Six Flags Fiesta Texas (SFFT) Discussion Thread

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Lotologist492 » Tue Sep 17, 2019 10:35 pm

I have only been to SFFT twice in 2017 and 2018 (My home park is Over Georgia) and both visits I was blown away with how nice the park looked and at how friendly most of the employees were. Was I there on 'good' days? IDK - but my memories of this park are of a much, MUCH cleaner park than Georgia ever seems to be, and with much better operations, both for rides and food. In fact, my exact thoughts were "I hope Six Flags management in general does not ruin this place."

We took a break from the Texas parks this year to visit SFGA and St Louis. Those parks were not bad either. We will definitely be back to this park, can't wait!

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Bamwa » Sat Sep 21, 2019 4:30 am

The grass must be greener then or something. Georgia and Jersey and Agawam were all really nice and scenic to me and not run down looking at all. Two of those have really scenic river and forest views from the taller rides.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Sportsdude360 » Sat Sep 21, 2019 6:55 am

My day at Fiesta Texas!


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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby ytterbiumanalyst » Sat Sep 21, 2019 5:10 pm

^ That was pretty fun. I recently visited Fiesta Texas last spring, and it was cool to see the park again (god I gotta get on that TR)
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby bert425 » Sat Sep 21, 2019 7:37 pm

went to SFFT today for about 5 hours.

didn't intend to, we were just gonna drive up, activate our passes, and eat lunch.
But it wasn't really busy, and with the skip the line pass bonus we got for renewing by end of August? I got rides on both Iron Rattler, and Joker. . both with under 5 minute waits (which was SUPER nice).

I even got to try my 1st ever funnel cake, since they now are part of the meal plan, as a snack.
(it was SOOOO sweet, couldn't finish it).

speaking of, bravo to SFFT, the dining pass, and all our upgrades happened at the front gate when we were admitted and given the plastic pass. We went to the Season Pass building, per the directions I had been given to add things to the pass? and the gentleman at the counter told us they were already set up and active (luckily there had been no line. .but turned out we didn't even need to go to the Pass/Membership building to check). . tho we did have to go to Photos to activate the photo pass there (and he DID send us to the Flash Pass building to get us the included skip the line pass. . . but they had all 6 counters open, so were in and out in a . . well. . . Flash).

I'll update with way more pics on my "bert goes to Texas Theme Parks" thread, and link to here. . when I get to it (hopefully in the next month, LOL). . but for now, here's a few pics.

oh. .and for the doubters?

we left our home in Cedar Park (way North Austin) at 11:20AM, and pulled into the SFFT parking lot at 12:47 (so it took us an hour and 27 minutes to get there on a Saturday Morning).

coming home, we left the park at 6pm, and arrived back in our driveway (stopping for gas along the way off of 1604) at 7:36. So it took us an hour and 36 minutes to get home.
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braaaaaains
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here I am on Joker. . hands up!
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and on Screamin Eagle zipline.

was it worth $10? you betcha. . and you can get some awesome pics of Superman & Wonder Woman trains at the same time with a unique viewpoint.
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the new ride for 2020. .announcements are up in the park!
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the new sign in front of Supervillains Swing.
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me on Joker (I had permission of the Operator to pull out my phone at the end of the ride while the platforms were coming back - once I noticed I was facing the control booth and got a great reflection, so I asked her while she was checking restraints).
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Strawberry Sundae Funnel Cake & Oreo Chocolate Sundae Funnel Cake. . .both now considered "Snack" on the meal plan.

from the place across from Batman's entrance
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while sitting here, I noticed Screamin Eagle had no one in line for it. .it hadn't run for a while. AND that it was only $10 to ride.

so I gave in, and did it!
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it does NOT feel very secure.

and I feel that in this pic, I look like I'm sitting on the toilet.

but it was cool and fun, and a good use of $10. (and I appreciated the op snapping this pic).
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and you can get some nice pics of Supes and Wonder Woman trains at the same time from the launch pad.
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in Hustler.

(the only negative experience of the day. . due to some unruly teenagers in the yellow ball behind us there.. . I'm surprised they were not ejected from the park. but regardless, they resulted in a good 10 minute wait for the ride to start (their shenanigans caused a "spil" and the operator had to clean out that pool ball. . then once the ride actually started, they kept standing up (at one point laying down and sticking their feet out of the ball).. causing the ride cycle to be shortened.

the operator went and talked to them before opening the door to their pool-ball, but they were not removed from the park. . running off towards the boardwalk laughing.
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day ended well tho.. on Carousel, of course.
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Sportsdude360 » Mon Sep 23, 2019 7:52 pm

Park President Jeffrey Siebert invited the Texas Thrillseekers on a special night time Cliff Top Tour of Fiesta Texas. There were over 100 TTS members in attendance- myself included. This video contains the entire tour.

Last edited by Sportsdude360 on Mon Sep 30, 2019 8:10 pm.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby coasterbill » Wed Sep 25, 2019 9:58 am

Great report Bert!

