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Six Flags Great Adventure (SFGAdv) Discussion Thread


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Bro, Jersey legalized pot not crack. Put it down.

OH. MY. GOD. A SPIRAL MAINTENANCE STAIRCASE!!!!!! I CAN'T WAIT TO WALK DOWN IT!!!!  

If you read this thread during Holiday in the Park, you know Great Adventure will run their coasters in conditions hardly any other parks would. A few days ago, I got to the area early and decide

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If I walked up to the park and saw that I'd turn right around and go to Wildwood, Dorney, hell even Seaside or Point Pleasant.

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The line management at security is always horrible at Six Flags.

 

It gives off a really bad first impression.

 

Well, no, second impression. The lack of parking management is the bad first impression.

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Visiting the park tonight after work, that picture almost scared me off. Thanks for the update.

 

Things may be starting to get busier in the line department; but I don’t find them unmanageable yet

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So I was at the park on Sunday and had a few thoughts (in no particular order):

 

I think Nitro is a bit underrated in the pantheon of B&M hypers. I never hear it really get talked about much, but it's actually really solid. I would put it solidly in my 2nd tier of hypers (somewhere in the 4-8 range).

 

Holy crap everything at this park is spread out as far as it possibly can be from everything else. I don't exactly know why the park is laid out this way, but getting from one thing to another felt like it was a lot more inconvenient than it needed to be, even with rides that look like they're right next to each other on the map.

 

You don't think mist on a roller coaster is that big of a deal until you're going 128mph. Then it's like being sandblasted in the face. I imagine a drizzle (or more) would have felt like being waterboarded.

 

Ka was having all kinds of issues. It went up and down a bunch, and when I was finally able to get in like it seemed like it would launch a few trains, then they'd advance a train to the launch position and the 2nd train would stay in the rear station, and it would be 10 mins before they'd get the front train launched and the 2nd one emptied.

 

I know the answer why is 'Six Flags', but it's really kind of depressing to see a ride that was designed with 4 stations and at least 4 trains (for some reason I was thinking 6, but I'm not sure) operate w/ one station & 2 trains. I get the staffing/cost thing & that they can't keep throughput high enough to really need the 2nd side, but I feel like they could at least run w/ 3 trains and use the rear station as an unload platform. That way, they'd always be unloading one train, loading another, and sending a third around the track.

 

Zumanjaro is awesome. Absolutely brilliant ride. It sucks what it does to Ka's capacity though. And the aforementioned being out in the middle of nowhere thing.

 

Has Ka always had the trim brake as you start going back down?

 

 

El Toro. I always hear everybody talk about how awesome El Toro is and how much they love it. It was closed on my last visit, but on my first trip 6 years ago I didn't really like it because of the restraints (though I couldn't remember exactly why). Here's the deal: I'm a chunky guy (5'7". 250lbs), but I've never not fit in a roller coaster. The lap bar on El Toro has bits on the end that sort of make the part that faces you curve, presumably to match the contour of one's waist. Instead, those curved bits digs into my gut in a way that makes it feel like the lapbar is trying to rip my flab from the rest of my body as I'm flung around on the ride. It's an incredibly uncomfortable sensation, and one that I can probably only change by losing 50lbs. A standard Intamin T-bar like what's on Millennium Force (or even some of the less awesome ones like on the Superman coasters) would be fine, since those rest against the thighs. But the woodie restraints and I do not get along, which was a bummer for sure (especially since I'm going to be in Korea soon and will be planning to hit T Express).

 

Skull Mountain was a surprise. I've ridden it before, but for some reason had it in my head that it was a lot less of a ride than it actually is. I was really impressed.

 

So I know it's been gone for a while now, but what was the reason Six Flags got rid of Rolling Thunder? And why did they not demolish the part that's under El Toro?

 

The loose article policy for Ka/Toro wasn't that awful, but both rides were only 10-15min waits. After I did a few laps on Zumanjaro and came back by Ka, the line had to have been well over an hour (if not longer), which would have been considerably less fun to wait in, especially if it kept breaking down every few launches. It's also silly that they have as few lockers as they do and only 2 kiosks at each ride (that for whatever reason people have a hard time figuring out how to use). Also, both times I got a locker, I got a fraud alert from my credit card company.

