darklingscribe Posted March 13, 2013 Posted March 13, 2013 (edited) Apologies if this has been a topic in the past. I did a search, but all the usual terms (least favorite, most hated, least liked...) didn't bring up a topic that fit this bill. So I was thinking today after I assembled a list of my favorite coasters off the top of my head, that none of them had a cobra roll in their layout. In fact as I thought about it some more, the cobra roll is the element in any layout that really does nothing for me. I think it's because it's the element I bang my head on the most. That sudden direction change at the top of the element is what does in my ears even on B&M coasters. It has gotten so bad that I instinctually tense up before any cobra roll and end up fighting the element. This breaks the flow of the ride for me, but I can't help it. I brace automatically for a headbanging every time the cobra roll approaches. So what ride element do you not like, or to put it another way If you owned an amusement park what element would none of the coasters have? Also don't be afraid to get into specifics, it doesn't have to be one generalized element of multiple rides. It could be just one coaster which you think could be great if it didn't have one particularly bad or dull part. Edited March 14, 2013 by darklingscribe
XYZ Posted March 13, 2013 Posted March 13, 2013 I generally don't like corkscrews on stand-up coasters as they give me some headbanging. Other than stand-up coasters, I like corkscrews.
Zcev5454 Posted March 13, 2013 Posted March 13, 2013 That weird transition into a corkscrew on Arrow loopers, where your body is flung to the side. Apparently they didn't think it over too much when designing them.
Randomman295 Posted March 13, 2013 Posted March 13, 2013 ^It was actually because of the limitations of the train's ability to change directions quickly. It's to keep the ride reliable and cheap. My personal least favorite is either a "helix of death" or an outward bank. Helixes of death last way too long and outward banks just hurt.
CPmillenia94 Posted March 13, 2013 Posted March 13, 2013 ^Thats like the best thing on Anaconda, so bizarre how each corkscrew has so much hangtime.
SingleRiderCam Posted March 14, 2013 Posted March 14, 2013 Probably hills that look like airtime hills, but are actually not
darklingscribe Posted March 14, 2013 Author Posted March 14, 2013 That weird transition into a corkscrew on Arrow loopers, where your body is flung to the side. Apparently they didn't think it over too much when designing them. That too was also in my mind when creating this topic. ^It was actually because of the limitations of the train's ability to change directions quickly. It's to keep the ride reliable and cheap. My personal least favorite is either a "helix of death" or an outward bank. Helixes of death last way too long and outward banks just hurt. I never knew that Arrow purposely did that weird transition. Who would have thought that a coaster company would create and continue to use a design element that was uncomfortable just because of the limitations of their own trains. I have a love hate relationship with helixes of death. The can be great when done properly, but so often they are just boring and sometimes painful. A good example of a ride that knows how to do the giant helix right is The Beast, that helix looks menacing when riding the lift hill up to it and builds an amazing amount of tension.
Geauga Dog Posted March 14, 2013 Posted March 14, 2013 The pretzel loop on B&M flyers. The intense G's at the bottom of the element is uncomfortably strong.
DougMJr Posted March 14, 2013 Posted March 14, 2013 "Roller Coaster" at NYNY in Las Vegas is painful all around, but this element gave me a massive headache. This looks like it should be awesome, but it's not.
3Mutts Posted March 14, 2013 Posted March 14, 2013 +1 for the Arrow coat hanger turns and Cobra Rolls.
SingleRiderCam Posted March 14, 2013 Posted March 14, 2013 ^^ I almost forgot about that one, that was painful
larrygator Posted March 14, 2013 Posted March 14, 2013 Cobra rolls on a Boomerang. Any turn on a Volare.
Randomman295 Posted March 14, 2013 Posted March 14, 2013 ^^^^ That looks like something straight out of the Saw series... I'm glad I don't have that credit for once.
coasterbill Posted March 16, 2013 Posted March 16, 2013 That last hill on zac spin coasters. Those are terrible, terrible rides and thanks to that last hill I don't think I'll be able to have kids now.
Anac0nda Posted March 16, 2013 Posted March 16, 2013 Any turn on a Volare. This. The best part of a Volare is the first drop: no laterals -> no horrible banging. Everything else until unloading is just pure torture.
rcjp Posted March 16, 2013 Posted March 16, 2013 Any part of Coaster Express at parque Warner Madrid except for the lift hill. No, wait... even that is painful (I am talking about the beginning which is quite jerky)
Aceattack52 Posted March 17, 2013 Posted March 17, 2013 I really don't like ANY of the banked turns on Hurler at Carowinds. It's not head banging, since its a wooden coaster and doesn't have OTSRs, but you get thrown around a ton! I usually can only do one ride and that's it for the day. The turn at the end of this stretch is the worst.
mangoman15 Posted March 17, 2013 Posted March 17, 2013 Almost all cobra rolls bother me. Especially the one on Raptor.
GayCoasterGuy Posted March 17, 2013 Posted March 17, 2013 The *snap* at the top of B&M flat spins (corkscrews - why do they call them "flat spins"??).
simon8899 Posted March 17, 2013 Posted March 17, 2013 +1 for cobra-rolls - with the exception of the Vienna Prater Boomerang - no OTSRs just lapbars... Edit: Also excluding the cobraroll of Intamin inverted Tornado at Särkeniemmi.
larrygator Posted March 17, 2013 Posted March 17, 2013 +1 for cobra-rolls - with the exception of the Vienna Prater Boomerang - no OTSRs just lapbars...
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