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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2205 - Opening Day Photo TR!

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Swung by the park for a few hours to see how things would be in the covid world, and I have to say that magic mountain did a pretty good job. For those wondering, it appears the only checks for r

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I’ve noticed when they are loading guest on CraZanity they are allowed to sit wherever they want meaning the guests leave empty seats in between each party. I wish it was like at SFDK where they have you start at one seat and fill all the rest in a circle with the employee making sure no seats are skipped.

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Just got a solo ride in on Superman! Man, that thing goes WAY higher when it's not weighed down!

 

I've had that experience too. It's hard to believe that human weight could effect the launch height that much, especially with the weight of the cars.

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^^ CP and KI have a pretty efficient system with their giant frisbees, too. Each seat was numbered, and each guest was assigned a numbered seat before boarding. Of course, this required someone to stand out in front of the gate with a clipboard and assign seat numbers, but this could easily be done between dispatches. It seemed to cut down on confusion over trying to fill in empty seats.

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I'm going to try to get back to the Mountain for a few days this upcoming week. It's funny, all the hotels are now overpriced, and I can't find my normal air bnb locations available. I guess everyone's on vacation there.

 

I see they're finally removing VR from Lex this Sunday. Got to get my drops in...

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A couple interesting notes on Crazanity, they've started playing music on the platform which is pretty cool, and on my ride today the ride seemed pretty Shakey when it was coming to a stop and it didn't rotate us back to our origial positions either. Seemed a little strange but it sped up the unloading a little

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and on my ride today the ride seemed pretty Shakey when it was coming to a stop

I thought it was oddly shaky when I rode it during the preview week, but thought it shook while accelerating as well as braking. It wasn't rough or anything, but felt very different to the other giant frisbees I've ridden. Then again, it also felt more intense than them, too.

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Anyone know how packed/hot it's gonna be tomorrow? It's gonna be my day off and I wanna hit a few rides

 

Looks like the high tomorrow is 104, so the waterpark will be packed but the dry park should have pretty short lines. I went to the park on a Saturday last summer when it was 108 and the longest wait we had all day was 20 minutes. It was weird seeing TC with an empty station on a Saturday in the middle of summer.

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Just got a solo ride in on Superman! Man, that thing goes WAY higher when it's not weighed down!

 

I've had solo rides on Superman many, many times and yes, they are much better than a car full of riders. If you ride it enough solo, you can feel how the LSM's get fired off in sequential pulses, and it's honestly pretty freakin' cool.

 

A couple interesting notes on Crazanity...the ride seemed pretty Shakey when it was coming to a stop and it didn't rotate us back to our origial positions either. Seemed a little strange but it sped up the unloading a little

 

Is it typical for flats of this type to rotate you back to the original position? To me that seems irrelevant, but it's strange that you noticed that. I've been on quite a few coasters but I usually pass on the flats, their carnival like movements get me kind of queezy.

 

Also, hearing about the shaking, or rumbling...that...that doesn't sound good. I mean it's a fairly uncomplicated flat. I hope this doesn't become one of those eye-sore SBNO flats. However, who knows with Six Flags. I think that awesome Green Lantern still ain't doin nothing.

 

Just a good old chunk of cash flushed down the terlit with that son of a gun.

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Is it typical for flats of this type to rotate you back to the original position? To me that seems irrelevant, but it's strange that you noticed that. I've been on quite a few coasters but I usually pass on the flats, their carnival like movements get me kind of queezy.

 

Also, hearing about the shaking, or rumbling...that...that doesn't sound good. I mean it's a fairly uncomplicated flat. I hope this doesn't become one of those eye-sore SBNO flats. However, who knows with Six Flags. I think that awesome Green Lantern still ain't doin nothing.

 

Just a good old chunk of cash flushed down the terlit with that son of a gun.

 

Well, I went on it (Crazanity) like, 10 times at least in the first week it was open and every time it would slowly rotate you back to your original spot. I think the shaking is them trying to stop the ride quicker to increase capacity which would explain the rotating part. Also with Green Lantern I heard that they are actually still in the middle of a lawsuit with that one and they can't operate it till it's settled. They have added a lot more brakes to it though.

