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Roller Coaster Games, Models, and Other Randomness

Upload files from No Limits, Roller Coaster Tycoon, etc... Discuss CoasterDynamix, KNEX Models, and more random stuff!


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  • Posts

    • You can't get IP deals if you aren't trying. I suspect the CEO knows full well they won't get all of them but it would help if they can get at least one.
    • James, the new CEO was interviewed yesterday. Sounds like he is trying to keep both IP’s - Peanuts and WB/DC. Also info on dining plans might be released by the end of the week(if you have a SF meal plan and if they will work this season) 
    • This is pretty much how I feel about all top tier coasters. For anyone who loses appreciation, I recommend riding less frequently. I have so much more appreciation and get an actual thrill experience out of riding one or two coasters at a park. The other 95% of my day is being with our five-year-old and having a blast screwing around or riding bullshit rides with her. My appreciation for MF revolves around the setting and pure sensation of speed. For me, not every ride needs a lot of forces. I love The Beast, and most of that is just high speed cruising through the woods. I oversaturated my life with roller coasters and parks at one point pre-kid, where I remember calling great rides like Valravn and Cheetah Hunt boring. I have probably averaged as few as 10-15 roller coaster rides a year, with the exception of my 40th CP birthday trip. I love enjoy them all at this point. Yet, none of them are as fun to me anymore as riding a junior roller coaster with Eve.
    • I thought Copperhead Strike was great! The POVs don't do it justice. Watching them I thought it was slow and lacked the "power" of Maverick or Fahrenheit (Hershey Park). But, the perfectly calculated speed does some really fun tricks. It holds you upside down perfectly in that first vertical loop, the turns are snappy but not violent, and pops of airtime in places I didn't expect. My wife and I loved that ride, and would like to see more like it in other parks.  Afterburn, for being built in 1999 also still runs great! It was very smooth for a B&M invert, and very strong g forces, especially in the underground section! We love a good invert, and this one was great.  Other than that, Thunder Striker was fine. It's a B&M hyper that does what it's supposed to do. Although, riding in the front you feel is hold you back as you start to descend every airtime hill. Middle to the back is a much more exciting ride.  I failed to mention, they have a nice collection of flat rides in their Aeronautica and Country Fair section. It was my first time riding an Zamperla AirRace (9/10) and and Top Scan (10/10). Such cool flats that look impressive and offer a cool ride experience. So, that was fun.  I hope the next time we visit they have a water ride (is the 2027 rumor true?). It needs one other than Snoopy.
    • What was the other Top tier coaster?  I like Fury over MF but i also never got all the hype of MF. 
    • It was great! We rode it multiple times and each time in a different seat/row. The front is a windy tour-de-force! It doesn't let up and is such a fun ride. Further back and on the outside seat, WOW! Such pops of airtime on those turns, as well as amazing floater over many of the hills.  I know "Thoosies" always are battling Fury vs. Millennium Force. They are both great, and different from one another. As I was in the front row flying through the course at 90mph, I was grateful NOT to have a face full of bugs unlike MF. Haha
    • "Guys, I swear we are still the best even though we're demolishing rides, selling off parks, and closed one of our parks."
    • Um......Albatross? Anyway... What an awesome trip this turned out to be, for you! And - all - that - food! Great choices, I'd say.  🍽️
    • Keeping WB was always a pipe dream.    The only thing I could see is a targeted Loony Tunes-only license. And only because Cedar Flags might decide they want to use Peanuts as the sole kids IPs. Alternatively they make a deal to sell the Peanuts license to Enchanted. It truly doesn’t make sense for Cedar Flags to have both. That’s the part of the merger that’s always been a question mark IMO. It doesn’t make sense to have both. 
    • I think they'd be just as likely to use it as leverage to drive up the cost of an EPR contract. If they cut ties with WB now, it may cost more to retheme the rides now but save them money in the long term. They're already going to have to retheme a ton of rides, so they might as well rip the Band-Aid off now. I don't foresee them keeping WB.
    • The only issue would be if Six Flag's agreement with WB is for exclusive rights to the characters in North American parks.  If that is the case, Six Flags will argue that they should pay less for their contract if other parks are allowed to compete with the same characters in North America and likely sue for breach of contract unless they were compensated for the loss of exclusivity.  If that amount is too large, and EPR/Enchanted Parks don't make up the difference then WB may decline a new contract with WPR/Enchanted and stay loyal to Six Flags.
    • Just got back from Friday and Saturday in the park. First time there in 15 years! So, was excited to get some new credits.  Overall, great trip.  Hot take- park guests dont know how to board rides! Dispatch times where terrible at times because people don't know how to walk, sit, buckle and stow their stuff! The grouper (if there was one) had their work cut out explaining loose articles on some rides. Anyone else notice this? Is this the new norm?  Also, lots of line cutting. However, later Saturday I noticed "screeners" in the lines. The one at Copperhead Strike deserved a raise. She crushed it stopping cutting and keeping people off rails. I missed her name, but WAY TO GO!  We enjoyed the park, even with 60 minute waits, that's not bad to top tier coasters. 
    • Rode Quantum twice yesterday. It's a nice family ride! I liked my ride in back as the trains are kind of long and get some zing around some of the corners.  That said, the capacity on this thing is going to be as miserable as advertised. Every time a train leaves the station, the gates at the front and the rear of the station have to open. The gates at the rear of the station take forever to actually get fully open. Then when the next train pulls in, the gates have to shut and by the time they do, the first train is already through the second launch and then they can finally unlock the restraints. And it may only be 16 people per train but it takes a long time to get those 16 people situated and verified as the restraints are El Toro-level restrictive. Saw many walks of shame yesterday. This is going to be a popular ride and the waits are going to be massive on busy days.  Otherwise, the park seems to be a little slower to get up to snuff than past years operationally. Flashback and GCG were not ready to start the season. Superman, Riddler, and Wicked Cyclone all on one train and the second trains on all of them are not even on the transfer track yet. That said, everything that was open seemed to be running well. Wicked Cyclone always terrific with the cold season wheels. Superman running like it's midseason. Also got on Pandemonium, Thunderbolt, and an extremely terrifyingly windy ride on Skyscreamer which never ran again the rest of the night after I rode it. Dinner at JBs was...bad. And it's a shame because it was always excellent by Six Flags standards. Inedible pulled pork. Cold Mac and cheese. Rock solid fries. Sad to see. Overall a fun evening, good to see Quantum finally come to life!
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