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Six Flags Great Adventure (SFGAdv) Discussion Thread


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Wow! SF is really hitting the wild mouse-style coasters hard.

 

Just about EVERYONE will be let down by all three of these coasters. All of the GP simpletons will definitely wait in line for an indoor coaster called THE DARK NIHGT because it sounds scary. As soon as they figure out that its a wild mouse everyone will be PISSED!

 

Is this one in particular replacing Skull Mountain or the Chiller?

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Bro, Jersey legalized pot not crack. Put it down.

OH. MY. GOD. A SPIRAL MAINTENANCE STAIRCASE!!!!!! I CAN'T WAIT TO WALK DOWN IT!!!!  

If you read this thread during Holiday in the Park, you know Great Adventure will run their coasters in conditions hardly any other parks would. A few days ago, I got to the area early and decide

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I just want to point out something. Before the announcements were taken off the websites, the stats for the Dark Night Coaster said the capacity was 36 peple... while Kingda Ka's still say 18 people as well as all the other coasters. Maybe the 36 people was per train!. Did anyone think that maybe this coaster in fact not be a wildmouse, but infact a spinning coaster with 6 hairpin turns? Also, in the recently removed logo, the background showed a few hairpin turns as well as a twisting drop! Whatever this turns out to be, I know it will be a great addition to all three parks.

 

-Coastakid

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I think the 36 is the number of total guests that can be seated during the ride with all vehicles in operation.

 

Mack Mouse coasters seat 4 people per "train" or "car" right? So divide 36 by 4. You get the number of trains that will be on the coaster! = 9!

 

EDIT: Just looked at the RCDB pages and it says each of the Dark Knight coasters will have 8 cars. So it should really be 32?

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The model they're getting is a Mack Wild Mouse (Compact Park)

 

So this is what they're getting:

 

 

 

I love it. SFGAm fans wait 4 years for a good coaster, and all we get is another painful spinning coaster while at the same time other parks get B&M's, Intamins, GCI's, and other good roller coasters. The theming had better make the ride 10,000% better, otherwise I will be extremely disappointed.

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I really don't see why everyone is complaining so much. It should be a decent ride even without theming, and if they can pull off the theming well, it should be a great family ride. And even if you don't want a family ride, the Six Flags chain is not going to go forever without a new thrill coaster at any of their parks. There will be major coasters built eventually.

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^It's $7.5 Million that could've been used to build a way better coaster.

Dark-Knight-Location.jpg.438a7d3838f6321bfbb78b2be4f27992.jpg

From what I've read, this is where it will be built at SFGAm - between Superman and Theatre Royale. Sounds like a way to even out Superman's Lines.

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^It's $7.5 Million that could've been used to build a way better coaster.

 

Not a better steel coaster. A woodie, yes, but a decent steel coaster (You mentioned B&M and Intamin in your post) would cost far more. SLCs are $10 million, B&Ms start at around 12 million, with sizable ones running above $20 million.

 

Although the smallest Intamins like Kanonen start around $7-$8 million, the truth is you can't get a top notch steel coaster for $7.5 million. And I'm sure that the price tag for these coasters includes theming. In 1998, TWO Mack Compact Mobile Wild Mouse coasters cost $5.3 Million. I can't find any more recent stats, or stats for Park model Mice, but I think that if there wasn't theming, these coasters would be costing a whole lot less.

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I love it. SFGAm fans wait 4 years for a good coaster, and all we get is another painful spinning coaster while at the same time other parks get B&M's, Intamins, GCI's, and other good roller coasters. The theming had better make the ride 10,000% better, otherwise I will be extremely disappointed.

 

Stop complaining, we waited six years for a new coaster and what did we get? The park leveled to the ground, that's what.

 

Go drive by, it's nothing but a big open field now. Be happy with what you have.

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^^They could buy another Arrow Dynamics mega-looper like GASM for two million more dollars (I'm just joking). IMO, theming really does make a ride much better, especially enclosing the ride. If it's pure dark, or with flashing lights and loud music, it should be a blast.

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I love it. SFGAm fans wait 4 years for a good coaster, and all we get is another painful spinning coaster while at the same time other parks get B&M's, Intamins, GCI's, and other good roller coasters. The theming had better make the ride 10,000% better, otherwise I will be extremely disappointed.

 

I can't think of any Six Flags parks getting a NEW B&M or Intamin. Quite your whining, the park isn't out to please you.

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I find it amusing that the same ride is going to three different Six Flags parks, but only SFNE's will be part of the Flashpass. Good luck to everyone at the SFGA's who want to ride this thing!

 

Here's some number crunching.

 

Figuring a dispatch of a car every 45 seconds, that is 80 dispatches an hour. I am going to figure 1 out of every 2 cars will be going out with an empty seat so every 90 seconds, 7 riders are dispatched. 40 * 7 = 280 riders an hour. Unless there is a single riders line, this is going to have a 2 -3 hour wait easily.

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True, but you know that there's no way they could sell that land for houses and keep the park there. All that would do is create one of those places where the new homeowners do nothing but bitch about the park (like Dornye or BGE).

 

I still say the reason they're investing nothing into it is to shut the place down eventually. Hopefully Wild One would be moved if this happens.

 

dt

 

SFA was one of SF's best performing parks this year. Also, it has already been reported that alot of internal upgrades are happening for next year so theres like a 0% chance they are thinking about selling off the park. The location of SFA and the amount of land SFA has is something others would kill for. I just think that SF is taking it's time with the park as alot of things have improved over the years. SFA is one of the most beat up on parks for no reason.

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Wow... I just saw the pics of Chiller getting disassembled and signs for the Dark Knight all around it. WTF!?

 

This is weak! Why did they waste all that money to refurbish and modify Chiller just to tear it down months later? I know it's reliability to work suck and all but that was a kick butt coaster.

 

I'm sad. Time to go sob now.

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^At least you got to ride it, each time i head to SFGADV it was closed. It looked like an awesome coaster when it had the zero-g roll and i can't think of any coaster in the world right now that has two zero-g rolls, can someone refresh my mind by naming a coaster that has two of them?

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