PixelRush Posted May 22, 2016 Share Posted May 22, 2016 Haha that animation though xD Link to comment Share on other sites More sharing options...
waveywonder Posted May 22, 2016 Share Posted May 22, 2016 haha nice, thanks a lot Rill'o'beily for going out your way to do an animation for me, that's exactly how I imagined it! Â I've never actually been on a larson loop OR a hi-roller/kick-flip. the latter I remember seeing as a kid at a traveling fair and thought holy shhh that looks like torture! haha ....... well, until I saw what a 'zipper' was, the hi-roller is probably quite tame compared to a zipper! Â but yeah, as cool as it is having the (____) shape (hi-roller), you do spend about 80% of the ride just doing sideways cart-wheels, I think a true circle just keeps it fresh in movement all the way. Link to comment Share on other sites More sharing options...
SixFlagsAstroworld Posted May 22, 2016 Share Posted May 22, 2016 ^^^ That animation makes it look like Six Flags would buy it. Link to comment Share on other sites More sharing options...
BigBad Posted May 22, 2016 Share Posted May 22, 2016 Oh, I thought it was just a different mechanism for spinning the loop in the standard pattern. Spinning to the side could also be cool, but why stop there? Have the entire structure on a rotating platform! Link to comment Share on other sites More sharing options...
BigBad Posted May 22, 2016 Share Posted May 22, 2016 I'd like to see a log flume or plunge ride that dives out from behind a large waterfall, but up near the top so the water isn't yet traveling painfully fast. Link to comment Share on other sites More sharing options...
SixFlagsAstroworld Posted May 23, 2016 Share Posted May 23, 2016 A launched B&M Flying coaster! Link to comment Share on other sites More sharing options...
DBJ Posted May 24, 2016 Share Posted May 24, 2016 I would like to see Carsland, but done with a Mad Max: Fury Road theme. Link to comment Share on other sites More sharing options...
BigBad Posted August 31, 2016 Share Posted August 31, 2016 I'd like to add rotation in the yaw axis to something like Falcon's Fury (though I have yet to ride) as well as invert riders. Â With riders facing out, vehicles slowly ascend up the tower before their immediate release at the top. This fall is aided to give ejector air rather than just zero-G floater. After falling, a high-G launch shoots vehicles up the tower. The acceleration ends to send the vehicles on a gravity-controlled ballistic trajectory that almost reaches the top. As vehicles near the top, the seats on each side turn 180 degrees in both yaw and pitch, completing a twisting front flip. Vehicles then descend at the speed of gravity with riders inverted but still facing out, now upside down and weightless. A pitch forward of 90 degrees puts riders supine for the high-G brake (for on-your-back Gs that you get on flying coasters). Once vehicles stop at the platform, the seats pitch and yaw back to their original position. Link to comment Share on other sites More sharing options...
TheJewelOfJool Posted August 31, 2016 Share Posted August 31, 2016 I had an idea about a floorless and invert sharing the same track, sorta like Full Throttle and its loop. Link to comment Share on other sites More sharing options...
Henry M Posted August 31, 2016 Share Posted August 31, 2016 ^ yep, I have had the exact same thought. Almost like a duelling coaster in a way, and it is possible, as long as the floor less and inverted trains are not connected. You could have a super cool station with the two platforms on top of each other. The main issue is creating a design to connect the spine to supports without breaking regulations or being unstable. Possible though. Link to comment Share on other sites More sharing options...
JordyC Posted August 31, 2016 Share Posted August 31, 2016 The main issue is creating a design to connect the spine to supports without breaking regulations or being unstable. Â I made a quick and unprofessional drawing (I could've used AutoCAD, but I was being lazy) to illustrate that it is in fact possible to do. As you can see, you can make the spine a bit bigger than normal, and connect the supports with it. I think that it is perfectly doable to make the ride stable and safe. It will be a lot more expensive to make, because the forces acting on the track are twice as large as normal, resulting in much more stress on the spine and the supports. So I doubt it'll ever be done. But hey, one can dream right? Left: side view; right: front view; black = support; grey = track Link to comment Share on other sites More sharing options...
grsupercity Posted August 31, 2016 Share Posted August 31, 2016 For parks that are tight on space, and have neither a floorless or Invert that would be a great idea. Link to comment Share on other sites More sharing options...
SteelForceless Posted August 31, 2016 Share Posted August 31, 2016 A floorless standup, or as I like to call it, "Balls of Steel" Link to comment Share on other sites More sharing options...
WOFanatic Posted August 31, 2016 Share Posted August 31, 2016 I think almost every enthusiast has dreamed of a floorless/invert hybrid, lol. Â I'd love to see a giga coaster with dive coaster trains and drop, but then following the basic giga layout. Probably not an ideal scenario capacity-wise, but overall would be an awesome idea in my opinion. That or just upscale the normal dive coaster layout with a 300 ft. drop. Link to comment Share on other sites More sharing options...
