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  1. According to the Diamondback animation, Diamondback will receive magnetic brakes on its mid course brake run. Oh wait...
  2. I'm sorry if this comes off ranty, just hoping to give everyone an insight into the madness that is operating an amusement park. There are probably layers of problems here. First, ride ops are almost never to blame for operational issues. Customer experience is a ride ops #1 goal, and we love to make it the best possible. Trust me, every ride op on Wild Thing today left frustrated. The managers are probably the ones to blame, but even then it probably isn't fully their fault. Haunt staffing levels get really thin, often just enough to operate and do lunches. So if someone called in sick on Wild Thing, or another ride, someone could have been shuffled so that another ride could operate and left Wild Thing without enough to go up to two trains. Sacrificed capacity at one ride to operate another. Additionally, Ride Ops have to be specially trained to run at two trains- if some of the Ops were newer, or subs from other rides,they may have not had the proper training. Or it could be mechanical- the third train takes a lot of time to get on the track, so if one train went down with an issue, they may have been stuck with only one. Heck, the whole issue could be because Andy (rides manager) got his math a little off when he first set up the staffing levels back in May. When you're at Valleyfair, or any amusement park, and it's operating well, you're seeing a well balanced house of cards. One little thing- a down ride, a sick employee, a poorly timed lunch, and the whole thing starts to collapse. Operating an amusement park isn't like playing Rollercoaster Tycoon. It's like playing FTL. A mean rogue-like that teases you with success then laughs as it blows it all up. Enjoy it when it works, but feel for the employees when it doesn't. Remember that most of the kids there are working 12+ hour days for less than $10 an hour. When things go wrong it's even worse for them. Again, sorry if this comes off a bit rant like or angry. I can understand that you posted this in a moment of frustration, and probably weren't thinking too clearly. But after 6 years of working bottom of the foodchain jobs I can't help but feel sorry for employees who get stuck in crappy situations, and had to sieze the oportuinity to educate on what you may not realize is going on. TL;DR: It's a giant house of cards, and sometimes little things are enough knock the whole thing down. I'm sorry, but there is no excuse for horrible operations and one train operation due to short staffing with operators that do not put much effort into efficiency. Every park has to deal with these issues, but it is important to see what parks handle it the best. If a park, like Valleyfair, is clear that they failed upon having decent operations on Wild Thing, it is the park's fault. While I do agree that it is not entirely the ride op's fault, I do feel that it is perfectly acceptable to say that the ride ops are doing an awful job.
  3. Let's be realistic. Fury 325 will not be as intense at I305 at all. Though, being optimistic, I'm really hoping Fury 325 will not be as rattly as Nitro or Diamondback.
  4. ...or T3 will receive what is most likely going to be the new trains:
  5. Kings Island's Invertigo. A nice smooth, forceful coaster and it's one of my favorites at Kings Island. For some reason, it's way better than the California/Pennsylvania one.
  6. Um, I guess you have some weird kiddie coaster fetish...
  7. I updated mine: Cedar Fair: Maverick Six Flags: El Toro SeaWorld Entertainment: Manta (SWSD) Merlin: Technic Coaster (CA) Independent Park: Lightning Run
  8. Disney: EPCOT SeaWorld: SeaWorld San Diego Cedar Fair: Cedar Point Six Flags: Six Flags Discovery Kingdom Merlin: Legoland California Independent: Holiday World
  9. Well, since my top 10 is on my signature, I'll post my top 20! (2014 credits in bold; wood coasters in italics) 1. Lightning Run (Kentucky Kingdom) 2. El Toro (Six Flags Great Adventure) 3. Maverick (Cedar Point) 4. Xcelerator (Knott's Berry Farm) 5. Voyage (Holiday World) 6. Top Thrill Dragster (Cedar Point) 7. Gold Striker (California's Great America) 8. El Loco (Adventuredome) 9. Millennium Force (Cedar Point) 10. Kingda Ka (Six Flags Great Adventure) 11. Montezooma's Revenge (Knott's Berry Farm) 12. Bizarro (Six Flags Great Adventure) 13. Magnum XL-200 (Cedar Point) 14. Manta (SeaWorld San Diego) 15. Full Throttle (Six Flags Magic Mountain) 16. X2 (Six Flags Magic Mountain) 17. Ravine Flyer II (Waldameer) 18. Medusa (Six Flags Discovery Kingdom) 19. Flight Deck (California's Great America) 20. Riddler's Revenge (Six Flags Magic Mountain)
  10. Diamondback. It has a really bad rattle. Heck, I can see the car in front of me shaking while I'm on the ride. I don't find it much of a pleasant experience when any time the ride has a decent amount of positive Gs, it feels like a dysfunctional massage chair.
  11. I agree that Magnum is much smoother and a way better ride than Desperado. Honestly, Desperado wasn't that bad, though it wasn't that great of a ride and is only worth the coaster credit. Plus, the rides at Buffalo Bill's are really ghetto and are barely maintained. Gotta love the smell of rotting wood in the log flume's tunnel.
  12. Rougarou is not going to be heavily themed. Plus, the promo already showed that there will be no indoor portion of the coaster. It'll be themed lightly like the rest of the new CF coasters, like GateKeeper, Banshee, and Gold Striker. However, I don't have much of a problem with this as I would take Cedar Fair's well-maintained lightly-themed queue area over Six Flags' "tried too hard" theming that really is only maintained for the first few years.
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