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Switchback Roller Coaster at ZDT`s Amusement Park


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You might want to check again... those are infact angled.

 

I don't really see the angle... But maybe that's just me.

 

Also, if they are angled I am not seeing enough of an angle to create what was shown in the promo video(shown below.) Guess only time will tell!

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It does look like they have removed the twist, I'm not seeing any angled beams either. I doubt it was a mistake in the promo video, probably that was the original plan, but then they decided to change it. Nothing unusual about that, projects change all the time. Either way it sure looks spectacular!

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  • 2 weeks later...

The coaster keeps getting better, and better! Not that it really matters, but I have ruled out the twisting spike we saw in the promo video. I am assuming that it was just a No Limits mess up. Regardless this coaster looks simply amazing!!! I can't wait to try it out!

 

Photos from ZDT's Facebook!

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  • 2 weeks later...

Sorry for the double post... But...

 

Looks like the coaster is almost ready!! Can't wait to try this out! I feel like this is one of the most over looked projects of 2015, yet also one of the most intriguing. I mean... it is the first wooden coaster in the world to have a 90 degree hill, and the first wooden shuttle coaster... (I think.)

 

The final touches are being made to ‪#‎Switchback‬'s tracking!

 

Also, a few comments from ZDT Amusement park:

 

In regards to testing, and opening:

We don't have dates yet, but we will keep you posted here on Facebook!

 

In regards to there being no chain in on the chain lift yet:

We will be installing the lift chain very soon!

 

Source for photos, and comments.

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90* on a wooden coaster!!

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Such a tight fit!!

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Lift hill!!

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For all you chain lift enthusiast.

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While the track work looks done. I believe the station still needs a lot of work. At least the last photo I saw of the station looked half built. Still it's nice to know we are closer to opening. I can't wait to see a test run.

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I went by the park today to check out the coaster in person. I spoke to Sarah who was nice enough to let me walk around and take photos. She said programming is happening so it won't be to long till we will see test runs hopefully. Station and queue line still need some work. Anyways enjoy the photos. The coaster looks so awesome in person.

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Edited by Mrlittle
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^ and ^^: I'll admit that I was kind of stumped until the most recent photo update as well, but I'm fairly confident I figured it out and it's actually really simple. I encourage you to watch the NL2 video again, which I will post a link to below for reference:

 

 

From 0:38 to 0:39, the train traverses a straight section right after the first drop and next to the station. At first it looked like the station was 10 - 15 feet higher than the straight section, but upon closer inspection it appears to be at the same height, which is crucial to making it a much simpler design.

 

In the second to last photo of MrLittle's recent TR, you can easily see a track switch similar to what is commonly used for adding or removing trains to tracks, or coasters with dual loading stations; this is likely at the very end of the straight section and directly behind the station. What I suspect is that the straight section is actually a brake run, which will stop the train as it travels backwards through it or after it will valley by going backwards up the first drop a bit. The train will then stop behind the switching track, which will then switch, and the brakes will release the train to allow it to go forwards again and then over the track switch where it will now go left to enter the station through the back end.

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^ and ^^: I'll admit that I was kind of stumped until the most recent photo update as well, but I'm fairly confident I figured it out and it's actually really simple. I encourage you to watch the NL2 video again, which I will post a link to below for reference:

 

 

From 0:38 to 0:39, the train traverses a straight section right after the first drop and next to the station. At first it looked like the station was 10 - 15 feet higher than the straight section, but upon closer inspection it appears to be at the same height, which is crucial to making it a much simpler design.

 

In the second to last photo of MrLittle's recent TR, you can easily see a track switch similar to what is commonly used for adding or removing trains to tracks, or coasters with dual loading stations; this is likely at the very end of the straight section and directly behind the station. What I suspect is that the straight section is actually a brake run, which will stop the train as it travels backwards through it or after it will valley by going backwards up the first drop a bit. The train will then stop behind the switching track, which will then switch, and the brakes will release the train to allow it to go forwards again and then over the track switch where it will now go left to enter the station through the back end.

 

Yeah after it hits the brakes on the return trip. It will go up the first drop a bit before stoping again on the straight piece of track where it will switch over. The coaster looks so awesome in person and I love how custom it is. Those turns in the old buildings will be amazing.

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I feel like this is one of the most over looked projects of 2015... yet night end up being one of the most unique. Just because it's not the tallest, or fastest, or longest, or most inversions it seems like people just look right past it. I personally can't wait for it to open so I can get out there and give it a try! Sure it's not the tallest or fastest but it is unique and will still provide an awesome ride experience.

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I think I "get" how this thing is supposed to work but I'm curious if there's going to be some kind of emergency safety brake somewhere in the ride course in case the swith track section doesn't transitino properly during the ride cycle.

 

 

Then again maybe I still don't really "get" how it's supposed to work, oh well, still looks like a cool ride!

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