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Arthur_Seaton » Sun Sep 29, 2019 7:59 am

I went to the park for a few hours yesterday afternoon and checked out the Halloween stuff at night. I don’t think anybody expects a lot from a Six Flags Halloween event, but I have a soft spot for low/no-budget haunts, and this falls well into that category. Despite “Is It Packed’s” assertion that the place would be fairly quiet, it was slammed — largely because of the event itself, but also because the park has such limited hours right now. I still have to figure out how to navigate this park's operating schedule as I’m so used to visiting my SoCal home parks on dead days and basically getting ERT all day. I’m not sure that’s going to be too possible here off-season.

Neither the park’s own wait-times app or that crowd-source one online reported any data, so gauging waits was tough. Several of the lines were maxed out, spilling well into the walkways. An employee out front at iRat/Weed Zone told me it’d been over two hours for much of the night (it’s still only running one train, although the employee wasn't aware of that). I did manage to grab an early ride on Goliath as I missed it on my last visit (once-and-done — I like Batman clones but have ridden too many for them to really entice me) and a post-reset ride on Poltergeist (again, more walks of shame and I counted three gnarly rough spots on the ride) but everything else was off the table for much of the night (except for Superman — which chews through lines well). Operations were a bit wacky (only two employees in the Superman station — one on controls, the other on restraints; Wonder Woman still sending out multiple trains with only two or three riders; Scream only running one tower; Goliath only filling one of two running trains), and several of the rides were closed for the night. The focus clearly was on the Halloween stuff, and I'm guessing that a number of the usual ride ops had been reassigned as scare actors.

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Nice views from the queue line of this one.

I wanted to try the water chute ride as I missed that last time as well. It may have been a Halloween thing, but there was no signage at the entrance, causing me to question if I was boarding the correct ride. The line was out into the walkway, but because much of the queue is hidden, I had no way of telling how long the wait would be. Turns out it was 95 minutes, in a castle so hot that they had to open up all the emergency exits — which was perfect for the park’s many, many line jumpers. Anyhow, the queue was utter misery but the ride is a blast; a good amount of wetness from two really fun drops. It was shorter than expected, and I could have done without the dragon spraying a continual stream of water directly into the vehicle, but it didn’t really matter as the queue drenched everyone with sweat anyway. Fun ride, but not one I’d wait 95 minutes for again. By the time I got off, some of the mazes had opened and, since the park was scheduled to close just four hours later, I figure I should make them my focus. (For what it's worth, I bought a regular line pass but the employee gave me an express, so I don't really know how long some of the maze lines were.)

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Not quite sure what this was, but it was set up by the water/castle-rabbit ride.

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Sweating castle-rabbit.

Again, I can’t imagine anybody expects anything truly impressive from a Six Flags Halloween event, and this one had some charm but was clearly done on a shoestring budget. The scare actors were pretty into their roles, but also kind of limited in what they could do (lots of “boos” and shrill screams). I couldn’t quite figure out which areas were "scare zones" and which weren’t as the crowds were so dense (I swear, this place has unusually-narrow walkways), but some were more obvious than others. Probably the scariest part was the number of strollers wedged into major thoroughfares (lots of infants at this event, for what it’s worth). A few thoughts on the mazes from best to worst:

Midnight Museum of the Macabre: A short, compact maze filled to the brim with antiques and random junk. The theme seemed to be an old, exotic apothecary with random stuff filling every square inch of the place. It was brightly lit, so more of a spectacle than a maze. The atmosphere, though, was spot-on which made it a blast. It wasn’t scary, and there weren’t any major set pieces — just rows of shelves — but it was well worth the 15-minute express-line wait.

CarnEvil 3D: I’m a sucker for these 3D circus mazes, and this one had the added twist of using those faulty flashlights that a number of haunts picked up a few years back. Because it was only two flashlights per group, you had to rely on teamwork to navigate the place well. On my first run-through, the team leaders didn’t get that memo, leaving the rest of us literally in the dark and requiring a random clown to help us get back out. The second time through was more orderly. Anyhow, it’s not up to the level of the one Magic Mountain had a few years back, but it was still a blast. No major set pieces aside from a rotating tunnel at the start, but the clowns inside knew how to work with the limited lighting.

Buried Alive: This one’s themed to a mine, and the maze involves stepping into an “elevator” (basically a shaking platform), the illusion of which was ruined by the fact that it had no ceiling and you could clearly see the building’s rafters right above while the platform jostled you around. The rest of it was faux-stone walls and some larger set pieces, but there wasn’t a whole lot happening in there beyond the rampant darkness. The elevator scene decimated capacity, and the line looked harrowing for much of the night.

RockKill High School: Exceptional and very-welcome air conditioning in the entryway. This was clearly set up in a theatre of some kind as you had to walk through it to get to the start of the maze. It was a very long maze with not a whole lot in it beyond a few rooms with löckers and band equipment and whatnot. Basically, it looked like the backstage area of the existing theatre. The theme seemed to be a high school for zombies, but it felt a bit like school was on break. On my second pass through, I ended up with a group of shrieking and sweary tweens. That made it more fun as they seemed to get startled by everything from the nearby bubble machine, to their own hands, to one another’s hair.

