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The Knott's Berry Farm (KBF) Discussion Thread

P. 630: Knott's Scary Farm 2021 mazes and shows revealed!

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Which people said was a good ride (originally) but it's not world class?

 

It really was a great ride in its time. It has more classical allegiance than an RMC, but it was always far more intense and relentless than your standard woodie. Even at its roughest it was a must-ride largely because the layout was so good.

 

The only point where I can visibly see reprofiling is on the turn before the climb up to where the MCBR used to be. I'm guessing that the turn after the "hidden" drop got tweaked as well as the ride looks far more smooth now though. That was the section that really felt like the structure was shaking apart. Looking forward to riding it again soon!

 

Thank you all for respectful replies! I think you have a great point - when it opened it was world class. But now in a day of age where we have all these insane new rides - where will it stack up? It will be interesting to see.

 

I only rode it in 2004, and then again in 2013, so not sure where it stood among enthusiasts at that time. While I don't remember much of it from 2004, I don't remember being wowed either like I was on some other rides at that age (SRoS SFNE in 2005 etc). Look forward to riding it again sometime soon to give it another shot! Still really happy to see parks finally take care of some old rides.

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Knott's Soak City has announced they will open two new slide towers in 2017. Not two new slides. Two towers. With multiple slides each. They haven't announced what type of slides they will be, yet how much you want to guess one will be a drop slide?

 

I think it's pretty safe to assume one of the towers will have some drop capsule/trap door slides. Looking at the recent slide towers that CF has installed at other parks, I'd even say it's a certainty.

 

Valleyfair Tower - 6 total slides, 4 trap door and 2 straight down body slides, installed in 2015

 

Kings Island Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

 

Kings Dominion Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2015

 

Carowinds Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

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Knott's Soak City has announced they will open two new slide towers in 2017. Not two new slides. Two towers. With multiple slides each. They haven't announced what type of slides they will be, yet how much you want to guess one will be a drop slide?

 

I think it's pretty safe to assume one of the towers will have some drop capsule/trap door slides. Looking at the recent slide towers that CF has installed at other parks, I'd even say it's a certainty.

 

Valleyfair Tower - 6 total slides, 4 trap door and 2 straight down body slides, installed in 2015

 

Kings Island Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

 

Kings Dominion Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2015

 

Carowinds Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

 

Not to mention

Dorney Park Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2014

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I rode Ghostrider four times now over this week so here are my thoughts.

 

Obviously a huge improvement from what we've known for the last 10-15 years. My memories of Ghostrider prior to that are too vague for me to make a good comparison from when it was new. My first ride on the new Ghostrider in row 11 was not all that impressive. In fact I thought it felt tame, but at least it was fast and smooth.

 

Rode another three times yesterday, all in row 12. I liked it a lot more, but I'm still not convinced it's the top 10 woody I prematurely assumed it would be. There's mild floater air on the first drop and two or three other hills, and good ejector air on "the drop" and the left-turning hill following. I'm impressed that GCI left the strong laterals intact on the two Beach Blvd turnarounds and the helix as I really thought they might neutralize them. Millennium Flyers are my favorite wood coaster trains and they run great here as expected.

 

I might shift my opinion as it breaks in over the summer and I ride it more, but so far I don't think the new Ghostrider is quite as good as other CCI's I've ridden. It's a lot better than Boss, but for now I'd place it slightly behind Legend, Raven, Timber Terror, and Tremors, and well below Boulder Dash. I'm also not sure I even like it better than GCI's Thunderhead which I rode last month. So for now it resides just out of my top 10 wooden coasters.

 

So is Ghostrider world class? I'm not sure yet. But as a SoCal local it's at least good enough to bring me back to Knott's on a regular basis for the first time in a decade and that's honestly enough.

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Finally got myself over there and on it yesterday. WAY more comfortable, but I definitely noticed the reprofiling in some places, and I don't think it was changed for the better. One spot in particular stood out instantly, and I was pretty disappointed about it: the first bunny hop after the midcourse turn around drop.

 

Old GR:

1731222776_GRold2.jpg.ed9e0ebf275e8d57888e6793e522a71f.jpg

 

New GR:

1874903792_GRnew.jpg.691b4924ff59f69f8bdb57004c712970.jpg

 

Notice how in the original design, the hill itself was banked before going into the turn. So it was a crazy mix of air time and lateral that made it feel really out of control. In the refurb, they have leveled out the first part of the hill and the banking doesn't start until you crest the top.

 

Looks like a small change visually, but I think it makes a BIG difference in the experience.

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Knott's Soak City has announced they will open two new slide towers in 2017. Not two new slides. Two towers. With multiple slides each. They haven't announced what type of slides they will be, yet how much you want to guess one will be a drop slide?

 

I think it's pretty safe to assume one of the towers will have some drop capsule/trap door slides. Looking at the recent slide towers that CF has installed at other parks, I'd even say it's a certainty.

