xShotRodx Posted September 1, 2015 Share Posted September 1, 2015 I'm really impressed how the game is turning out. Can you ride your own rides? Are we going to see a wind seeker? Link to comment Share on other sites More sharing options...
Cyrbuzz Posted September 1, 2015 Share Posted September 1, 2015 I'll be happy if my computer doesn't crash with this game as it does with RCT3. I agree it's looking pretty good so far. Link to comment Share on other sites More sharing options...
Yamez Posted September 1, 2015 Share Posted September 1, 2015 Please release this on steam. With workshop support. Please. Link to comment Share on other sites More sharing options...
robbalvey Posted September 1, 2015 Share Posted September 1, 2015 Please release this on steam. With workshop support. Please. It is coming out on Steam. Link to comment Share on other sites More sharing options...
robbalvey Posted September 1, 2015 Share Posted September 1, 2015 I'm really impressed how the game is turning out. Can you ride your own rides? Yes, you can. Link to comment Share on other sites More sharing options...
jcrouse Posted September 1, 2015 Share Posted September 1, 2015 Thanks Tom! This game really looks pretty good! I'm excited for RCT again. Link to comment Share on other sites More sharing options...
jray21 Posted September 1, 2015 Share Posted September 1, 2015 I'm really excited for this game! Looks incredible! Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted September 1, 2015 Share Posted September 1, 2015 This game is looking great! Though, I don't get why they chose to have a train go flying off the track. It's just not something that happens in real life except for accidents, so why is it in the game? Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted September 1, 2015 Share Posted September 1, 2015 ^It's when the coaster was testing. The track wasn't designed correctly, probably wasn't banked enough, so the train fell apart. I honestly think it's a neat feature. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted September 1, 2015 Share Posted September 1, 2015 Oh, so if you decided to open that coaster to the peeps, then it wouldn't fly off the track? Thats totally fine; and simply show terrible stats and such. Or will it still fly off the track during normal operation? Link to comment Share on other sites More sharing options...
Shavethewhales Posted September 1, 2015 Share Posted September 1, 2015 The new coaster edit is nice. That's exactly what I wanted from this generation of coaster sims, and it looks like each game will have something similar. Â I'm surprised no one has mentioned the lack of walls, roofs, etc. Apparently in RCTW, "buildings" will be pre-made scenery objects rather than custom structures made from a multitude of scenery objects. Stations are also obviously pre-made... Â Of course the initial reaction to that is to hope that the custom modeling community will make up for it, but I'm not sure how that will work out... With everything being rotatable in a million different directions and no ability to snap to a grid as of yet, we might be limited to making custom buildings to import. I think that takes away a certain element of creativity. Â I think this will be a fun game to fart around with, but I don't think it's going to be exactly what most here are hoping for. Planet Coaster may find an edge here. Â However I've also heard that the devs have dropped lines about the initial release "just being the foundation". We'll see where that goes... Link to comment Share on other sites More sharing options...
F22-XenoX Posted September 1, 2015 Share Posted September 1, 2015 Of course the initial reaction to that is to hope that the custom modeling community will make up for it, but I'm not sure how that will work out... With everything being rotatable in a million different directions and no ability to snap to a grid as of yet, we might be limited to making custom buildings to import. I think that takes away a certain element of creativity. Â Hi everyone! Â This game looks a lot better now! Yay! And I see your point. I make cfr for rct3, and you have to code in order to make it position itself on the snap tiles. I guess you could skip this after the animation, but I don't know how well that would work. But I can still enjoy the normal in game stuff I guess... Link to comment Share on other sites More sharing options...