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Holy crap everything at this park is spread out as far as it possibly can be from everything else. I don't exactly know why the park is laid out this way, but getting from one thing to another felt like it was a lot more inconvenient than it needed to be, even with rides that look like they're right next to each other on the map.

I've always thought it was because of the park constantly changing hands in it's early days. The original ownership focused on the western side with the Boardwalk/Frontier Adventures, then the Time Warner ownership focused on the East with Movietown, then Premier kinda went overboard throwing rides wherever there was grass, after that Shapiro ripped them all out, and now the park is an amalgamation of 5 different visions for what it should've been.

 

I know the answer why is 'Six Flags', but it's really kind of depressing to see a ride that was designed with 4 stations and at least 4 trains (for some reason I was thinking 6, but I'm not sure) operate w/ one station & 2 trains. I get the staffing/cost thing & that they can't keep throughput high enough to really need the 2nd side, but I feel like they could at least run w/ 3 trains and use the rear station as an unload platform. That way, they'd always be unloading one train, loading another, and sending a third around the track.

 

This park can barely staff all the food locations at the park, I can't imagine them wasting another team of operators to slightly reduce load times. Also, I've heard around here that the single station is written into the ride's operating program so using the double station would require them to change how the systems work.

 

So I know it's been gone for a while now, but what was the reason Six Flags got rid of Rolling Thunder? And why did they not demolish the part that's under El Toro?

 

Rolling Thunder was left to rot to the point that it would need major structure work on top of retracking. It was so bad RMC basically said they'd have tor replace most of the structure to convert it. The bottom of the first drop was left there so it's trains could be placed on the track as a memorial to it, but that never happened so now it looks like something out of Six Flags New Orleans.

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^In my head, ripping out Rolling Thunder, adding a path that connects to Zumanjaro's path and fixing Zumi's path into a normal path, while adding flats, shops and more there would be a beautiful thing.

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There's so much land to work with behind El Toro it's not even funny. They could easily add another 1-2 entire lands to the park, including flats and coasters, without bulldozing anything other than a bit of Zumanjaro's queue. Althought, that path would be the only way to reach that area and would add yet another long dead end.

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There's so much land to work with behind El Toro it's not even funny. They could easily add another 1-2 entire lands to the park, including flats and coasters, without bulldozing anything other than a bit of Zumanjaro's queue. Althought, that path would be the only way to reach that area and would add yet another long dead end.

 

I feel like they could definitely wrap it around somehow and attach it to Bizarro's dead end and then wooo, a big loop something like this, even including the path from Plaza Del Carnival into Zumanjaro's area and then loop it around to Bizarro.

 

pn4qcwm.jpg

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Where would they run it? The only spot it'd fit without going over El Toro is in the old Rolling Thunder spot, or over the river. The Rolling Thunder spot would cut off the service road that loops around that area, and the river spot would piss off the environmentalist that jump at every move the park makes.

 

Edit: The extra skyride, I mean.

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but I feel like they could at least run w/ 3 trains and use the rear station as an unload platform. That way, they'd always be unloading one train, loading another, and sending a third around the track.

 

They do run three trains FYI. Depending on the cycle either two in the station and one on the track or two on the track and one in the station. (In fact when I was there last they had two waiting to launch.

 

With how it is setup with Zumanjaro, you cap out at three trains as seen above. (Though rumor has it this will be change.) That is the true capacity issue along with slow ops. The day I was there the three train ops with fastness was probably just as good as four.

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I know the answer why is 'Six Flags', but it's really kind of depressing to see a ride that was designed with 4 stations and at least 4 trains (for some reason I was thinking 6, but I'm not sure) operate w/ one station & 2 trains. I get the staffing/cost thing & that they can't keep throughput high enough to really need the 2nd side, but I feel like they could at least run w/ 3 trains and use the rear station as an unload platform. That way, they'd always be unloading one train, loading another, and sending a third around the track.

 

I honestly think its because they don't need to use the 4 stations anymore. I haven't seen the line get much longer then about 1.5 hours but then again I only get up there about 1-2 times a year. When it first opened and the line was 3+ hours long they did use all four. Its the same thing with Batwing at SFA. It has two stations but both are barely used anymore. The line just doesn't get long enough to justify hiring the extra staff.

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Wow. SF is bad at putting up their website stuff so it can be found if you search. Yesterday the flashsale prices and now this.

 

Yes, GAdv needs flats, 2 thrilling flats back to back years.

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