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If you could modify one part of any ride...


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- Replace the OTSRs on Fluch Von Novgorod with the lap bars seen on Iron Shark

- Replace the OTSRs on Kanonen and Desert Race with the overhead bars seen on Taron

- Add an airtime hill to Blue Fire

- Remove the brakes and replace the train on Rutschebanen at Bakken (maybe add a Timberliner train)

- Remove the trim brake on the last hill before the MCBR on Silver Star

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I'd take Green Lantern from GAdv, melt down the steel, and use it for literally any other purpose.

 

Hey it's not that bad. Though I wouldn't mind seeing it get converted to a floorless. I know that's doubtful with Bizarro across the park though.

 

I guess I'll continue something from the Lake Compounce thread, but the triple up on Boulder Dash is pretty violent and replacing it with a single air-time hill would remove the lone rough spot.

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I'll do this for a few of my favorite coasters!

 

Intamins:

I305 - Turn down that trim a little bit. Otherwise, perfect.

Maverick - Hmm, this one is hard. Maybe tweak that hill after the launch so there's airtime there?

El Toro - The return run between the turnaround and the RT hill is relatively weak.

Skyrush - Make the transitions (stengel dive through the end) a tad tighter. The ending is a little weak compared to the first half. (optional: change the restraints so fellow enthusiasts will stop bitching)

 

RMCs:

Outlaw Run - Make the coaster smooth in the wheel seats. Also the transition coming out of the last barrel roll into the brakes is slow/weird.

Medusa Steel - Make the drop non-inverting and replace the slow inline twist with a small airtime hill and this coaster is perfect.

Iron Rattler - Limit the section on top of the quarry, that outward bank thing sucks and is way too slow. Also, extend the layout after the tunnel a bit.

New Texas Giant - The first overbanks are pretty weak

Twisted Colossus - The pacing gets killed with the slow lift stuck in the middle. I don't know how to change that while keeping the dueling element.

Storm Chaser - Not a huge fan of the ending or the inverting drop.

Wicked Cyclone - Umm, cut the layout down so it doesn't crawl through the last third of the ride. It REALLY loses pacing at the end.

Goliath - Change the whole layout to have more/smaller/faster elements.

 

These are critiques on my favorite coasters, so while I'm complaining keep in mind that I already love these coasters!

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Another one I'd modify. . . Is Maverick. I'd add back in the headline roll!!!

 

I've wondered if it would be possible to put a low corkscrew there instead of the heart line. It would give the train a little bit more time to navigate the inversion but still be snappy as hell.

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^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

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^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

 

Marketing. That way they could market the 70mph launch

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^ Nitro is not.

 

Without a question, I would remove the trims on maverick right after the tunnel launch.

 

I never could understand why they would launch you right into trims.

 

As perfect of a ride as it is, I would have to agree with this.

 

Marketing. That way they could market the 70mph launch

 

They could have built the hill taller sans trim and still launched you at 70mph.

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Talking about last turns, I would have loved to see the final turn on Speedmonster dive all the way down to ground after the corkscrew before climbing back up to the brakerun.

 

(and I wouldn't mind seeing one of the S-hills replaced with an airtime hill)

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SFGAm - I would add a few airtime hills at the end of Goliath. I realize the space just wasn't there to do this, but since we're talking hypotheticals here, that's what I'd do.

 

SFMM - I would add a few hundred feet of track to the end of Fu11 Throttle so you don't start braking halfway down the top hat.

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