Garet Posted September 2, 2015 Share Posted September 2, 2015 Oh, so if you decided to open that coaster to the peeps, then it wouldn't fly off the track? Thats totally fine; and simply show terrible stats and such. Or will it still fly off the track during normal operation? Â The pop-up on the video after it flew off was small and I can't remember exactly what it said, but I got the feeling that you had to test your coaster first and if it flew off the track like that, then you couldn't open it until you'd fixed the coaster and had a successful test run. Link to comment Share on other sites More sharing options...
coolhandluke Posted September 2, 2015 Share Posted September 2, 2015 With everything being rotatable in a million different directions and no ability to snap to a grid as of yet, we might be limited to making custom buildings to import. They did say that the game will have a snapping feature available, which should help somewhat: Freeform Object Placement: Control and place every single in-game object anywhere on the map at any angle. For our more casual users we are also providing ‘snap-to’ and ‘brush’ placement functionality to make this enhancement easy to use. More broadly, as a Mac user, my excitement is a bit tempered with the lack of any plans for a Mac release, but that's okay. I'd much rather see them focus on making a high-quality product than worry about expanding the compatibility of a lackluster one. Link to comment Share on other sites More sharing options...
robbalvey Posted September 2, 2015 Share Posted September 2, 2015 This game is looking great! Though, I don't get why they chose to have a train go flying off the track. It's just not something that happens in real life except for accidents, so why is it in the game? Roller coasters also don't explode into a ball of fire, but they did in the original RCT games! Link to comment Share on other sites More sharing options...
805Andrew Posted September 2, 2015 Share Posted September 2, 2015 Looks cool. I hope they eventually come out with a Mac version so I can play too. Link to comment Share on other sites More sharing options...
coasterbill Posted September 2, 2015 Share Posted September 2, 2015 I still see myself as a RCT2 guy but that's a personal preference thing. This game looks pretty good, I just love the RCT2 interface and the incredible things we can now do with it thanks to over a decade of custom scenery and user created content. I do give them a lot of credit for listening to the community and improving the game the way they are. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted September 2, 2015 Share Posted September 2, 2015 This game is looking great! Though, I don't get why they chose to have a train go flying off the track. It's just not something that happens in real life except for accidents, so why is it in the game? Roller coasters also don't explode into a ball of fire, but they did in the original RCT games! Â LOL, and that confused me too! Link to comment Share on other sites More sharing options...
yay101 Posted September 2, 2015 Share Posted September 2, 2015 I still see myself as a RCT2 guy but that's a personal preference thing. This game looks pretty good, I just love the RCT2 interface and the incredible things we can now do with it thanks to over a decade of custom scenery and user created content. I do give them a lot of credit for listening to the community and improving the game the way they are. Â Me too! RCT2 is bt far my favourite but I LOVE how RCTW looks. I also hope this is available for Mac so I can use it! Link to comment Share on other sites More sharing options...
fraroc Posted September 3, 2015 Share Posted September 3, 2015 I'm going to sound like such a contrarian and say that RCT3 is my favorite, simply because of what the modding community has been able to do to it...ultra realistic CFRs, No Limits imported CTRs that look like real coasters... Link to comment Share on other sites More sharing options...
JMAinArizona Posted September 3, 2015 Share Posted September 3, 2015 I'm curious to see how this all plays out. Â As someone who initially broke the bounds of RCT3 and helped people see the game for more than it was designed, I hope some of these elements exist in this new iteration. A big part of RCT3 was using the engine to create "dark rides." I wonder how this new version will translate. It was mentioned that there is a lack of walls and building components. I'm also curious about the use of particle effects, triggers, etc. Will this vital part of RCT3 modding make it into this game? Â I keep hearing that there will be support for modding- and that is fantastic news- but will we be having to mod basic elements that should already be a part of the game? Furthermore, RCT3 has been around for years now; there is so much material. In a way, RCTW will feel like a step backwards. Unless- of course, some of the sets from RCT3 can be converted. Will this game eventually support something as fantastic as this: Â These are a few things that come to mind. I'm excited though. It has definitely re-peaked my desire to dive back into the world of coaster sim. Â -Jason AKA jmainaz Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted September 8, 2015 Share Posted September 8, 2015 Nearly an hour of Gameplay with commentary and Q&A from the executive producer. Â Link to comment Share on other sites More sharing options...
Paradox Posted September 8, 2015 Share Posted September 8, 2015 I hope that you can make the trains stall so a perfect Smiler recreation can be made. Link to comment Share on other sites More sharing options...
tylerthecreator Posted September 9, 2015 Share Posted September 9, 2015 I just want a mac version Link to comment Share on other sites More sharing options...
Jcoaster Posted September 10, 2015 Share Posted September 10, 2015 I just want a mac version  Link to comment Share on other sites More sharing options...
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