SteelForceless Posted June 29, 2016 Share Posted June 29, 2016 You're all missing the thread that ties these together. You're stuck in the categories of looping, family, etc. And that's not how Six Flags sees things at all. There are two categories of coasters they've put VR on: Coasters themed to Superman get the Superman VR Coasters that are underperforming get the New Revolution VR The logic behind the Superman VR is all about maximizing the potential of the IP. They don't care what the coaster is or what it does; they're just tapping the brand. By underperforming, I mean in the business sense, as in an asset that has the potential for a certain amount of revenue but is actually bringing in less than desired. BTW, that's the same logic that Cedar Fair used when they identified their growth markets. It doesn't mean markets where they'll rapidly expand; it means markets where the revenue potential is much higher than the actual revenue. There's your business lesson for the day. Now back to your regularly scheduled argument, already in progress. That makes perfect sense from Six Flag's (or any corporation)'s point of view. Thank you for saying that. On the other hand, just because it makes more sense from a business perspective doesn't make it any better from the customer's perspective when you have to wait more than two hours for Ride of Steel because of a headset that you don't plan to use. Link to comment Share on other sites More sharing options...
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