CoasterGeek101 Posted April 6, 2010 Share Posted April 6, 2010 I am definatly getting NL 2! Looks awesome! Link to comment Share on other sites More sharing options...
haux Posted April 6, 2010 Share Posted April 6, 2010 Wow. The bolts cast shadows! This level of detail is almost too much. Link to comment Share on other sites More sharing options...
paintballer Posted April 6, 2010 Share Posted April 6, 2010 Exactly, I think alot of NL1 users are gonna get pissed when they can't run this thing. Link to comment Share on other sites More sharing options...
nln00b Posted April 6, 2010 Share Posted April 6, 2010 Exactly, I think alot of NL1 users are gonna get pissed when they can't run this thing. Ditto. I was thinking the exact same thing. Link to comment Share on other sites More sharing options...
themeparkologist Posted April 7, 2010 Share Posted April 7, 2010 Damnit, that's sexy!! I'm terrified of the framerate, though. Link to comment Share on other sites More sharing options...
Invertalon Posted April 7, 2010 Share Posted April 7, 2010 I can't wait... Â Got my Q9550 overclocked to 3.5ghz with my 275 GTX ready for it... Hopefully Ole wrote it so it utlizes dual/quad cores! Link to comment Share on other sites More sharing options...
Invertalon Posted April 8, 2010 Share Posted April 8, 2010 I emailed Ole about multiple CPU compatibility and this is what he wrote back: Â "Hello, yes, NL2 will make use of multicore CPUs. E.g. the dynamic clouds make use of any core that is available. It runs up to 20% faster in average on my dual core CPU compared to single core mode. I haven't testet more cores, but I do not expect any large benefits from more than 2 cores because the program is limited by the GPU in general. Â Regards, Â Ole" Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted April 8, 2010 Share Posted April 8, 2010 I've been meaning to build my own computer as soon as I've had "significant reason to." Â Â Â Â Â I've found my significant reason! Link to comment Share on other sites More sharing options...
nln00b Posted April 8, 2010 Share Posted April 8, 2010 How much do you want to bet that someone will be complaining about how slow it will run? I bet a lot. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted April 8, 2010 Share Posted April 8, 2010 ^Reading minimum requirements/recommendations FTW! Link to comment Share on other sites More sharing options...
haux Posted April 8, 2010 Share Posted April 8, 2010 NoLimits came out about 10 years ago. People should have faster computers by now. Link to comment Share on other sites More sharing options...
Sasquatch Posted April 8, 2010 Share Posted April 8, 2010 If they had an option to run a lower quality version with the v1.7 system requirements, then I would be perfectly happy! But personally I don't think this is worth getting a whole new computer for. Link to comment Share on other sites More sharing options...
FeelTheFORCE Posted April 16, 2010 Share Posted April 16, 2010 I think it would be cool if they actually had retracting floors for the floorless coasters. Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted April 20, 2010 Share Posted April 20, 2010 I think it would be cool if they actually had retracting floors for the floorless coasters. Â So far we havn't seen any station shots so how can we tell? Link to comment Share on other sites More sharing options...
4rturo Posted April 20, 2010 Share Posted April 20, 2010 Track looks great. I just hope supports look as nice, they are the one thing I never liked in nl1, right now if you want realistic supports you have to spend more time on them than on the actual coaster. I'm sure Ole won't disappoint Link to comment Share on other sites More sharing options...
Oreos Posted May 4, 2010 Share Posted May 4, 2010 Roller coaster Crysis, anyone? It's probably gonna take one of these to run it: Â Â (Ole, if you lower the detail for computers that happen to be prefabricated computers made by HP and Dell from 2004 I'm going to be VERY angry at you) Link to comment Share on other sites More sharing options...
BelgianGuy Posted May 4, 2010 Share Posted May 4, 2010 Wow. The bolts cast shadows! This level of detail is almost too much. Â Â It is too much IMO and completely unneeded, like you'll see the bolts and their shadows when you race down your coaster at 60Mp/h. It won't even be noticeable at the speed of a decent coaster if you ask me. Â My biggest concern is more different types of coasters like the 4D, B&M flyer, Glider coaster, Arrow suspended and stuff like that Link to comment Share on other sites More sharing options...
FeelTheFORCE Posted May 4, 2010 Share Posted May 4, 2010 I think it would be cool if they actually had retracting floors for the floorless coasters. Â So far we havn't seen any station shots so how can we tell? Â You can't "tell," I'm just saying it would be neat if they did, relax. Sheeesh. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted May 4, 2010 Share Posted May 4, 2010 Wow. The bolts cast shadows! This level of detail is almost too much.   It is too much IMO and completely unneeded, like you'll see the bolts and their shadows when you race down your coaster at 60Mp/h. It won't even be noticeable at the speed of a decent coaster if you ask me.  My biggest concern is more different types of coasters like the 4D, B&M flyer, Glider coaster, Arrow suspended and stuff like that   Just because you don't see small details like that while on the train doesn't mean they aren't appreciated. I'm actually very impressed that the bolts cast shadows, and I quite like the attention to detail Ole has. Link to comment Share on other sites More sharing options...
mcjaco Posted May 5, 2010 Share Posted May 5, 2010 Let's not get our undies in a bunch over a couple of pictures, ladies and gentleman. Link to comment Share on other sites More sharing options...
BelgianGuy Posted May 5, 2010 Share Posted May 5, 2010 I wasn't trying to offend anyone but I just think its overdetailed since you won't really see it... Link to comment Share on other sites More sharing options...
CCJared Posted May 5, 2010 Share Posted May 5, 2010 Those shadows are actually cast by the games weather/terrain engine and have nothing to do with the track. So they won't effect your frame rates or anything, so why not include them? Link to comment Share on other sites More sharing options...
Loefet Posted November 5, 2010 Author Share Posted November 5, 2010 Holy crap!!! Â I am proud to show new screenshots from NoLimits2. The underground tunnels are done and working nicely. One will be able to create tunnels through terrain and even below water. It is even possible to create tunnels right through the water. Also the Dive-Machine is done. The Dive-Machine will be one of the new coaster-styles that will be introduced in NL2. We recreated the ten-seats across floorless version. Tom and Kevin did a great job in recreating the trains, while I was working in parallel on the engine to support the new train features. First of all the train bogeys will now work like the real thing. I implemented a true A-steering (German: Achsschenkellenkung) bogey simulation. That means the left and right parts of the bogey will perfectly follow the track and will rotate independently in all axes. This can be seen on the first screenshot. The true A-steering simulation will make NoLimits2 move ahead into realism and leave the status of a game behind. SOURCEÂ Â Â Â Â Â Link to comment Share on other sites More sharing options...
jarmor Posted November 5, 2010 Share Posted November 5, 2010 I just died... Â I also see the water scoops...does that mean splashdowns? Link to comment Share on other sites More sharing options...
Anac0nda Posted November 5, 2010 Share Posted November 5, 2010 This thing will be too epic to handle! Link to comment Share on other sites More sharing options...
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