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Posted
Footers damage the ground and are hard to remove after the coaster retires. I guess they are trying to build as less footers as possible.

 

I honestly don't think this is correct in any form, lol. As well, its much harder to remove one giant footer then several smaller ones...

Posted

It's likely a function of the quality of the soil in that location. If the ground can't support much load, you'd have to go deeper, resulting in more cost per footing.

Posted

^Oh, that doesn't look so bad after all. I was afraid the tower would look like arrow's mess of supports but it's not that bad

Posted

There is another added support on the other side, its just had to see in that pic.

 

I am genuinely surprised that they needed to add additional supports to the tower to add this ride. Its a pretty beefy tower to begin with, but I guess it was needed, lol.

Posted

Looking good so far!

 

It's gonna bother me to no end if this thing isn't symmetrical.

 

Suck on this -

 

Posted

I do wonder why those supports were needed to add Zumanjaro? I don't know anything about ingineering though, so I'm sure there is a reason lol!

Posted
I do wonder why those supports were needed to add Zumanjaro? I don't know anything about ingineering though, so I'm sure there is a reason lol!

 

My guess would be now not only do you have the weight and force of a 10 ton train running at 128 mph but now you also have massive amounts of weight and force beibg added on by a drop tower.

Posted
I do wonder why those supports were needed to add Zumanjaro? I don't know anything about ingineering though, so I'm sure there is a reason lol!

I'm studying to be a structural engineer and my guess would be the fact that one side of the tower would have extra weight now. I suppose the supports in the back help balance it out.

Posted

^Same major and I would agree. Those supports are likely sitting there in tension keeping the tower from rotating forward. Curious that they didn't go with tension wires as they'd be less noticeable (and maybe cheaper?) but I do like how they managed to tie this in to an existing structure.

Posted

^Makes sense that they're in tension as the weight of the drop ride parts as well as the force generated by braking the cars will put some stress on the front of the top hat.

Posted

So after years of neglecting my dormant coaster obsession, I am starting this season out with a bang. Just received my SF season pass in the mail and am tentatively planning a day trip to SFGA on opening day (April 12th) for a day of nothing but coasters.

 

Now, I'm thinking Kingda Ka will likely be closed if construction is still happening on the drop ride but hoping to get an idea of others experiences while attempting to do opening day. I did read the section in this thread about 'Scout Day' happening but according to the parks calender, its Teacher Appreciation Day. I'm curious to know, based on your past experience -

 

Will crowds be light or heavy on a typical opening day?

 

Will a lot of the coasters be closed? While I'm thinking everything will be tested/tuned up before opening day, I am picturing maintenance dudes ironing out kinks that arise once the public has arrived.

 

Is this overall a bad idea? LOL I'm hoping that because its so early in the season weather wise, your average theme park goers will not be around. Is this often the case? Thanks for any info/opinions/help.

 

_joey

Posted

Looks like they went in with a scalpel and carefully took out Rolling Thunder. I wonder if they kept the queue untouched for a reason? I guess we'll find out if it stays like that during the season.

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