Physical Posted September 25, 2015 Share Posted September 25, 2015 BGW was always odd to me because only maintanence could add or remove trains. This made sense on a ride like wolf, where before 1996 you could accidentally crash a train into the ground (until it happened during green tagging and then they invented a safety system to prevent it) But CP ops don't seem to have any problem adding or removing trains. However, even though ops don't do that on coasters at BGW, they DO add/remove boats at the log flume, which involves putting on waders, standing in the trough, and physically pushing the oncoming boat away lol. They also cross th trough by stepping on a boat, and while you can't walk a coaster lift without locking out, the flume requires ops walking the catwalks while the ride is going. But that's how they do it, as having been a person standing in the flume trough in waders many times, I must say it was my favorite ride in the park other than Le Mans! I'm not familiar with the flume at BGW, but the one at Dorney, the trough is cut directly into the terrain as seen here. So if an op needs to go up to the tower, we just walk next to the lift. We cross the channel either with metal planks (when the ride is closed) or by walking on boats, but only in the station. In the upper flume you can access everywhere without having to cross the channel once. Adding an removing a boat requires the use of a crane, and stopping the lower lift to park a boat near said crane, lower right of this photo If we're having a major issue with a boat, lets say it's filling up with water. We're allowed to park it on the other side of the station (Thunder Creek Mountain used to use a dual channel dispatch, but now we only operate one channel at a time, and alternate day by day) Link to comment Share on other sites More sharing options...
pkdcoaster Posted September 25, 2015 Share Posted September 25, 2015 Here are some control panel pics from Kings Dominion taken in 2005. Jeff Hurler Backwards Rebel Yell (North side) Rebel Yell Forward (South side) Closeup of Rebel Yell's display Shockwave Hypersonic XLC main board Hypersonic load board Link to comment Share on other sites More sharing options...
DJeXeL Posted September 25, 2015 Share Posted September 25, 2015 ^Fantastic. Thanks for sharing. Link to comment Share on other sites More sharing options...
DoinItForTheFame Posted September 25, 2015 Share Posted September 25, 2015 ^^ Neat to see the Hypersonic ones!!! Thanks for sharing. Link to comment Share on other sites More sharing options...
coasterkid124 Posted September 25, 2015 Share Posted September 25, 2015 I'm surprised that they installed an AB screen on an older coaster like Rebel Yell. But they can really simplify panels in some cases and fit a lot of stuff into a small screen. The Hypersonic panels are also cool. Thanks! Link to comment Share on other sites More sharing options...
El Toro_Ryan Posted September 25, 2015 Share Posted September 25, 2015 Yeah, I would definitely like to see a close up of Ka's with visible labels to compare with TTD's. Good to see a lot of the big coasters popping up on this thread! I can breakdown a few buttons on the console: -5 Blue buttons on top row are block resets but during normal operation they light up solid if a train is present in that particular block. -E-Stop upper left corner (Pretty obvious) -Red indicator on green portion of panel is the "Trouble" light. -2 green buttons on bottom of green portion of panel are dispatch buttons -Black non-illuminated push button in green section is the launch spiel -3-position key switch on red section is main ride power. Position 1: Off 2: On 3: E-Stop Reset (Key can't be left in this position) Ryan, Please correct me if I'm wrong. Yup! You're correct. But the two green buttons are referred to as launch buttons. Lol and wow, i've never seen that old picture of Ka's panel. They've since added launch boost functions that are in the bottom right, and a key that switches the ride from normal mode (two stations, 4 trains) or the mode they use now (3 trains, one load platform). Link to comment Share on other sites More sharing options...
El Toro_Ryan Posted September 26, 2015 Share Posted September 26, 2015 Yeah, I would definitely like to see a close up of Ka's with visible labels to compare with TTD's. Good to see a lot of the big coasters popping up on this thread! I can breakdown a few buttons on the console: -5 Blue buttons on top row are block resets but during normal operation they light up solid if a train is present in that particular block. -E-Stop upper left corner (Pretty obvious) -Red indicator on green portion of panel is the "Trouble" light. -2 green buttons on bottom of green portion of panel are dispatch buttons -Black non-illuminated push button in green section is the launch spiel -3-position key switch on red section is main ride power. Position 1: Off 2: On 3: E-Stop Reset (Key can't be left in this position) Ryan, Please correct me if I'm wrong. Yup! You're correct. But the two green buttons are referred to as launch buttons. Lol and wow, i've never seen that old picture of Ka's panel. They've since added launch boost functions that are in the bottom right, and a key that switches the ride from normal mode (two stations, 4 trains) or the mode they use now (3 trains, one load platform). In CF's case, it varies from park to park. For example, at KBF, operators are not allowed to add OR remove coaster trains. Has to be done 100% by maintenance. At CP operators are allowed to do that. Ryan, What does "Motor-Drive warm up mode" do? Motor-Drive warm up is what I believe maintenance uses during their morning checks to check the lift cable and catch car. And GADV operators are not allowed to add or remove coaster trains either. Link to comment Share on other sites More sharing options...
DrachenfireOP Posted September 26, 2015 Share Posted September 26, 2015 I'm surprised that they installed an AB screen on an older coaster like Rebel Yell. But they can really simplify panels in some cases and fit a lot of stuff into a small screen. The Hypersonic panels are also cool. Thanks! I was shocked to learn that the skyride at BGW has an AB panew in all stations now too. When I worked there, you basically had a simple panel in France/Germany with an e stop and a mode select for the trip timer, and England had a slightly more advanced pannel which told you which station had a trouble alarm if the cable stopped, then a simple secondary pannel for starting the cable which had 4 buttons plus a power key and an e stop, and a wind alarm. Sometime between when I left and now, they upgraded all of the above to some crazy modern stuff that involves and AB screen. Not really sure it was needed, but I suppose it's cool. Link to comment Share on other sites More sharing options...