Slaughterhouse 6: Despite the Vonnegut-sequel intimation, this was indeed just a standard-fare slaughterhouse-themed maze. It was very short (underneath a coaster station), and there was very little in it. It was basically some plastic sheeting, a few projections, and some dangling foam carcasses. Out of all of the mazes, this felt the most “homemade” — and by “homemade” I mean it was tantamount to something you might find set up in an over-zealous neighbor’s garage.

Blood Bayou: People seemed to leave this one baffled as there was next to nothing in it. From what I could tell, it was the queue line for the rapids ride with some fog and a few characters roaming around. It had one of those cool laser rooms that, when filled with fog, produce a liquid effect that you (or monsters) can duck under. However, the room was more of a covered area, so the fog never stayed inside, killing the effect. So, basically, this maze was more of a scenic stroll in the dark. The best thing about it was that it put you close to iRat’s awesome cliff-dive turn.

So, as a Halloween event, the mazes are what I expected from a Six Flags event (I didn’t do any of the shows as I’m allergic to musical theatre). The only point of comparison I have is Magic Mountain’s event, which obviously has more space and money to work with, even though the mazes are along the same lines. Coming from SoCal, I’m kind of spoiled by bigger-budget affairs, but my expectations were kept in check for the most part.

Although the idea of a 2+ hour wait for iRat was daunting, I jumped in line 20 minutes before park closing as I wanted to ride it in the dark. The same employee was standing out front and said the wait was still 2+ hours. In reality, it was 20 minutes and I think I was the last to ride. As mentioned on my last visit, I’m not a huge fan of the direction RMC has taken in terms of their privileging extremes over basic fun, but this and New Texas Giant are at the top of my RMC list (I've ridden about five or six of them). It’s a fantastic ride that’s not so aggressive that it diminishes enjoyment. I look forward to coming to the park on a legitimately “dead” day so that I can marathon it. Last, getting out of the parking lot at night seems to be a struggle (I noticed this on my last visit). I don’t know if there were street light issues or what, but it took a solid 90 minutes to get out of the parking lot and back onto the freeway — longer than the drive to/from Austin. If that’s the case, then a better parking strategy will be required. The parking lot was a complete sh*tshow, and the staff was really struggling to guide the lines of cars trying to get out.

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Can't have a Halloween event without an old school bus.

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Still yet to ride this one as the line on both visits has blown far beyond the designated queue.

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Despite the insane queues, this ride looks great in the park. I hope Six Flags buys more of them.

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Not quite sure what this is, but it was over by the entrance.

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One of the high-school zombies? I think this may have been part of a scare zone.

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Well-suited for the carnival area, but no clowns actually walking around the areas itself.

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Props to Fiesta Texas for trusting guests not to wander into / climb on Superman's track. I'm sure the impulse to do so is strong for some of the park's guests.

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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby bert425 » Sun Sep 29, 2019 8:44 am

^ the queues for Joker are so long, because it's new hotness that's only been open for ~2 months.

when you go back in 2020, the lines will really drop down.

and I give them kudos for keeping all 3 trains on the track for Wonder Woman, even tho multiple seats are blocked off (at the moment). Better to keep all trains running, then pull one to try and fix seats, and make capacity even worse.

ESPECIALLY since Iron Rattler is still running only one train - as you noted. If I didn't have a skip the line pass on our visit a couple of weeks ago? that would have been a 2 hour wait easy. Not sure what the delay was, as both trains were supposed to be back after August.

The park will open daily for spurts until "standard" season, so keep an eye out. I've been getting emails on "bonus" Bring a Friend Free days, so they are hoping to pack the park, and might be why it's been so crowded on your visits (and the line jumper issues you're seeing, as we typically don't see that).

I've NEVER ACTUALLY RIDDEN the bumper cars (across from Skyscreamer), but have been told they are good, if you want to give those a shot. Note: during Holiday in the Park, they turn them into the "ice skating" rink.

:)
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Re: Six Flags Fiesta Texas (SFFT) Discussion Thread

Postby Arthur_Seaton » Sun Sep 29, 2019 8:54 am

bert425 wrote:^ the queues for Joker are so long, because it's new hotness that's only been open for ~2 months. when you go back in 2020, the lines will really drop down.

Crazanity at MM still gets massive lines too. The fact that they're genuinely good rides probably contributes as well!

bert425 wrote:and I give them kudos for keeping all 3 trains on the track for Wonder Woman, even tho multiple seats are blocked off (at the moment). Better to keep all trains running, then pull one to try and fix seats, and make capacity even worse.

To be honest, I wasn't that keen on the ride when I rode it last time, so it's no big loss for me. I can't help but wonder if there's a better system they can institute though? It is great that they keep it cycling, but it is bizarre that so many trains are dispatched with so many empty seats.

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