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Posted

I have already a date in mind when I'm going to ride that. Judging from the animation, there must be heavy breaks just before the turn. TTD & KK are going 5 times (estimation) higher in the sky at a lower speed.

Posted

Eh, I think one should probably reserve judgement until people have ridden the thing. If it's anything like Dodonpa/Hypersonic the launch is so amazing that the rest of the ride is irrelevant/moderately painful anyway.

Posted

Just wanted to throw this out there but is it possible this ride will track and feel more like Powder Keg using traditional tubular rails instead of the rougher Hypersonic and Dondonpa which used I-Beam track?

 

--Robb

Posted

I think the launch is going to be amazing, but that is all this coaster has going for it. But if it turns out to be anything like Kingda Ka, or Top Thrill Dragster, then I doubt very many people are going to get a chance to ride it between all the break downs...

~Matthew

Posted

This is kind of a lame excuse for a record breaker in my eyes... I'm not really feeling it. The launch looks awesome and powerful but the breaks right after it are kind of a buzzkill. I think just a plain launch would be cooler

Posted

Just don't see this one a real coaster. It's just a cool and forcefull launch and it will indeed brake heavy for those turns.

 

Keep in mind it's a F1 simulation not a coaster.

 

 

 

----Hans

Posted

S&S is capable of soooo much more then this...

 

I understand they are still in the trying to prove they can do it mode, but I have to kind of call this a gimmicky design.

 

What is the point of traveling that fast just to be slowed to a crawling 60 mph to enter course. Might as well call it e-brake the ride.

Posted

I agree with Robb, judging by the animation it appears they won't be using I-Beam track & this should make for a smoother ride & launch then experienced on the 2 Thrust-Air coasters. I'm very hopeful & am already making plans to go and ride it! I can't wait until construction photos begin to surface.

Posted

I love the idea, but once you hit the big speed...it seems kind of lame to me. Am I missing something? It seems like there should be more to it than this.

Posted

Actually. I'm just happy the launch is going to be awesome. The ride looks decent, my only complant is how short it is. But then again, not much longer then King Da Ka or TTD.

 

--James

Posted
S&S is capable of soooo much more then this...

Right...but keep this in mind. This is what the PARK WANTED. From my understanding the original ride was just an oval and it was S&S that talked them into at least adding the turn.

 

You all have to remember that sometimes it's not up to the ride manufacturer, it's up to what the ride the park had ordered.

 

--Robb

Posted

Good point, Robb. Sometimes I think we fail to think about things from a park's point of view.

 

If I was the park, I would want to have the best OVERALL experience for a guest...I understand that there are limitations at times.

Posted

An awesome launch followed by trim brakes from hell and a disappointing layout.

 

Sounds like a recipe for coaster enthusiast blue balls.

Posted

That video clearly uses sound effects from NoLimits, but it's not a NoLimits video.

 

It'll have to be trimmed immediately following the launch unless that hill is 470 feet high. I hope they can figure a way to brake it easily so you're not slammed forward right after your slammed back.

Posted
S&S is capable of soooo much more then this...

Right...but keep this in mind. This is what the PARK WANTED. From my understanding the original ride was just an oval and it was S&S that talked them into at least adding the turn.

 

You all have to remember that sometimes it's not up to the ride manufacturer, it's up to what the ride the park had ordered.

 

--Robb

 

I actually think just the oval makes more sense. But I guess the turn makes it seem more like a coaster.

Posted
Just wanted to throw this out there but is it possible this ride will track and feel more like Powder Keg using traditional tubular rails instead of the rougher Hypersonic and Dondonpa which used I-Beam track?

 

--Robb

 

I personally never had the chance to ride Hypersonic, but I have heard stories about how brutal it was. But I have been on TTD, Storm Runner, and Xcelerator and I know they they offer a great smooth ride. The only coaster I have ridden with I-Beam track is Superman: The Escape at sfmm and if there were triwsts and turns I could see it being kinda rough. I would assume it would offer a smooth ride. Having the fastest roller coaster on earth will give the park attention it is seeking.

 

John

Posted
[...] is it possible this ride will track and feel more like Powder Keg using traditional tubular rails instead of the rougher Hypersonic and Dondonpa which used I-Beam track?

onride-upic284502.jpg.ddade33d80edc538112c8d61b5a248b0.jpg

Posted

Dang, those trains DO look good, though.

 

This coaster could have so much more potential. It's just a launch. Then a turn. Then another turn. Then a drop. Then it's over. LAME.

 

Look at other launched coasters. I'm not talking about TTD and Kingda Ka, but like California Screamin'. It's launched at only 55 mph, yet it can go through that entire ride with only one drop afterwards. If they could do something like that, just taller and faster, it would be absolutely incredible.

Posted

Half of this discussion is about the actual coaster, and the other half is theoretical about what else could be done with the same technology.

 

Problem is the half that's actually talking about the coaster is nothing complaining about how "lame" the design is. Is there some law written that says the design must be the craziest, most-whacked out design ever for a coaster of its type or else it's automatically doomed to failure? Why are we trying to place some kind of blame somewhere about that?

 

Are people here seriously going to ride the ride, go 130MPH or however fast it goes, get off, and really say "that was totally lame!"??? So what if it doesn't have any hills? That kind of speed alone is going to make for a really fun time. Why should the ride not exist because it doesn't have hills, flips, donkeys on fire or anything else especially when its main point and main thrill is the speed? 130+MPH, what more does it really need in order to pass some kind of litmus test?

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