KingRCT3 Posted August 31, 2016 Share Posted August 31, 2016 ^ Dive Machines are short because the larger train drags a lot. Â I think almost every enthusiast has dreamed of a floorless/invert hybrid, lol. Indeed, I saw that idea a lot... and not only among enthusiasts: Â Wanda is interested in the concept, and actually wants to make it a reality (for Wanda Guangzhou). Will it come to fruition or not, only time will tell. Â Â Wanda filled a patent for that: Â Â Â Link to comment Share on other sites More sharing options...
Johnlloyd Posted August 31, 2016 Share Posted August 31, 2016 One idea that I had thought of recently in regards to a higher capacity Vekoma Boomerang coaster is to have a dual switch/transfer track in the station. So, while one train is making it's rounds on the track, another train could be off to the side on a transfer track loading so that way a Vekoma Boomerang could have two trains. So, once the first train is done, and the second train is full, the transfer track that the second train is on would slide over and connect to the main track. In order to really increase hourly capacity, there would still be one queue line but, in order to access both transfer tracks, there would be paths that go overhead the station platform in order to access both transfer tracks. Below is a diagram of my idea. This would be a great idea for large parks that want to install a Vekoma Boomerang coaster but are concerned about the time visitors will be waiting in order to ride even though many park’s Boomerangs aren’t that popular.  Link to comment Share on other sites More sharing options...
Nrthwnd Posted August 31, 2016 Share Posted August 31, 2016 ^ This is exactly what the Stand/Sit coaster in Yomuiriland in Japan does! Â There is one looping track, but two stations with one train in each one. And they alternate in filling and then sending off the coaster of choice. Â It works great there, and I know it's quite the number of years old by now. Photo by captain, thanks! Link to comment Share on other sites More sharing options...
Johnlloyd Posted September 1, 2016 Share Posted September 1, 2016 ^ This is exactly what the Stand/Sit coaster in Yomuiriland in Japan does! There is one looping track, but two stations with one train in each one. And they alternate in filling and then sending off the coaster of choice.  It works great there, and I know it's quite the number of years old by now.  Yes it is a great idea. I was aware that it exists on other coasters but, it hasn't been seen on a Vekoma Boomerang coaster yet. I wonder if they have ever thought about it before? Link to comment Share on other sites More sharing options...
KingRCT3 Posted September 1, 2016 Share Posted September 1, 2016 Yes it would be doable and very appreciable for guests, but maybe it's the same reason why only one double-station Premier Rides Sky Rocket II was built: cost and reliability. A transfert-track means more mechanical parts, more sensors, a more complex PLC... And thus more breakdowns. Link to comment Share on other sites More sharing options...
mike932 Posted September 1, 2016 Share Posted September 1, 2016 A floorless standup, or as I like to call it, "Balls of Steel" Â Worst idea ever. Link to comment Share on other sites More sharing options...
julioot Posted September 1, 2016 Share Posted September 1, 2016 One idea that I had thought of recently in regards to a higher capacity Vekoma Boomerang coaster is to have a dual switch/transfer track in the station. So, while one train is making it's rounds on the track, another train could be off to the side on a transfer track loading so that way a Vekoma Boomerang could have two trains. So, once the first train is done, and the second train is full, the transfer track that the second train is on would slide over and connect to the main track. In order to really increase hourly capacity, there would still be one queue line but, in order to access both transfer tracks, there would be paths that go overhead the station platform in order to access both transfer tracks. Below is a diagram of my idea. This would be a great idea for large parks that want to install a Vekoma Boomerang coaster but are concerned about the time visitors will be waiting in order to ride even though many park’s Boomerangs aren’t that popular.  [attachment=0]Vekoma Boomerang Transfer Track.PNG[/attachment]  I have also thought of this before. But I don't think the amount of time saved will be substantial enough to make a investment like this valid on the coaster this size. Link to comment Share on other sites More sharing options...
KingRCT3 Posted September 1, 2016 Share Posted September 1, 2016 I think almost every enthusiast has dreamed of a floorless/invert hybrid, lol. Indeed, I saw that idea a lot... and not only among enthusiasts: Â There was also this concept that is interestingly using two tracks and one spine: Â Â Link to comment Share on other sites More sharing options...
Pirate Posted September 1, 2016 Share Posted September 1, 2016 A songrequest flat ride that goes through a list of songs people requested by phoning the park or something. Â The duration of the flat ride depends on the duration of the song, but the song cannot be longer than three minutes because capacity. Link to comment Share on other sites More sharing options...
Henry M Posted September 1, 2016 Share Posted September 1, 2016 Those images of the Floorless/invert coaster are very similar to mine that I did about a year ago. As I said it is possible, and it would be awesome. I would bet on the fact that this will be manufactured by Intamin, I know it will. Link to comment Share on other sites More sharing options...
Pirate Posted September 1, 2016 Share Posted September 1, 2016 How would the stations even work for floorless/invert coasters? Link to comment Share on other sites More sharing options...
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