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Posted

 

Give Hydra a vertical loop

 

EDIT: Give Hydra some forces!

 

Make Kingda Ka the same experience regardless of train position, like TTD.

 

Give El Toro buzzbars!

 

Tear down all Top Spin rides! Damn nutcrunchers.

 

If Hydra was taller, and had a more interesting layout, then it would have forces. You can't just say "give it forces", that's a pretty ambiguous thing to say.

 

**Poof** Here comes the forces fairy! Hooray!

 

Hydra's layout is damn boring, "giving it forces" would make it boring and forceful. Woo hoo.

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Posted

^They just needed to tighten the elements a bit more, unlike Mantis, where the elements are too small and they had to add a trim (and it still goes too fast through the elements-plus, it sucks!).

Posted

Remove the Trims on The Beast.....then again!

Remove the MCBR's on Flight of Fear....amazzzing

Take the hill over Top Gun:TJC's station, and replace it with a zero-g

Make Millennium Force's 2nd hill 20ft shorter

Posted

make Air a LIM launcher. it would be much more interesting than it is, plus it will be realistic when comparing to the video!

 

Rip down Corkscrew

 

give R:QoS a Zero-G roll

 

Rip down X:\NWO or give it a few inversions/bigger hills

 

Re-track Colossus

 

give more theming to NI

 

Make Vampire a non-floorless swinging coaster

 

thats about it i think...

Posted
Oh and I would bulldoze all wooden roller coasters, but thats just because they are evil.

 

 

He doesn't mean it, Ted! He's only been on 15 woodies!

 

I've got another one... OMGZ... attach TTD to MF!

 

kidding.... kidding...

Posted

^I wouldn't mind a 3 hour wait if that is how MF was.

 

 

Whizzer-steepen the drops, and remove the last helix for a small air time hill

Boss-smooth it out, and modify the hills for air time

Disaster Transport-tear down

Twister II-smoothen, and modify hill for air time

Raging Bull-extend drop, and remove final helixes for air time hills

Posted

Add a pull cable on each car that is attached to a buzzer and "All Stop" sign for the "Great Movie Ride" at MGM studios. It will work on the same principle as the pull string on the mass transit buses.

 

When it grates your nerves just pull the string and the car stops so you can go through one of those many Exit doors that tease you as you pass by.

 

That ride is slow moving torture.

Posted

If Hydra was taller, and had a more interesting layout, then it would have forces. You can't just say "give it forces", that's a pretty ambiguous thing to say.

 

**Poof** Here comes the forces fairy! Hooray!

 

Hydra's layout is damn boring, "giving it forces" would make it boring and forceful. Woo hoo.

Touche.

Posted

I would add another inversion on Mantis at Cedar Point. I don't know why, but 4 inversions on a stand up coaster isn't enough for me.

 

 

Either another flat spin/corkscrew or another dive loop, but smaller than the first.

Posted

^Agreed. What once was a religious experience is now a lousy excuse for scenic railway, though yes, the double helix is still righteous.

 

Raging Bull- I'd take off all the trims and have it run like it did in '99. Holy freakin' crap, what a ride that was.

 

Boss- Can I cheat? Take off the trims and the g-trains. That thing was a monster during it's opening year. I guess if I had to pick one, then I'd go with taking off the g-trains.

 

Titan/Goliath (SFMM)- Make the first drop steeper. When you're falling from that high, there's no reason not to make the drop a little steeper. For being so big, the drop is surprisingly boring because you're falling at the same, not terribly steep angle for so long.

  • 3 weeks later...
Posted

I would make the wheels snug on the track on every bumpy coaster. I hate when coasters are rough, so this would help.

 

Make Mamba (or any other hyper) have a 95 degree angle drop.

 

Make Halfpipe at SFEG taller, faster, and more track instead of a U.

 

Make Tower of Doom at SFEG 130 ft. taller. With a 10 ft. "trick drop" at the top.

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