 

Valleyfair Tower - 6 total slides, 4 trap door and 2 straight down body slides, installed in 2015

 

Kings Island Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

 

Kings Dominion Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2015

 

Carowinds Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2016

 

Not to mention

Dorney Park Tower - 6 total slides, 3 trap door and 3 tube slides, installed in 2014

Yep, and WoF built the same tower that Dorney did, the year before.

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Old GR:

GR new.jpg[/attachment]

 

Notice how in the original design, the hill itself was banked before going into the turn. So it was a crazy mix of air time and lateral that made it feel really out of control. In the refurb, they have leveled out the first part of the hill and the banking doesn't start until you crest the top.

 

Looks like a small change visually, but I think it makes a BIG difference in the experience.

 

I actually thought that hill was the second best part of the ride even in its new form. Didn't make much difference to me.

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Looks like a small change visually, but I think it makes a BIG difference in the experience.

 

That's the one part of the ride I thought needed re-profiling the most as that particular turn always felt like it was going to tear the train apart.

 

I'm surprised that this part saw so much re-profiling though — it never seemed quite that bad at that spot.

Original:

2064603367_ScreenShot2016-06-10at5_20_24PM.png.a39b852f27b299e27267b66472b16588.png

Original

New:

135238919_ScreenShot2016-06-10at5_18_14PM.png.e9e42a1cc824a9154f5c6ca5ba75f671.png

New

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^ Right. These changes look like they were necessary in order to keep the ride from tearing itself apart and to get rid of the mid coarse. I'm not sure how anybody could be disappointed by that.

Yeah, the MCBR was clearly ramped up to minimize the speed that the train went through the second part of the ride — especially that first turn following the hidden drop. Maybe some of the intensity of those turns was lost, but taking that drop at a decent speed would be worth it. That, and not having to dismantle the ride a few years from now.

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I might shift my opinion as it breaks in over the summer and I ride it more, but so far I don't think the new Ghostrider is quite as good as other CCI's I've ridden. It's a lot better than Boss, but for now I'd place it slightly behind Legend, Raven, Timber Terror, and Tremors, and well below Boulder Dash. I'm also not sure I even like it better than GCI's Thunderhead which I rode last month. So for now it resides just out of my top 10 wooden coasters.

 

So is Ghostrider world class? I'm not sure yet. But as a SoCal local it's at least good enough to bring me back to Knott's on a regular basis for the first time in a decade and that's honestly enough.

 

Well, considering that 99% of SoCal residents will never leave SoCal to ride a roller coaster, they will never ride all those woodies you listed. GR is the best woodie they will ever ride

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Looks like a small change visually, but I think it makes a BIG difference in the experience.

 

That's the one part of the ride I thought needed re-profiling the most as that particular turn always felt like it was going to tear the train apart.

 

I'm surprised that this part saw so much re-profiling though — it never seemed quite that bad at that spot.

Original:

Screen Shot 2016-06-10 at 5.18.14 PM.png[/attachment]

I for one, would disagree. My ribs were not a fan of that turn.

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I can't wait to ride this "new" GhostRider. As much as I love RMC, it is kinda nice to see a major re-profiling with new trains while still keeping it a classic wooden coaster. I have a feeling we will see a lot of this in the Cedar Fair chain.

 

 

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Looks like a small change visually, but I think it makes a BIG difference in the experience.

 

That's the one part of the ride I thought needed re-profiling the most as that particular turn always felt like it was going to tear the train apart.

 

I'm surprised that this part saw so much re-profiling though — it never seemed quite that bad at that spot.

Original:

Screen Shot 2016-06-10 at 5.18.14 PM.png[/attachment]

I for one, would disagree. My ribs were not a fan of that turn.

 

But these complaints are about how it felt when the ride was at its worst overall. I have a pretty low threshold for ride discomfort, and that turn was never an issue for me until 5-ish years ago. With new track and new trains and different material, there's no reason they couldn't have retained some of that banking (even if they reduced the angle)

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Looks like a small change visually, but I think it makes a BIG difference in the experience.

 

That's the one part of the ride I thought needed re-profiling the most as that particular turn always felt like it was going to tear the train apart.

 

I'm surprised that this part saw so much re-profiling though — it never seemed quite that bad at that spot.

Original:

Screen Shot 2016-06-10 at 5.18.14 PM.png[/attachment]

I for one, would disagree. My ribs were not a fan of that turn.

 

But these complaints are about how it felt when the ride was at its worst overall. I have a pretty low threshold for ride discomfort, and that turn was never an issue for me until 5-ish years ago. With new track and new trains and different material, there's no reason they couldn't have retained some of that banking (even if they reduced the angle)

 

No. I have heard complaints about that turn since the ride opened. And it got progressively worse as the ride aged. I'm all for great laterals, but not when they hurt. For me, Ghostrider is much more re rideable now that I don't get off in pain. I feel like the changes made to the ride were needed.

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I have yet to ride, but despite the ride being "tamer" it still sounds like it's better than what it was before, so it still sounds like a win to me. And I'm really hoping it ages well.

 

For the really intense CCI's, guess I'll still need to go to Idaho or Indiana to get my fix

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