I wouldn’t be surprised if we don’t see Steel Vengeance style lockers show up next season, or even mid season this year. Some how. Idk how with the current queue layout. However, they going to have to figure something out. Or move the entrance to under the giant TT2 sign, and make the lockers past that “free.” Again, idk how that would work. But they gotta figure something out because this is going to be a cluster. 
    • Same.    I always thought that the majority of enthusiast never counted them as credits, so why would mountain coasters count in this case…? 
    • It's definitely a deceiving plot of land but it is incredibly massive in relativity to the park currently. For reference, just rough measurements from maps: Old Parking Lot (off West Lake Road): ~5.69 acres New Parking Lot (off Peninsula Drive): ~10.18 acres Mobile Home Park: ~15.4 acres As mentioned, it's rough measurement, but both parking lots combined (~15.87 acres) is just slightly bigger than the newly acquired mobile park plot. My hope for the future is that the MHP plot is used to expand parking and the West Lake lot is slowly pulled back and the area used for park expansion. It not only unifies the parking lots, but you could maintain the parking lot entrances we currently have (connect the West Lake entrance into the westward expanded Peninsula lot). Expansion to the west side of the park keeps the rides section growing without segregation, can bring Steel Dragon into the fold from it's current "outside the park" feel, and can keep the picnic areas where they are without messing with the beautiful vegetation and ambiance it currently has. The only suffering piece of losing the West Lake lot would be quick and easy access to Rainbow Gardens during the offseason.
    • I agree that it's upsetting not having the free lockers and I'm shocked they didn't plan on them in the first place (or so they say), but here's how I look at it in the meantime:  If you must ride Top Thrill 2, pay for the lockers once just to try out the ride, then you can realize for the next time that you can ride Steel Vengeance instead, numerous times in a row while everybody else is falling for the "new hotness".   Of course, this won't work if you plan on being there opening day since the whole park will be a mess, or if Steel Vengeance is being stubborn like usual! I get it that typical park-goers and coaster-lovers alike need to ride this thing and don't always have the chance of going again, but I feel that I've been on enough similar coasters (Maverick for the first launch, Superman Magic Mountain Backwards for the second launch, Top Thrill 1 for the third launch) that I can resist the temptation and enjoy a less stressful time on the park's many other masterpieces! With that being said, I definitely look forward to riding Top Thrill 2 eventually and I am thrilled that it exists.  Have fun and don't stress out too much!
    • Taking it at face value with that statement, it makes sense that the recommendations were made too late to implement in-queue lockers. However, having that policy in place for years on SV and knowing the reason TTD shut down in general (loose object causing great harm to a visitor), it should have been a plan from the beginning to implement a strict no loose objects policy. Easiest and quickest solution is replace the "pay for play" lockers outside of the entrance with ones that operate for free, but Cedar Point won't do that outside of a queue as it gives access to anyone. Just horrible foresight and planning on this one.
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