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Posted

- Replace the OTSRs on Fluch Von Novgorod with the lap bars seen on Iron Shark

- Replace the OTSRs on Kanonen and Desert Race with the overhead bars seen on Taron

- Add an airtime hill to Blue Fire

- Remove the brakes and replace the train on Rutschebanen at Bakken (maybe add a Timberliner train)

- Remove the trim brake on the last hill before the MCBR on Silver Star

Posted

-Turn off the trims on Raging Bull

 

-Give Ninja at SFSTL the new cars like Blue Hawk at SFOG

 

-Turn one of the trains on both Mr. Freeze to make one side launch forward and the other backwards

Posted
I'd take Green Lantern from GAdv, melt down the steel, and use it for literally any other purpose.

 

Hey it's not that bad. Though I wouldn't mind seeing it get converted to a floorless. I know that's doubtful with Bizarro across the park though.

 

I guess I'll continue something from the Lake Compounce thread, but the triple up on Boulder Dash is pretty violent and replacing it with a single air-time hill would remove the lone rough spot.

Posted

I'll do this for a few of my favorite coasters!

 

Intamins:

I305 - Turn down that trim a little bit. Otherwise, perfect.

Maverick - Hmm, this one is hard. Maybe tweak that hill after the launch so there's airtime there?

El Toro - The return run between the turnaround and the RT hill is relatively weak.

Skyrush - Make the transitions (stengel dive through the end) a tad tighter. The ending is a little weak compared to the first half. (optional: change the restraints so fellow enthusiasts will stop bitching)

 

RMCs:

Outlaw Run - Make the coaster smooth in the wheel seats. Also the transition coming out of the last barrel roll into the brakes is slow/weird.

Medusa Steel - Make the drop non-inverting and replace the slow inline twist with a small airtime hill and this coaster is perfect.

Iron Rattler - Limit the section on top of the quarry, that outward bank thing sucks and is way too slow. Also, extend the layout after the tunnel a bit.

New Texas Giant - The first overbanks are pretty weak

Twisted Colossus - The pacing gets killed with the slow lift stuck in the middle. I don't know how to change that while keeping the dueling element.

Storm Chaser - Not a huge fan of the ending or the inverting drop.

Wicked Cyclone - Umm, cut the layout down so it doesn't crawl through the last third of the ride. It REALLY loses pacing at the end.

Goliath - Change the whole layout to have more/smaller/faster elements.

 

These are critiques on my favorite coasters, so while I'm complaining keep in mind that I already love these coasters!

Posted
Another one I'd modify. . . Is Maverick. I'd add back in the headline roll!!!

 

I've wondered if it would be possible to put a low corkscrew there instead of the heart line. It would give the train a little bit more time to navigate the inversion but still be snappy as hell.

Posted (edited)

I remember watching it test with the heartline roll and that was one wicked transition. I don't think I've ever seen a coaster traverse an inversion that quick before.

Edited by FeelTheFORCE
Posted

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

Posted

^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

Posted
^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

 

Marketing. That way they could market the 70mph launch

Posted
^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

 

Marketing. That way they could market the 70mph launch

 

They could have built the hill taller sans trim and still launched you at 70mph.

Posted

Talking about last turns, I would have loved to see the final turn on Speedmonster dive all the way down to ground after the corkscrew before climbing back up to the brakerun.

 

(and I wouldn't mind seeing one of the S-hills replaced with an airtime hill)

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Posted

American Eagle. I would modify the cross over after the giant helix where the two side cross each other (the red side goes over the blue side) and make it so they don't cross each other, turning American Eagle into a Mobius Coaster.

Posted

SFGAm - I would add a few airtime hills at the end of Goliath. I realize the space just wasn't there to do this, but since we're talking hypotheticals here, that's what I'd do.

 

SFMM - I would add a few hundred feet of track to the end of Fu11 Throttle so you don't start braking halfway down the top hat.

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