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About haux

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    I wish they would make Street Fighter Donkey.
  • Birthday April 3

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  1. Why would anyone be afraid of an overbanked turn? *joke*
  2. OK, it works now. Thanks. This coaster is pretty good. The layout is spectacular. There's a lot of airtime and great pacing. You did good work on the "underground" tunnels, and the snake tunnel is really cool. But: There are some G spikes. A few spots have too many negative G's, and a couple of turns have laterals that are too high. One turn actually spikes around 3 lateral G's, though it's only for a split second. But that's still too much at all. I don't think you should have tires in the station. Few wooden coasters do. Your turns after the station before the lift hill are banke
  3. Could you post this as an nlpack? Right now it's just the track. None of the 3-D scenery made it in, so it's just a terrain coaster with no tunnels. I don't want to review it without getting the full experience first.
  4. I think the criticism about the brakes is that they're not straight. You've got a couple sections where there's a lateral curve with the magnetic brakes. They have to be straight or else the brake fins will scrape the side of the brakes. That's what your coaster does. You also have a few turns that are taken too quickly for the PTC trains. Check out the wheels in some quick transitions. They go through the part of the car above them. The transitions are better suited for Millennium Flyer trains. You also need custom supports. None of your lateral turns have any extra support. People above
  5. It's not a park simulator. It's a roller coaster simulator. It's probably still going to be one track per file.
  6. Anyone else notice the white stripe on the track? I wonder if they'll have different styles of paint schemes.
  7. I am going to rate these coasters too, if you don't mind. The Savage I hope you don't take offense to this, gci2011. Have you ever been to Cedar Point? This contest is called "Cedar Point's New Woodie," not "Build a wooden coaster in the foothills of the Appalachians." You've got lots of terrain and hills, thousands of pine trees and a river running through the middle of the ride. What fantasy Cedar Point is that? As for your ride, it should not have placed in the contest, because it disqualified. It fails the E-stop test because you have that weird hidden block brake halfway t
  8. ^ That's what I was going to say. Your transition into the brakes is weird, too many trains, and magnetic brakes can't stop a train. Also, take the brakes out of your station. Tires will suffice. They can stop trains too. Why did you have one segment of three-tube track over the station? That was weird. Actually, most of the ride should have been three- or two-tube track. The ride's not big enough to need four tube.
  9. How do you want us to judge it? Your use of Newton or the actual ride itself? Because I've got some comments on the ride itself.
  10. It's a pretty good ride for a small park. Really quick, some airtime in places, good first drop. My only real criticism is your odd blocking. You've got some impossible blocks like the magnetic brakes. Magnetic brakes cannot act as a block because they can't fully stop a train. You need a friction brake or, in the case of Intamins, a drive tire to stop the train. You've got that weird magnetic block brake before the lift hill, and that fails because if you dispatch a train once that block's clear, you can get two trains on the lift hill at the same time. You have a tiny block brake before
  11. I have no idea what happened to the ride. It looked like some of the seats just started rocking. What happened?
  12. "Irreversible." It's got the most horrifying fight scene I've ever seen and the craziest rape scene. Just don't watch it.
  13. I think you're taking the joke of some coasters having a square wheel too seriously.
  14. Even better: That video's of ME riding it!
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