deathbydinn Posted October 2, 2011 Share Posted October 2, 2011 Just got back from Fright Fest, thought I'd share my thoughts on it. I'll have pictures up either later tonight or tomorrow. Overall, I thought the event was better this year compared to last. There seemed to be more theming, a lot more scare-actors and just an overall better atmosphere. The Gorilla and the FF ride signs are yet to be put up (except for Terror Twisters) but with the recent weather I was surprised more wasn't done. Plus, the park was very empty for FF, so that just makes it better on its own. Carousel Plaza: The graveyard around the reflection pool looked great, and just in the small area behind the carousel and between the entrance to HTS and OP, there were 3 or 4 actors while I don't remember seeing any there last year! Bayou De Vaudou: I didn't like Seven Sins Cemetery, I didn't like this. Pretty much the same theming, but at least there were 4 actors, were as last year I saw 1. Last Stop: Burn 'Em and Buried Circus: Not too different from last year, but the Dying Trapeze overlay was well done, and a clowns are just scary in general so it was pretty good. Necropolis: Different from last year, but better IMO. The asylum for the insane was gone, but the cool axe girl video/animatronic was still on display. Port Dread: One of the smaller zones, but very well themed with great scare-actors. The Ruins of Fenrir: According to the FF map the zone is between Fiddlers Flung and the train station, but all that was there was dead trees and cornstalks so..not too sure what that was all about. I didn't go by after 4 though, so I can't comment on scare-actors. The ride graveyard, while not technically in the zone, is nearby and was very well done. SWF, SW and GAR cars on display, plus a freshly dug grave for IW. (Which is completely blocked by cornstalks, so to get any deconstruction pictures you have to stick a camera over the fence.) Hellmouth: Seemed like a bit of an afterthought. Outside of Demons sign and the wood-chip pentagram, there wasn't much theming. At least the scare-actors had cool costumes that were pretty unique. Tinseltown Terror: More spread out this year, twice the amount of actors, and new better costumes. Sector 7: Probably the best scare zone. Whizzer had some nice theming added to it that you see in line and on the ride itself, lots of radioactive barrels all over and as we know barrels=theming, and 4 or 5 scare-actors that seemed to be getting the most scares out of people. Plus it has LAFF and lots of pretty X Flight pictures, so it gets a few extra points of that. As for actual houses I only did Massacre Medical Center. It was good enough that I'd definitely do it again, but not after 5 when it's full price. I was in the middle of a large group, so while for me it wasn't particularly scary, it was still very fun. There's also a very cool scare they do at the beginning, which I wont spoil, but is definitely something that stuck out to me. As for shows, just LAFF, but like last year it was great. Same premise, same songs, mostly same cast, but better jokes IMO as well as a great use of Rebecca Blacks infamous "Friday." And then we get to Terror Twister Two: A Turn for the Worst. It's still amazing, had some cool new lights, and was just all around great. The music could definitely be turn up though, as you can hear it from outside the ride, but isn't all too loud on the inside. Might just be me, but I think for a ride like this the music should be blasting. The DJ was also not yet/will not be up. And thats it! I'll get pics up soon in my PTR thread, definitely looking forward to going back soon and hopefully trying a few other houses. Link to comment Share on other sites More sharing options...
chadster Posted October 2, 2011 Share Posted October 2, 2011 Shouldn't they start removing IW's track before breaking up it's footers? Personally I take comfort in knowing that the de-erection crew does this for a living and know what they are doing. Now, had they hired temps from beanerpower, I might be more concerned that I wouldn't get to travel to the wonderful, well operated, and pleasant clientele at the park known as Six Flags America to ride it. Link to comment Share on other sites More sharing options...
Rollercoaster Rider Posted October 2, 2011 Share Posted October 2, 2011 Were there Free Walk-Through's (Free with a 2012 Season Pass)? Link to comment Share on other sites More sharing options...
deathbydinn Posted October 2, 2011 Share Posted October 2, 2011 No, Necropolis is free as always, Primal Scream is $5, the houses are $7 before 5, $13 after 5, or $30 for all three plus Primal Scream. Link to comment Share on other sites More sharing options...
diggerg56 Posted October 3, 2011 Share Posted October 3, 2011 Another thing to watch for is "Six Saints Cemetery" over by Pit and the Pendulum (Revolution). It's full of tombstones of all the closed/removed rides along with a few ride remnants. Cool and sad at the same time. Link to comment Share on other sites More sharing options...
GriffyTiffy Posted October 4, 2011 Share Posted October 4, 2011 The sad Mr. Six made me laugh out loud yesterday. I loved this addition to FF and I hope it is continued in the years to come! Link to comment Share on other sites More sharing options...
RandallDuell Posted October 4, 2011 Share Posted October 4, 2011 How well thought out, clever, and sweet? That sounds odd, but kudos to whomever decided to own this...and do it right! Love the "inside baseball" flavor of some of the comments! Thanks for taking the time to snap these pictures and sharing them! Link to comment Share on other sites More sharing options...
eddie200330 Posted October 4, 2011 Share Posted October 4, 2011 Wow, regarding the cemetery signs of past rides, that would be enough to start up a half decent park of your own. So sad to see so many classic rides go by the wayside never to be enjoyed again!!! Link to comment Share on other sites More sharing options...
