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SFGAm Shock Wave

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Everything posted by SFGAm Shock Wave

  1. Fact is you accused me of misreading a post, when infact you misread it. You get an attitude with me, you get an attitude back. You want to ban me for that, fine. Go for it jackass.
  2. ^ If you're going to accuse me of not reading, you had darn well better read the post yourself. He said RARELY, not never. And since you've decided we can play the age card, I would think a 36 year old would be better at reading than a 23 year old And although it is possible that there was a third train, it seems weird that it was never seen in recent years. On Whizzer and Eagle, the other coasters that have extra trains, the trains are rotated every few years to give them more time for rehab. Iron Wolf on the other hand has been running Train 1 and Train 2 for as long as I can
  3. ^ Unless you've got some solid proof on that (I'm talking a press release, a picture with 3 trains in it, or a picture of an Iron Wolf train with the #3 on it) I'm not buying that. At no point did Iron Wolf ever have enough blocks to permit 3 trains, and since SFGAm is 1. not a resort park and 2. not a year-round park, a spare train would not be practical.
  4. ^The brakes were never installed. I was referring to the fact that 3 trains would do nothing to help capacity. Don't think having 2 trains stacked in the brake run would be more efficient than 1 train stacked.
  5. The fact that a MCBR for 3 train op on Iron Wolf was ever even considered is
  6. To answer your question 6 years later, no it's not you have to hold the dispatch button until the ride comes all the way in. Revolution at SFGAm is a HUSS Frisbee. Once the ride cycle is started, it runs and parks itself. Also, for the original post, restraints not opening is a maintenance downtime. The ride should never be cycled again.
  7. ^ Seeing a mechanic dispatch a train with open restraints is meaningless. Maintenance has access to functions that regular employees don't. (I do know at Cedar Point though, the ops do have a lot more freedom with regard to maintenance functions than other parks though).
  8. ^ Assuming you are referring to Drop Tower at CGA, the ride will not start if any one of the cars does not have its restraints locked.
  9. ^Most coasters only have one secondary dispatch button. So it is the responsibility of that team member and the main Op to make sure that everyone else is in their safe zone.
  10. ^ Can I ask for a source? Not that its hard to believe, but just to make sure its legit. If Indiana Beach is indeed at the end of its life, there's going to be plenty of pissed off 2012 season pass holders.
  11. And now the park's Facebook page is gone. I guess Indiana Beach couldn't handle the masses that were seeing through their BS, and calling them out, so they just shut down the page.
  12. Great. No Steel Hawg credit for me Sunday. This is some serious BS. They don't even try to give any reason. Just hey BTW we're closed already. What a bunch of completely incompetent morons.
  13. That is a crane that is owned by the park and has always been stored in that spot when not being used. I'm not sure of its size, but they will need another larger crane for at least the lift, drop, and loop. And those "X-Flight pieces" are the frame of a tent that used to be where Little Dipper is.
  14. That is true on at least B&M rides. The two types of wheels are polyurethane and nylon. During the summer months, the wheels are all polyurethane which are softer and run slower with a smoother ride. In the spring and fall, some are replaced with nylon which are harder and run faster, but deliver a slightly rougher ride. I don't know about the other rides, but on Bull, just the first two cars would get the nylon wheels during cold months.
  15. ^ Vista. And I got it working now. I just removed that weird "backup" folder. Everything seems to work fine with out it (I do have it saved elsewhere just in case). One of the packages installed normally, the other, I had to manually break it down and put stuff in the right folders because it only installed half of the items.
  16. So, I have NL 1.8 now and had some issues after I upgraded, but got everything working again. Just now though, I downloaded a couple track packs and now I can't get the track packager (1.5) to work properly. It says it installs them, but I cant find the tracks anywhere. And when I try to change the NL root folder location, it acts like it changed it, but then when I try again, it goes right back to how it was before (which is NoLimits Coasters v1.6/update/v1.7/backup). For some reason, it will NOT stay set where I want it at just /NoLimits Coasters v1.6.
  17. Construction Update 8/19/11: Fork lifts at Splash Guide rails piled up at Splash. These were all removed from the site by the end of the day Fork lift and workers at Splash Fork lift at Splash Truck carrying guide rails from Splash Truck carrying guide rails from Splash
  18. Another update from the Cyber Cafe. I did a more detailed look around the area and found several more orange marks. I also figured out what they are currently doing in the Splashwater Falls pond. They are cutting out the metal guide rails with blow torches. I'll have some pictures up later tonight. EDIT: Pictures from today. Markings by the Arcade on the Pizza Luigi side Markings by RC Boats on the midway side Markings by RC Boats on the boats side Markings by the Dog Tags stand across the midway from RC Boats Markings in the Pizza Luigi eating area Maintenance using a bl
  19. http://www.sanduskyregister.com/sandusky/news/2011/aug/12/cedar-point-restaurant-johnny-rockets-burns Cedar Point caught fire again. The fire damaged a games warehouse and Johnny Rockets.
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