GCI Wooden Posted September 26, 2015 Share Posted September 26, 2015 Irvine Ondrey Engineering posted these awesome shot of Mad Mouse's re-did control panel! Nerdy Control Panel Shot SUPER Nerdy Control Panel Shot! Link to comment Share on other sites More sharing options...
Rhyano Posted December 3, 2015 Share Posted December 3, 2015 I saw the finished product, anyone have any more nerd shots of control panels we have not seen Link to comment Share on other sites More sharing options...
Physical Posted December 3, 2015 Share Posted December 3, 2015 Thanks for reminding me this thread existed! Demon Drop's main (and only) panel. Link to comment Share on other sites More sharing options...
Inukaza Posted December 3, 2015 Share Posted December 3, 2015 SeaWorld's Antarctica control booth, while resetting from a e-stop back in 2014. Posting to contribute. Link to comment Share on other sites More sharing options...
pianojohn Posted December 3, 2015 Share Posted December 3, 2015 SeaWorld's Antarctica control booth, while resetting from a e-stop back in 2014. Posting to contribute. The control panel and room are about 1000% cooler than the actual ride. Link to comment Share on other sites More sharing options...
viking86 Posted December 3, 2015 Share Posted December 3, 2015 The control panel and room are about 1000% cooler than the actual ride. Link to comment Share on other sites More sharing options...
StealthFan Posted December 3, 2015 Share Posted December 3, 2015 That looks more like a police control room than a ride control room. Link to comment Share on other sites More sharing options...
Towerposition Posted December 5, 2015 Share Posted December 5, 2015 Thank you people for getting this thread more active I feel its been dead for the past couple months. Link to comment Share on other sites More sharing options...
oriolat Posted December 6, 2015 Share Posted December 6, 2015 (edited) Shambhala's panel: Source: pa-community.com Edited December 6, 2015 by robbalvey Link to comment Share on other sites More sharing options...
Physical Posted December 13, 2015 Share Posted December 13, 2015 Does anybody have any photos of an RMC control panel? Link to comment Share on other sites More sharing options...
livai Posted December 13, 2015 Share Posted December 13, 2015 Does anybody have any photos of an RMC control panel? http://rcdb.com/11664.htm#p=56264 Link to comment Share on other sites More sharing options...
scottm13 Posted December 15, 2015 Share Posted December 15, 2015 Does anybody have any photos of an RMC control panel? All RMC coasters have control systems designed by a third party. So there is no such thing as a RMC panel since RMC's at different parks will have different panels depending on what company was hired. All current RMC's have nearly identical panels, since Six Flags built them all in-house. So the above picture is what all SF RMC's look like. The only differences are the switches, because each coaster has a different amount of gates, the layout of the PanelView, a variation in the color of a button color/type for the buttons in the upper right of the Medusa panel, and for TC, there is an additional lift stop and lift start because of the second lift. Outlaw Run is the only difference, which was also built in-house. Its entirely different from the SF versions. Link to comment Share on other sites More sharing options...
Physical Posted December 15, 2015 Share Posted December 15, 2015 Does anybody have any photos of an RMC control panel? All RMC coasters have control systems designed by a third party. So there is no such thing as a RMC panel since RMC's at different parks will have different panels depending on what company was hired. All current RMC's have nearly identical panels, since Six Flags built them all in-house. So the above picture is what all SF RMC's look like. The only differences are the switches, because each coaster has a different amount of gates, the layout of the PanelView, a variation in the color of a button color/type for the buttons in the upper right of the Medusa panel, and for TC, there is an additional lift stop and lift start because of the second lift. Outlaw Run is the only difference, which was also built in-house. Its entirely different from the SF versions. That's actually really interesting, thank you for sharing. Thanks to livai as well for linking one! Now I'm curious to see what Outlaw Run's panel looks like though Link to comment Share on other sites More sharing options...
scottm13 Posted December 15, 2015 Share Posted December 15, 2015 Does anybody have any photos of an RMC control panel? All RMC coasters have control systems designed by a third party. So there is no such thing as a RMC panel since RMC's at different parks will have different panels depending on what company was hired. All current RMC's have nearly identical panels, since Six Flags built them all in-house. So the above picture is what all SF RMC's look like. The only differences are the switches, because each coaster has a different amount of gates, the layout of the PanelView, a variation in the color of a button color/type for the buttons in the upper right of the Medusa panel, and for TC, there is an additional lift stop and lift start because of the second lift. Outlaw Run is the only difference, which was also built in-house. Its entirely different from the SF versions. That's actually really interesting, thank you for sharing. Thanks to livai as well for linking one! Now I'm curious to see what Outlaw Run's panel looks like though Not a great image, but you can see the general layout.[attachment=0]20140717_155030(0).jpg[/attachment] Link to comment Share on other sites More sharing options...
VF15 Posted January 5, 2016 Share Posted January 5, 2016 Picture of Renegade's control panel from Valleyfair's Twitter. Link to comment Share on other sites More sharing options...
ALT2870 Posted January 10, 2016 Share Posted January 10, 2016 How about some Poma power? Link to comment Share on other sites More sharing options...
Comeagain? Posted January 10, 2016 Share Posted January 10, 2016 ^Ski lift? Link to comment Share on other sites More sharing options...
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