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92 topics in this forum

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  1. NoLimits 2 tracks...

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  2. Showcase RCT

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  3. Theme Park Studio....

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  4. MY NEW WEBSITE

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  5. Wing Rider Contest? 1 2

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  6. [RCT2] Team park

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  7. winter park?!?!?

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  8. Out of the office....

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  9. Starpointe [RCT2]

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  10. Game Exchange Error?

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  11. TPR Live Chat

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  12. Working on tutorials.

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  13. Jesus Christus LINEAR.

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  14. Name This Song

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  • Posts

    • The Demon Hunters pop-up zone (mini-games and photo zones)  has proven very popular, 7 hour lines today:
    • Interesting layout, puts a damper on any HH expansions though.  
    • Where's your SFSTL spirit!?  We accept any and all rides donated from other parks.   We are SF's charity case, and happy to be just that.
    • The front half of the park is much flatter than the back - there are some choices that would not only be at least as flat as the area it's in at SFA but possibly even flatter (SFA is less flat than Darien Lake). And the Tidal Wave location has variations in elevation along any potential orientation but the overall elevation from station to turnaround wouldn't be drastically different heading forwards because there's a mound in the particular location by Batman, tall footers would cover the low points. I'm still not sure they want to spend relocation money either but scrapping coasters isn't free - there's a chance you could be unhappy for at least someone in the chain. It still costs several million dollars to scrap these things.  
    • I would be surprised as well, but we've sen this company do some really dumb things in the past. But truthfully, theres almost no way to make it possible within a budget standpoint with our terrain.
    • I assume your referring to S:ROS? Not to worry, I would be thoroughly surprised if they decided to move it anywhere other than the scrap heap.
    • PLEASE PLEASE PLEASE just scrap the piece of sh!t. Its old, not a good ride, dont need another hand me down, and with its age taking it apart and putting back together again takes its toll on the ride feel itself
    • First piece of Tormenta's track now in place!! This is the piece of track that we all signed!! Pics courtesy of Six Flags Over Texas!    
    • Honestly I really really feel over the shoulder restraints would not have prevented what happened. But of course I have no way of knowing that for sure.
    • So......we just returned from an Orlando trip. Had a date specific ticket to Epic on 10/1 and then went on our 1 day included with the package on 10/3 with plane tickets home on Sunday. As Friday morning dawned we had just accepted that we weren't going to make it on Stardust this time and had resolved to just enjoy everything else about the park; and it is a magnificent park. I mean they nailed the theming, lighting, soundtrack of each land. Never before was my son content to just walk around and appreciate the aesthetics in a park before like this one. THEN, as we are eating dinner on Friday (some of the best theme park food I have ever had btw) we hear the reopening news. Go look, sure enough trains in the station for the first time. What to do? Well we spend another $350 for two more tickets, concierge told us it was already sold out but we were able to purchase on line, blew off already paid for Howl O Scream tickets at SW, blew off a Vivo reservation (only significant because it was the only sit down restaurant at Citywalk I hadn't been to) AND went back on Sat 10/4, our last full day in town. Expensive ridiculous gamble? Yes. Was it worth it? Yes. Something wrong with us? Probably. So from the get go some upper management types were at the ride entrance telling everyone late afternoon to early evening would be when they opened, IF the weather cooperated. We spent until about 4 casually doing other things while keeping our eye on the proceedings. Around 1 or 2 there were maintenance personnel riding, after that other park employees were getting a turn, then the ride crew got their turn. About 4 we grabbed something to eat at the pub and started hanging out near the entrance. Rain coming off and on just to torture us and make it not a 100% thing. More bigwigs show up at the entrance in a vain attempt to keep people from hanging around. News copter overhead most of the time starting about 5. Finally just after 6 they very quietly and calmly opened the barricade and an unbelievably obedient crowd surged at a walking pace in and was walked backed to an extended queue. I think everyone knew how badly the park needed this to go well and no one wanted to risk getting kicked out...................JUST as we approached the actual entrance the fire alarm in the station starts going off. Yep it was accidentally set off and all of the ride crew, easily 20 or more employees had to evacuate. Now we are all being held: ride crew at attraction entrance, the initial 100 or so riders in the temp queue, everyone else where the barricades at the plaza entrance. Swell 🙄. About 15 minutes for maintenance to take care of the alarm. We ended up being on the 2nd train out. Got back in line and used our one time express for the other side. Two front row rides on each track. Then waited a good 2 hours for a third ride as by that time the entire park was aware. So three rides, one with an abnormally long line that doesn't usually happen due to capacity. The park did not close the line one second early and actually added a 3rd train on each side to increase capacity.  The atmosphere was as raucous as any ert session I've ever experienced. You could tell the ride ops needed this and the crowd gave it to them. Lots of cheering, clapping, and high fiving. The ride itself? What a magnificent beast of a coaster. An instant top 3 and maybe higher once we have time to digest it. The interaction of the trains is amazing. The only thing I can conjecture as to how someone could get blunt force trauma is getting slammed backward into the headrest if you were flopped forward when unconscious, the torque of the two double boosts is unbelievable. I of course have no idea if that is what happened but after riding it I can not think of what else it could be. Not possible to hit the lap restraint or anything in front of you unless you were maybe 8 feet tall. Of course we don't know what we don't know but I can't figure this as anything other than a freak accident for someone not completely able bodied. What an experience the whole thing turned out to be though! Any questions that I didn't answer ( I was trying not to write a novel here) ask away.