Bolliger&Mabillard Posted October 4, 2011 Share Posted October 4, 2011 I think the Deja Vu headstone was the best play on the situation...at least of the one's that could be seen. Thumbs up to the park on that eerie tribute. Link to comment Share on other sites More sharing options...
themeparkguy27 Posted October 4, 2011 Share Posted October 4, 2011 Can't believe the park went there with the Cajun Cliffhanger. Edgy! Here's an HD video link to the "graveyard". I know Cedar Point has done this in the past, so it's not like its a groundbreaking idea, but it is a great addition. Link to comment Share on other sites More sharing options...
deathbydinn Posted October 5, 2011 Share Posted October 5, 2011 X Flight track arrived today! Catwalks: Track! More track! Link Some new Iron Wolf de-construction pictures have been posted as well. Anyone know why this tracks spine is so deep? Was there supposed to be a MCBR there? Link Link to comment Share on other sites More sharing options...
Screamin_Eagle Posted October 5, 2011 Share Posted October 5, 2011 nice seeing the track arriving at the park, the coaster will be a definitely nice addition to the park, and I am very much planning on heading up there to check it out especially since I didn't make it to the park this year. Link to comment Share on other sites More sharing options...
Real Posted October 5, 2011 Share Posted October 5, 2011 Dont they use track like that for kickers too? Im betting thats either a piece for the final brakes or the block before the station and they just have to install the motors and kicker wheels. Could be wrong, but I thought at one point they had kickers with motors that were positioned vertically. Link to comment Share on other sites More sharing options...
harper83087 Posted October 5, 2011 Share Posted October 5, 2011 Dont they use track like that for kickers too? Im betting thats either a piece for the final brakes or the block before the station and they just have to install the motors and kicker wheels. Could be wrong, but I thought at one point they had kickers with motors that were positioned vertically. Just about every B&M has deeper ties where there's brakes and/or transport wheels, at least that I've seen. Link to comment Share on other sites More sharing options...
deathbydinn Posted October 5, 2011 Share Posted October 5, 2011 The track I was talking about isn't by the break run, it follows the turn that goes through the loop. Link Link to comment Share on other sites More sharing options...
UnderCoverDrummer1 Posted October 5, 2011 Share Posted October 5, 2011 My guess would be that B&M weren't sure the coaster would need the MCBR and so they manufactured it to have one if nescessary and then simply left off the hardware when it didn't. Link to comment Share on other sites More sharing options...
SFGAm Shock Wave Posted October 5, 2011 Share Posted October 5, 2011 The fact that a MCBR for 3 train op on Iron Wolf was ever even considered is Link to comment Share on other sites More sharing options...
Jerrykoala2112 Posted October 5, 2011 Share Posted October 5, 2011 The fact that a MCBR for 3 train op on Iron Wolf was ever even considered is The first few years when Iron Wolf opened, it had hour plus lines. Back in it's "glory" days. Link to comment Share on other sites More sharing options...
diggerg56 Posted October 5, 2011 Share Posted October 5, 2011 Not sure what happened to the other two pics I took but I took a couple while walking to Necropolis that showed a bit more of the "Iron Wolf Deconstruction" activity as well as the X-Flight site prep. Link to comment Share on other sites More sharing options...
Commando Posted October 5, 2011 Share Posted October 5, 2011 I have always wondered about the spine on that section of track. I have never been able to find a picture of iron wolf with brakes there. The track was right after the turn through the loop and would be a logical place for the MCBR. But with Iron Wolfs dispatch rate putting one there would have never be needed. Link to comment Share on other sites More sharing options...
SFGAm Shock Wave Posted October 5, 2011 Share Posted October 5, 2011 ^The brakes were never installed. The first few years when Iron Wolf opened, it had hour plus lines. Back in it's "glory" days. I was referring to the fact that 3 trains would do nothing to help capacity. Don't think having 2 trains stacked in the brake run would be more efficient than 1 train stacked. Link to comment Share on other sites More sharing options...
Golfie Posted October 6, 2011 Share Posted October 6, 2011 I'm usually sad looking at coaster deconstruction photos, but this is one I'm happy to see. Link to comment Share on other sites More sharing options...
THE ONE Posted October 7, 2011 Share Posted October 7, 2011 The fact that a MCBR for 3 train op on Iron Wolf was ever even considered is The first 5 or 6 years Iron Wolf ran ,it had 3 trains. Very rarely did the third train run. Link to comment Share on other sites More sharing options...
SFGAm Shock Wave Posted October 7, 2011 Share Posted October 7, 2011 ^ Unless you've got some solid proof on that (I'm talking a press release, a picture with 3 trains in it, or a picture of an Iron Wolf train with the #3 on it) I'm not buying that. At no point did Iron Wolf ever have enough blocks to permit 3 trains, and since SFGAm is 1. not a resort park and 2. not a year-round park, a spare train would not be practical. Link to comment Share on other sites More sharing options...
A.J. Posted October 7, 2011 Share Posted October 7, 2011 The first 5 or 6 years Iron Wolf ran ,it had 3 trains. Very rarely did the third train run. But was that section actually a mid-course brake? I found this footage from Iron Wolf's opening, and there is no brake there. Then again, you are from IL, so I could be wrong. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now