The Six Flags Magic Mountain (SFMM) Discussion Thread

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby coastercoaster5 » Sun Sep 27, 2015 12:27 pm

Went from 840-120. Did 4 Mazes, since lines for Vault 666 was super long and willoughbys line was not moving so we left it. Toyz was eh, reds was really good, garden of darkness was good, and aftermath was really fun. Also got to do TC in front row finally cause they did not have a person telling you where to sit. Also rode X2 after park closing. I dont know what it was but i swear x2 was running FAST last night holy crap.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Vonni » Sun Sep 27, 2015 10:18 pm

Sorry if this has been discussed, but any word on when New Revolution is expected to reopen to the public?

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby disney4me2001 » Sun Sep 27, 2015 10:53 pm

Vonni wrote:Sorry if this has been discussed, but any word on when New Revolution is expected to reopen to the public?


The banners outside the park say "Summer 2015". I'd put my money on May or June based on when Twisted Colossus and YOLOcoaster opened (May and June, respectively). Though I feel like it could potentially open sooner given that New Revolution seems to be mostly new trains and painting the track as opposed to full track replacement like the Colossus/Twisted Colossus conversion, but only time will tell!

And yes, I realize this is SFMM...it could very well open later than expected too! :lol:
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Arthur_Seaton » Mon Sep 28, 2015 12:00 am

Went to Fright Fest tonight thinking it would be fairly quiet, and it was. The longest line was for Chupacabra at about 15 mins. Everything else was fairly wide open — except for the Apocalypse overhaul, which was about an hour due to single-train operation. Overall, the night felt like a warm-up — largely reinforcing the point that these kinds of events work best when there's a sizable crowd of guests to scare. While it was nice to breeze through the mazes without having to deal with people, the event felt deflated as the result.

Vault 666: Same as last year, only I recall there being a more elaborate opening scene last year. This maze feels the most home-made of them I all, I found. Very basic sets, no effects, unenthused monsters with little makeup. Cheesy fun, but very low-budget.

Toyz 3D: I thought this was one of the better mazes last year, and this year was the same. It really is all down to the effect of the 3D glasses though as without them, it's pretty basic. Actors were fairly unenthused, but the disorientation factor is what elevates it.

Reds Revenge: Too well-lit inside for it to be creepy. It's well done (like walking through a Rainforest Cafe with the lights off), but mediocre monsters and a botched opening sequence made the whole thing a bit sad. It does get darker later on, but the early scenes were way lighter than I remember from last year.

Chupacabra: Best use of lights and fog, but that's kind of it. Tight turns made for some better monster jumps, but it's still a pretty irrational narrative that seems to end prematurely.

Aftermath: Same as last year: great set, but not much else. The monsters seemed bored, but there were maybe 15 people in the maze at the time we went through it, so it's understandable.

Willoughby's Resurrected: Good set pieces, but because it was so empty, the monsters were just hanging out and chatting. Same as last year but without the 45 minute wait we had to deal with last time.

Garden of Darkness: Ironically, this was the maze with the most potential this year. Exact same set up as last time (camouflage nets with people behind them), but we were literally the only group in the maze, so it actually did feel like a maze. That was somewhat scary, but the monsters kept telling us which way to go.

Shadows of Evil: We didn't even get through this. It's the Apocalypse line with two fedora wearing guys outside. We noticed there were as many people walking out of the first switchback as there were walking in. Once you enter, there's some black netting with someone yelling "boo" from behind it, and then you hit the regular Apocalypse queue line. About 60 or so people were just standing there, not moving at all. A staff member said the ride was only running one train and so the wait time would be about an hour. From what we could tell, the black netting was the main overlay highlight, so we just bailed on going through rest — which is the point everyone else was leaving.

Scare Zones: The one by TC was decent (just lots of fog and lighting), populated by some cool stilt-walkers, but every other scare zone we walked through was very poor. Barely any fog, and maybe one or two monsters snorting at people and texting between snorts.

Rides: Rode a few of the "dark rides" but it didn't really make that much of a difference we found. Full Thröttle looked good bathed in lasers, but the ride was down all night.