    • Phantasialand has announced a new 4D show in the upgraded Residenz Theater, "Die 3 Mausketiere!" This new show features world's-first technology in sight and sound and uses SFX motion seats to immerse guests in the experience. https://www.phantasialand.de/en/theme-park/one-of-a-kind-attractions/die-3-mausketiere/ Deep beneath Berlin, fun is under threat... and only the 3 Mouseketeers can save it. Bravely, Lottie, Otto, and Herbert dive into a whirlwind of a mission – and you’re right in the middle of it! An un-mouse-ably exciting adventure using the world’s latest 4D technology: Visually stunning, breathlessly fast-paced, wonderfully charming – and above all: A fantastic experience for the whole family!   WATCH THE TRAILER NOW THREE HEROES. ONE MISSION. ENDLESS FUN! The 3 Mouseketeers  Our heroes Otto - The Clever Cookie This quick-witted thinker always finds a solution – even for the trickiest puzzles on the hunt for the Rat Boss.   Lottie - The Brave Heroine The trio’s secret leader dives headfirst into adventure – after all, fun must be saved!   Herbert - The Loyal Soul This lovable clumsy helper is always there for his friends – even in the middle of the wildest chaos with those nasty rats.   The Mayor - The Guardian of Fun Wise, kind, and a little bit magical, he brings the three heroes into the secret world of the mice – so his beloved Mouseville can be happy again. The Rat Boss - The Mean Grump He wants just one thing: to ruin everyone else’s fun – and no trick is too sneaky for him!   The Henchmen These four crooks are supposed to help the Rat Boss steal the Sphere of Fun – but honestly, they’re far too clueless to pull it off. THE TECHNOLOGY WORLD FIRSTS IN IMAGE, SOUND – AND EXPERIENCE! The screen LED instead of projection: Cutting-edge 3D technology with ultra-high resolution, vibrant colours, and stunning depth – for the most radiant viewing experience ever. The sound Picture and sound in perfect harmony: Spatial 360° surround sound lets every effect be heard precisely where it happens in the film – for complete audio immersion. The glasses The world’s first Panoview 3D glasses: Curved wide-angle lenses, ultra-lightweight, super comfortable, and with an edge-free field of view – for limitless 3D fun. The seats Smooth, silent, multisensory: The latest premium SFX motion seats – now in Europe for the first time – transform the film into a full-body experience, with surprising effects for all the senses! The music Rousing, charming – and top-class: The soundtrack was composed exclusively for the attraction and recorded by the award-winning Babelsberg Film Orchestra. The theatre AN IMMERSIVE 4D STAGE More than just a venue: Equipped with state-of-the-art technology, integrated special effects, optimised seating, and a flair for detail and Berlin charm, the newly redesigned Residenz Theater is the perfect stage for a new generation of 4D experience. Visually stunning, acoustically thrilling – and so immersive, even four dimensions barely do it justice… Experience "Die 3 Mausketiere" all year round in summer as well as in Wintertraum. Terms of use Guests under 0.90 m tall are not allowed to ride. Guests between 0.90 m and 1.20 m tall may only ride accompanied by an adult who takes supervisory responsibility. Guests over 1.20 m tall may ride unaccompanied.
    • Rogue Rides has announced that their first trackless ride will open at Hunderfossen Eventyrpark in Norway in Spring 2026. https://boldmove-nation.prezly.com/rogue-rides-announces-first-trackless-dark-ride-system-at-hunderfossen Rogue Rides proudly announces at IAAPA Expo the first installation of its trackless vehicles at Hunderfossen in Norway. The BoldMove engineering and design team selected the innovative trackless vehicles for this exciting new media dark ride, slated for Spring 2026. Meanwhile the new Kamino show control is on its way, with a sleek design and using the latest, proven technologies. Hogne Hostmaelingen, Hunderfossen's Park Manager, comments: "In view of the compact space we have in the existing building, the trackless ride system of Rogue Rides has proven in our tests to be the most suitable on the market. We are not limited by infrastructural restrictions and can create a BIG experience on a small surface with maximum flexibility. The story already builds up in the preshow with the innovative motion of the vehicles being an important part of the overall dark ride experience." Comfort in all directions Rogue Rides trackless vehicles go far beyond smooth transport; they move with personality, responding to narrative beats and heightening every dramatic moment. At the heart of Rogue Rides is a groundbreaking application of mecanum wheel technology, long proven in the logistics sector and fitted with all the technologies to ensure a smooth ride. For the first time, this system brings the freedom and dynamics of large-scale steel rides into dark ride environments. Unlike traditional wheel-and-platform systems, mecanum wheels allow instant acceleration in any direction: forward, backward, or sideways. This unlocks a whole new vocabulary of motion, surprising riders with unexpected pivots, spins, and glides. Comfort is equally essential. That’s why every Rogue Ride is equipped with pneumatic air-oil suspension to absorb vibration and tilting axle technology for perfect ground grip, even during the most action-packed sequences. Kamino: Next-Level Show Control Rogue Rides pushes boundaries in show integration with Kamino, the most advanced show control platform on the market. Built on Unreal Engine, the same toolset used by top game studios and car developers like Tesla, Kamino bridges the gap between the virtual and physical worlds. This open, non-proprietary approach unlocks creative freedom for designers and operators: Seamless synchronization of ride motion with media and effects Predictable, high-fidelity simulations that improve budgeting accuracy, Opportunities to integrate AI-driven interactivity and adaptive storytelling. Operational efficiency and flexibility are key features in Rogue Rides development. The dual-boarding station allows for a more flawless boarding and unboarding, saving time and allowing one single operator to supervise the process. It can also be programmed to function as an extra buffer in case of delays during the ride. "By combining iconic vehicle design, unsurpassed motion capabilities, and future-ready show control, Rogue Rides sets a new benchmark for dark rides. The engineering team checked all existing dark ride systems on the market and validates Rogue Rides as a universal solution, overcoming current problems in power and reloading." concludes Benoit Cornet, CEO of BoldMove Nation. For more info about Rogue Rides visit: www.rogue-rides.com
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