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Green Lantern was an injury, lawsuit waiting to happen. It's a shame six flags is more interested in their coaster count then the safety of their guests. I mean, is anyone surprised someone got hurt on it. I'm not. Maybe they should have over trimmed the ride before they got sued. Now, maybe, coaster #20 will still be #19.. SBNO doesnt count, in my book anyway...still think they should just tear it down

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Wasn't the ride working just fine in the early stages of the ride opening when it was able to spin freely? Besides the train sometimes returning upside down which is why they changed it in the first place?

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Wasn't the ride working just fine in the early stages of the ride opening when it was able to spin freely? Besides the train sometimes returning upside down which is why they changed it in the first place?

I'm not sure what happened or what changed, but I rode it in the first week of operation and it was excruciatingly painful even then.

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To me, it seemed pointless to have CraZanity rotate back to its original position, considering they don't have assigned seating. CP and KI's giant frisbees have numbered, assigned seating. In this case, rotating the seats back to their original positions allows the ride ops to direct guests to their assigned seats, instead of telling them just to walk around and look for them. But considering SFMM doesn't do this with CraZanity, what's the point?

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Green Lantern was an injury, lawsuit waiting to happen. It's a shame six flags is more interested in their coaster count then the safety of their guests. I mean, is anyone surprised someone got hurt on it. I'm not. Maybe they should have over trimmed the ride before they got sued. Now, maybe, coaster #20 will still be #19.. SBNO doesnt count, in my book anyway...still think they should just tear it down

 

Well, SFMM is known as the kiddie coaster capital of the world so... 20 is still possible, even if they decided to remove GL.

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Wasn't the ride working just fine in the early stages of the ride opening when it was able to spin freely? Besides the train sometimes returning upside down which is why they changed it in the first place?

I'm not sure what happened or what changed, but I rode it in the first week of operation and it was excruciatingly painful even then.

 

Was there on the first week too and it was the most uncomfortable ride. I wish SFMM would take this ride out and replace with a compact kick arsh coaster. Hell I would even take Flashback in that location.

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^ I never got to ride Flashback, as it had already been turned into a batch of Hampton Bay toaster ovens by the time I became interested in coasters. Still, it sounds more fun and reliable than GL. Is Knott's old Boomerang still up for sale, though?

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Green Lantern was an injury, lawsuit waiting to happen. It's a shame six flags is more interested in their coaster count then the safety of their guests. I mean, is anyone surprised someone got hurt on it. I'm not. Maybe they should have over trimmed the ride before they got sued. Now, maybe, coaster #20 will still be #19.. SBNO doesnt count, in my book anyway...still think they should just tear it down

 

To be fair to the park, there are a couple of important things to note:

 

1. Has it even been confirmed that there is a lawsuit?

 

2. Magic Mountain can't just do whatever they want to a ride. It had the approval of Intamin and the state of CA to open. You can armchair engineer all you want, but actual engineers approved it to open.

 

3. Magic Mountain may not have the best reputation, but I can say with confidence not even they would be grossly negligent in operating a ride.

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^ I never got to ride Flashback, as it had already been turned into a batch of Hampton Bay toaster ovens by the time I became interested in coasters. Still, it sounds more fun and reliable than GL. Is Knott's old Boomerang still up for sale, though?

I really liked Flashback, but I know I'm in the minority (I also really liked Psyclone — even when it ran super slow). Flashback was bumpy with a lousy train that obscured your view, but the track was so unique and fun. However, it was tucked away in the park and didn't have much draw for the GP or major thrill seekers. There was never a line for it, so it didn't really stand much of a chance to stick around for the long haul. With some restraint modifications and maybe a little train redesign, I think it would have made a fantastic enclosed coaster — which, from what I gather, was the original intent for the design.

