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Everything posted by SFMMGeek27

  1. Thankfully I was off today, but I’ll be back there tomorrow. Luckily it’s supposed to cool down soon to the mid-90s which is totally doable. It’s really only bad when it’s 105+. Good pictures!
  2. From what I’ve heard there is a lawsuit and it still isn’t settled. However, the park installed the trims to try and get the ride open but the modifications weren’t approved by the state. So now all work for Green Lantern has stalled for the time being and there’s currently no reopening timetable.
  3. When I was looking I believe it was $8 Wow, that’s crazy that the CP ride ops perform as well as they do for only $8/hr!! All the ride ops at SFMM get paid at least $13.25 and the employee quality is definitely not at the same level as CP’s.
  4. Just go within the first two hours of opening and there will be little to no line.
  5. Could be busier since it’s only supposed to be 99 on Monday. It’s dead today since it’s 109 but even our busier days this summer haven’t been bad. 30-45 min for the headliners, walk on for everything else.
  6. Such a stupid argument. I’m not even entertaining this with a real response because it’s not worth my time. I mean, that doesn’t excuse SV at all and it isn’t an argument. But rather than whining about something they’re already trying to fix (I’m sure CP knows this isn’t ideal), I just wanted to look at the bright side for a second.
  7. Probably not too bad since it will be pretty hot out. Tomorrow-Wednesday should be pretty empty as well with temps hitting 107. I’ll be there working today and tomorrow! Well, I had to park in overflow, lol It’s still not too bad. A lot of people went to the water park. Pretty average so far today.
  8. Remember, there are 16 other coasters you can ride where you don’t have to lock away your phone in line!
  9. Probably not too bad since it will be pretty hot out. Tomorrow-Wednesday should be pretty empty as well with temps hitting 107. I’ll be there working today and tomorrow!
  10. The only problem with X2's fluffy, fluffy bunnies filled with medicine and goo, in my opinion, is that they cost a dollar or two. I understand the argument that it's only a dollar or two, no big deal, but if I've brought special cargo shorts with pockets that will absolutely make sure my phone doesn't fall out of my pocket, it's just a bit strange that I still have to pay for a fluffy, fluffy bunny filled with medicine and goo to hold ny stuff. Especially if SFMM was my home park, and I go once a week or so, that fluffy, fluffy bunny filled with medicine and goo cost could add up if they were mandatory. I definitely prefer this system over what they're currently doing on Steel Vengeance, but if I'm going to be forced to use a fluffy, fluffy bunny filled with medicine and goo to hold my phone, which I already can hold securely, it just seems weird that I would have to pay a few bucks. It isn't the money that's a big deal, it's just that I've already come to the park prepared. And one question about X2's fluffy, fluffy bunnies filled with medicine and goo: I've been on X2, but that was back before I was as into coasters, so I can't quite remember the layout of the station. How do they make sure that exiting riders, while getting their stuff from their fluffy, fluffy bunny filled with medicine and goo, don't jump back into the station and ride again? X2’s cost $1 and it’s only for things that can’t fit in your pocket. So even if you only have regular pockets, you can still put your phone in them. You just have to put bigger stuff like bags or bottles, or anything that can’t fit in your pocket in there. Since I usually have my bottle with me, I’ll put my phone in the locker too. These could obviously be made free for SV and be put closer to the station to make it work. For X2, you load and unload on the same side of the station so there’s a point where people entering and exiting meet up in the station by the lockers. The way they circumvent line cutting is by having an employee in the locker area who also groups guests into rows and controls the flow into the lockers from the regular line. Fun fact, any ride operator can do this no matter which area of the park they’re assigned to. You don’t even have to be trained at X2 to do it.
  11. One solution is the X2 way. Just have lockers 10 minutes or so before boarding so that you can have your phone through the majority of the line.
