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About stormrider

  • Birthday 02/25/1991

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  1. Well in a way nature is what finishes the job It's nice to see rides that take advantage of forces instead of height or sheer speed in order to provide "holy crap!" moments (maybe even more holy crap moments than some of the nominal mega coasters).
  2. Gotta be Rune Factory, right now I'm playing 2, 3, 4, and Tides of Destiny, all at the same time! This stuff is addictive, I just got into it this year and who would have thought farming, womanizing, fighting...in short, Harvest Moon with an action-JRPG all in one would turn out so well I've never played one of those "life sim" games but this may be the gateway that leads me in that direction.
  3. Basic fact of life that is worth repeating. I like when rides get down to business though, the "turning" part of the drop looks like it happens lower than if it were to have a pre-drop, meaning riders may get more "drop" than turn. I'm all for more drop Though OzIris' drop would be a good example of how this drop would feel wouldn't it?
  4. For such a niche type of software, I'm glad there's multiple projects going on and will support it all Looking at the screenshots, I wonder if my "dream feature" will happen, designing and shaping the heartline path and choosing how the track banks around it, rather than just drawing and banking the track by hand and hoping that it follows a smooth heartline.
  5. At least on the bright side, the park didn't have to sacrifice the scenery That video is frightening. I thought in my head that someone might be able to hold down the restraint, but the video shows how the restraint swings up and out.
  6. The thing is, I saw pictures of the track while it was being welded, and the diagonals are not welded together in general. It's really that each long track segment is made of 4 long, folded polygons welded on their edges. Yet some pictures show that the more twisty segments have more welds.
  7. Look, I figured it out on my own, if you want to jump on the ridicule bandwagon, fine. I know now that TPR is a travel forum and it's not okay to look deeper than that.
  8. Guess what ends up working? See! Maybe the ghetto fair is looking for a new coaster
  9. ^^ Jeeze, that's why I love this website Anyways, I did find a picture that shows the diagonals do indeed work that way, but the bends happen on the diagonals and the welds happen along the edge (so it's more like 4 bent rectangles, but the rectangles are connected, so it's really 4 very long polygons bent multiple times welded together ) I'm almost tempted to test this by folding some paper and taping it together While listening to that song.
  10. Hi! I know this might sound really nerdy, but the B&M box track has always intrigued me, and I'm trying to wrap my mind around how it's put together. I know it's probably a trade secret, but my hypothesis is that it's made partially like this: And sorry for the MS Paint To further this hypothesis, I'd like to know if anybody can find pictures of the track showing that the diagonals on the corners run in opposite directions on opposite sides (for instance, the top of the track would have the diagonal running right to left and the bottom of the track would have the diagonal running left to right, in the forward direction). It's hard to find pictures that show both the top and the bottom at the same time (must be some funky inversion to capture that )
  11. My God, that ride looks like pure sexiness, especially with those wide trains maneuvering through the course
  12. I know right If it's going to be a pain in the ass, at least let it have an entertaining name A quick Bing search of huvajolu yields that other ones could have been: huvajolu.dll; jimaneno.dll; jituwuwa.dll; lohulatu.dll; loyayono.dll; mevozeha.dll; midevebi.dll; noyafugu.dll; puyekari.dll; regizogu.dll; rujamika.dll; siyipino.dll . . .
  13. Lightheartedly, I fear any video game or movie that has to do with mutated things! When I played Halo, I thought it would just be a fun game! Colorful worlds, with human-like aliens (slightly comical even, the Grunts were funny ). But then the Flood showed up. And from then on, the Flood ends up BEING THE FOCUS of the series. I remember I quit playing Halo 2 early because of the Flood. But then a few years later I decided "What the heck, I'm older, I can handle this" and beat the game. Just today I beat Metroid Prime after almost 9 years. I HATE it when games start off warm and colorful, but then ooops, that was a mistake, the game's supposed to be dark, gloomy, full of mutated things I've still got Halo 3 to beat, it's been 4 years and I'm only 30% through the game. I guess it's time to face my fear and destroy the Flood once and for all. And to the one with the potato fear, don't feel alone in being afraid of things in the kitchen. I HATE knives! And I also hate skillets filled with oil! Has anyone here ever had the oil pop and blow up on your skin? NOOOO!!! Every pop makes me squeal like a girl
  14. ^ In March? Hmmmm....... Anyways, my guilty pleasure is driving the speed limit, and then when a person tries to go around me, I speed up. OR, if they succeed in going in front of me, I stick my tongue out and make funny faces But in truth, I do attempt to drive the speed limit always. Sometimes I just need a moment of catharsis when I just, for the heck of it, annoy the person who tries to go around me
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