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Green Lantern was an injury, lawsuit waiting to happen. It's a shame six flags is more interested in their coaster count then the safety of their guests. I mean, is anyone surprised someone got hurt on it. I'm not. Maybe they should have over trimmed the ride before they got sued. Now, maybe, coaster #20 will still be #19.. SBNO doesnt count, in my book anyway...still think they should just tear it down

 

To be fair to the park, there are a couple of important things to note:

 

1. Has it even been confirmed that there is a lawsuit?

 

2. Magic Mountain can't just do whatever they want to a ride. It had the approval of Intamin and the state of CA to open. You can armchair engineer all you want, but actual engineers approved it to open.

 

3. Magic Mountain may not have the best reputation, but I can say with confidence not even they would be grossly negligent in operating a ride.

 

Exactly right! I would also add that SFMM can't just remove a ride when they feel like it. There is a chain of command and much red tape to get past first (not to mention budget approval to do so). Which is often why rides that enthusiasts would just soon wipe off the map, often take years before any action is taken, if it's approved at all.

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^ I never got to ride Flashback, as it had already been turned into a batch of Hampton Bay toaster ovens by the time I became interested in coasters. Still, it sounds more fun and reliable than GL. Is Knott's old Boomerang still up for sale, though?

I really liked Flashback, but I know I'm in the minority (I also really liked Psyclone — even when it ran super slow). Flashback was bumpy with a lousy train that obscured your view, but the track was so unique and fun. However, it was tucked away in the park and didn't have much draw for the GP or major thrill seekers. There was never a line for it, so it didn't really stand much of a chance to stick around for the long haul. With some restraint modifications and maybe a little train redesign, I think it would have made a fantastic enclosed coaster — which, from what I gather, was the original intent for the design.[/qu

 

Of Course with some car and restraint modifications, that ride would have been killer. Always have a blast riding it. Especially at night when it had the flashing lights. I always thought it would fit perfect where GL is at now. I'd wish they really took care of it and moved it but I know money is always an issue.

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Flashback was OK when it was first around, but I feel like it got a lot worse over time. It had this terribly designed quick pre-lift drop nobody ever coming, so it was a good way to whack your head before the ride even got started. I believe originally it was an indoor coaster which you rode in the dark, then when Magic Mountain got it they ditched the cover and made it an outdoor ride. They called the inversions "hairpin drops" which were actually pretty unique for its time. And yes, the trains were bad too, you couldn't see anything. If you were in the front seat even, the train had this big high front piece which made it super difficult to see over. Also the trains had both lapbars and OTSR's which were bulky and not soft. It was super loud too. I think my favorite part was the ending helix.

 

And as far as safety, I will tell you it may not appear to be a priority, but they have VERY STRICT safety guidelines, and I believe they have one of the best track records when it comes to rider incidents in the industry. They're really, one of the best.

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Flashback was OK when it was first around, but I feel like it got a lot worse over time. It had this terribly designed quick pre-lift drop nobody ever coming, so it was a good way to whack your head before the ride even got started. I believe originally it was an indoor coaster which you rode in the dark, then when Magic Mountain got it they ditched the cover and made it an outdoor ride. They called the inversions "hairpin drops" which were actually pretty unique for its time. And yes, the trains were bad too, you couldn't see anything. If you were in the front seat even, the train had this big high front piece which made it super difficult to see over. Also the trains had both lapbars and OTSR's which were bulky and not soft. It was super loud too. I think my favorite part was the ending helix.

I remember that pre-lift dip. It was way too sharp for the size of the trains. Maybe I'm misremembering, but wasn't there some warning on the backs of each seat not to touch the train in front of because of the articulations in made through sections like that?

 

If I'm not mistaken, it was designed with enclosure in mind but never actually was enclosed at any park. It really would be a good indoor / space-type coaster (it was even called the "space diver" by Intamin), but not with those restraints.

 

What was surprising about the inversions was that, in the front at least, you got some pretty serious hangtime before the train actually dropped. But what was also fascinating was just how tight the manoeuvres were. And yes, the visibility from the train was terrible. I clearly remember front-seat rides in which you barely see over the train's nose. THe ride was such a cool concept, but not quite what it could / should have been. It's the kind of thing I wish Knoebel's would have saved!

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