  12. Yes. And that period should never be July. To be fair, it hasn’t been all that busy this summer. I almost walked on Tatsu on Monday. All the major coasters have two trains now and they left their minor coasters to have one train so at least that’s better than having something like X2 or Tatsu with only one in July. No. It’s been back to two for 3-4 weeks now, and the line gets fairly short in the afternoon now.
  13. TC is the only ride that runs 3 trains and that’s because the park thinks they’re doing well capacity wise when they’re not only running one. But I’m afraid one train has to happen for some period of time wehen some coasters only have 2 trains total.
  14. Also just as an FYI, Revolution, Ninja, and Batman are all running only one train right now due to maintenance. They’re a little behind due to the 365 day operation of the park this year, but they’re trying.
  15. I dunno, I feel like just in the past few years so, deatils for huge projects were leaked and/or alluded to by "anonymous sources" well prior to their official announcements. Just off the top of my head Valravn, Lighting Rod, Wonder Woman, Batman (SFFT) are a few examples Those were probably on purpose whether they admit it or not.
  16. Why don’t they just put together merging practices like the ones Disney uses for their attractions? Have set ratios based on how busy it is to prioritize FL guests. If you made it to the point where you were going 10 or 20 to 1 FL to regular line ratio, you wouldn’t have a FL backup. It would also encourage people waiting in the extremely slow moving and long standby line to buy FL! Then we wouldn’t have enormous FL lines anymore and the park would make more money off FL! Every time I’ve gone to the park I’ve always felt like the ratio of regular line to FL that they let in is way too high, almost 50/50 when the FL line is backed up. And this is coming from someone who has never bought FL and is waiting in the regular line. It just doesn’t seem worth it to still wait in a massive line. Maybe I’d buy it if it was prioritized a bit more. Just saying. Use the OPAT (One Party At a Time) merge method: SLOW PERIODS (PHASE I): take one party from regular line, then multiply that number by 4. Take that many people from FL (or the entire FL line, whichever is smaller). For a party of 5 in standby, you would take 20 max from FL. MODERATE PERIODS (PHASE II): take one party from regular line, multiply that number by 4 and add 10. For a party of 5 you would take 30 people from FL. BUSY PERIODS (PHASE III): take one party from regular line, and multiply the number by 10, and take the lesser of that number or 90. For a party of 5 in standby, you would take 50 from FL, but for a party of 12 in standby, you would only take 90 from FL. That’s the formula Disney uses for merging standby and FP on almost all of their E-Ticket attractions, and it tends to work pretty well. These numbers could be tested and adjusted for CP but I’d imagine it would be something similar to keep the FL lines down to a minimum.
  17. If it’s not inside the park or past security, security won’t do much. Inside the park is another story. As a ride op I’ve had to go searching for people who we could smell smoking before, and it’s quite an interesting process.
  18. I’m hearing it will be open to the public after the media event as well!
  19. I’ve been on twisted colossus when it was only running one train. Wow that was awful. 6 minute dispatches were pretty good, considering the ride itself took 4 and a half minutes.
  20. It was running three yesterday and all the days before that, including part of the day on Sunday. I’m guessing there was an issue with one of the trains that caused them to drop down to two. They’re really trying to run all 3 as much as they can, but things happen. I might be getting trained at Twisted soon so you might see me over there from time to time.
  21. I can tell you why they made you take the headset on Lex. So usually they have wristbands they give you if you opt out of VR, but if we’re out of wristbands (the GP stretch and break them a lot) then we have to give you a headset even if you aren’t going to use it. The collector at the exit has to collect something from every guest exiting the ride to ensure none of the phone/headsets are stolen. As for the paperwork, sometimes it is more urgent to have that filled out than it is to have fast dispatches, especially when there’s no/minimal line. We have logs and safety reminders that need to be done in a certain timeframe. Almost everything that’s done is done for a reason, and the ops are aware of the situation. The operations have been slow so far this summer because we have a lot of new people all over the park and all it takes is one slow attendant. As for Crazanity, I on the other hand found it very rerideable! I would stay on that thing all day! This might be my favorite flat ride ever.
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