Overall: Disappointing, but largely due to the lack of crowds which really gave the talent very little to work with. It was almost as if SFMM replaced all of their usual monsters with high school kids for the night as many were clearly preoccupied with other stuff. I assume the park anticipated a low turnout as there wasn't much in the way of fog or effects in general. Chances are that much of this will be quite different with a full park (indeed, my experience last year was very different yet they've changed nothing at all about the mazes). We'll probably go back on a weekend to see how things differs when there's a bit more life in the place.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Gnome » Mon Sep 28, 2015 1:58 pm

Didnt do fright night but visited the park yesterday in the morning. Got 3 rides in with duels both sides every time. Twas awesome!
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby DallasAlvey » Mon Sep 28, 2015 9:12 pm

Saturday night was opening night of Fright Fest at Magic Mountain and TPR was there to check it out! This was my first time at Fright Fest so everything was new to me. Once the event started I noticed right away that the actors, especially in the scarezones, had a ton of energy and were really in your face when it comes to getting scares, loved that! As far as mazes go, Vault 666 and Aftermath really stood out to me. The actors in Vault 666 really embraced their roles and made that maze work. Aftermath was cool mainly due to it's setting and how long it was. Shadows of Darkness was new this year, I noticed a lot of people calling it a maze. It's not really a maze, basically they put a bunch of scareactors in the Apocalypse que, which makes the que line a lot more interesting at a haunt event which I liked. I thought it was neat but nothing really too amazing. Big thanks to our media escorts for getting us through the mazes and allowing us to film!

Check out the photos and videos:
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Opening night of Fright Fest! Let's Go!

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First stop was the new show Unleashed in the Gearworks Theater.

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Looks of cool acrobatic stuff going on.

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Time to get to the scaring!

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Fright Fest begins for the night!!

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Territory Twisted in the Screampunk District was a new scarezone this year.

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The projection mapping on the Gearworks Theater was really cool!

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Zombies have taken over Apocalypse.

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It's now Shadows of Evil: the Ride

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Willoughby's Resurrected was up next.

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Hello there.

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Sup dude!

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Vault 666 on of my favorites from Fright Fest!

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About to take a "tour" of the animal-people hybrid lab. Seems legit!

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Noted!


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FIRE!!!

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The front gate scarezone, Demon's Door was really cool. Scareactors were really on their game!

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No shortage of fog at Fright Fest!

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Definitely like that!

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Zombies are on the loose!

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Checking out Toyz of Terror.

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Reds was decent, lots of screaming going on in here. ;)

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I am Groot.

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Noted!

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Aftermath was cool! Definitely the largest maze at Fright Fest.

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Goodnight!

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Big Thanks to Magic Mountain for hooking us up with some sweet gift bags!

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Yum!

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Fun night! Fright Fest runs select nights through November 1!

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby cfc » Tue Sep 29, 2015 7:40 am

I've never been to a Six Flags Fright Fest, but Magic Mountain's looks pretty good.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby DJeXeL » Tue Sep 29, 2015 7:52 am

^Didn't start looking good until last year IMO. If they keep this momentum and keep investing into the event, they could easily make a it a separate ticketed event in 3 or 4 years.
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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby Hilltopper39 » Tue Sep 29, 2015 7:57 am

The apocalypse que haunt layover is a pretty cool concept. I could see that type of thing becoming popular at other parks. If they did it right with a well designed layout it would only take a few actors to provide a lot of scares. When you waiting in a line there's really no where to go so actors could move around behind walls and set pieces and constatnly pop up at random points when you don't expect it.

Pretty cool that they tried somthing different with it at least.

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Re: The Six Flags Magic Mountain (SFMM) Discussion Thread

Postby mich311e » Tue Sep 29, 2015 10:55 am

Really great pics DallasAlvey! I wasn't sure if I wanted to get a maze pass again but I for sure do now!

I'm looking forward to going on Friday! We only go once every year or 2. We got season passes last year because we knew we wanted to ride Twisted Colossus.

We plan on getting to the park at opening, hopefully we'll be in line early. Do most people go straight to Twisted Colossus? After we ride that should we do YOLOcoaster? After those two I'm open to riding whatever else as we get to it but I'm really hoping Superman is up. We have missed that ride due to breakdowns almost every visit. Last time we rode it was 2008!

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