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Kings Island (KI) Discussion Thread

p. 792 - Camp Cedar campground to open in 2021!

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The park has the final say on what is built so they have control of what they want built.

Well, sure, but that's like saying you go into a car dealership saying "I want a car" and then they present to you different options, and then it's up to you to select the option.

 

I guess all I was trying to say that is many times a park isn't quite sure what they want, and they DO go to ride manufactures to solicit ideas instead of the idea coming from the park. I know of one project in particular where the park went to about 8 different companies and said "We have this plot of land. Here's the size. We want something impressive. What have you got?"

 

On the flip side, there are parks that know EXACTLY what they want and work with the ride company on every aspect on a ride from the very start.

 

Same thing when I was in the game development business. So often a publisher would come to us as go "We have a slot open for a game in the fall. Got any ideas?" And then other would come to us and say "The license is Transfomers. It has to be a platformer/shooter. It needs to be on these systems. It needs to have this kind of controls. MAKE IT!"

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I think most coaster enthusiasts are correct to assume any side of this argument. Just as Robb has been saying, it's either "we want this exactly" or it's "what's new?" Or in Cedar Point's case usually "what can we do that's THIS tall and THIS fast" etc... However, I think it would be completely ignorant to assume that because one coaster was designed one way that the next coaster will be exactly the same or even similar. Every project is completely different, even when you see clones. Sometimes the supports may be different, sometimes the trains may have 7 cars, sometimes they'll have 8. The scope of the engineering is much more than simply saying that it's "because of maintenance" or "the GP will complain about the forces." Often times it's just simply what can be done combined with something they think is cool. If G forces were the only thing the engineers kept in mind, theme parks would actually be really boring, and nobody would ever want to visit. I just think we're coming into an era where forces are less important than other things such as comfort, excitement, theme, freedom, aesthetics, overall pleasantness, family-friendly, and many other factors. I feel like cost isn't something that's too big of a deal right now. If the park wants something, they make it happen no matter what. Even if they have to wait an extra year or two (or 7).

 

My common examples are coasters that the coaster community typically wonder why they are so highly ranked. Millennium Force is one for sure. Forceless? Maybe. Fun? Hell yeah! Family? 48" height requirement. Excitement? It's over 300 feet tall and goes faster than your car on the interstate. Freedom? Hell you probably won't find a smaller lap bar on any coaster of that size. Aesthetics? It's right on the freakin lake! Comfort? This is certainly not lacking, especially since the lap bars are so minimal. Theme? Well...not really. Overall, that's a good 6 out of 8 winning factors about that coaster. Any park anywhere would consider that an epic win in their book, even if coaster dorks are complaining about every little flaw they find.

 

If you want to enjoy Banshee, stop complaining about it and RIDE IT. You're basically just setting yourself up to be disappointed if you're complaining about a coaster that's just started testing. Don't compare it to other coasters, understand that it's unique and it's supposed to be. If King's Island wanted something that every park has, they would have gotten a clone of something, but they didn't. They wanted exactly what they have. I'd suggest showing up with no expectations whatsoever, and just have a good ride! There's really no sense in being an enthusiast if you complain about stupid stuff like this. In fact, it's kind of hard to understand why some people are when all they do is hate every new thing that comes out. I freakin love roller coasters, and regardless of forces, I'm going to ride them until I die and LOVE EVERY SECOND IT!!

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Judging a ride simply by an off ride video does not indicate how good or bad the ride experience is.

 

How about we ride it first before passing judgment.

Couldn't agree more. It ties in to the old cliché of "don't judge a book by its cover". How many times do we all judge a coaster's off-ride shot before actually riding it? All the time. Think of Skryush, the first POV the park posted and the first off-ride shots made it seems like a simple coaster with nothing special other than a 212ft hill. Well it just turns out to be an extreme air time machine. You can't predict forces by watching it, you have to ride it and feel it. Personally from the video in my eyes it looks to have decent speed through the inversions, maybe not +5G's I-305 black-out force, but quite honestly who cares until we actually ride it? Whatever it ends up being its better than a SBNO pile of firewood that it replaced.

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^Its a fantastic example. When everyone saw the POV, it didn't look like anything special. Just a coaster with a tall hill. Then everyone rode it and realized how extreme it really was. I honestly can't think of a better example than that when it comes to POV deception. I didn't really care for Skyrush but I will say the POV was indeed very deceiving.

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I'd suggest showing up with no expectations whatsoever, and just have a good ride! There's really no sense in being an enthusiast if you complain about stupid stuff like this.

 

Post of the year! I see this all over the place, people nitpicking at everything. "No ejector air?" "2.5 gs? I want 5 gs!!!" I go to amusement parks for the fun, not as a judge.

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NEW TESTING VIDEO

 

 

Update* I was trying to make it easier for you peeps haha.

This is has been out for about a month I think. It was either posted here or on Kicentral before. I can't remeber.

 

A month? That video was posted 2 weeks ago...at least it was posted on YouTube 2 weeks ago.

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NEW TESTING VIDEO

 

 

Update* I was trying to make it easier for you peeps haha.

This is has been out for about a month I think. It was either posted here or on Kicentral before. I can't remeber.

 

A month? That video was posted 2 weeks ago...at least it was posted on YouTube 2 weeks ago.

Yeah it's about 40 pages back on 942, but don't worry about double posting it. I know it's hard to know if something has already been posted.

 

Now I'm wondering if anyone has any advice. I'm going to this park on the first Saturday in May. Do you think it is worth it for me to wait the longer time so I can get a ride on Banshee, or make sure I get I get in all the other rides and ditch Banshee. I'm currently edging towards the latter. Thoughts?

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@Robb, thanks for the info on B&M changing from Stengel to "in-house" designers. Never heard, or thought, of that when comparing the differences betweeen the older B&M's to their newer creations. It makes all the world of sense really. Also, it strengthens my appreciation and favoritism for Stengel Engineering in modern times and coaster history.

 

In regards to Banshee, the ride looks increasingly amazing. We've all seen how beautifully bada$$ the track/layout looks and with the development of the theming/quene the whole aspect of the ride is really coming into view. The sign looks really unique and the theming is "adequate" to say the least. The quene, from what I've seen, could be better, but oh well.

 

Only question I have is, if anyone knows if the stations walls' color scheme/paint is finished? I really find the 'Mindcraftesque', blocky blue, visually displeasing for the overall color and theme of the ride.

 

Anxiously anticipating media day and some third-party pics.

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Just caught The Bat in action! Check out those new train colors!

 

Nice catch. I really like the track colors, but the scheme on that train not so much. Having the same, or similar, primary color as the track doesn't look too good. I'd rather see the primary as black, secondary (gray) the same, and the stripe down the side as orange. Hopefully, that's what the other train looks like.

 

I can't wait to see what the "new" Bat looks like in a twilight setting with the leaves grown in.

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@Robb, thanks for the info on B&M changing from Stengel to "in-house" designers. Never heard, or thought, of that when comparing the differences betweeen the older B&M's to their newer creations. It makes all the world of sense really. Also, it strengthens my appreciation and favoritism for Stengel Engineering in modern times and coaster history.

 

It's more to it than just that, if B&M wanted to keep building the intense rides they were doing in the 90's then they are more than capable of it without the Stengel firms involvement. The truth is that something has changed in the company's philosophy of what is a great coaster, and that is probably why the partnership with Stengel ended.

 

Why this change was made we will probably only speculate about, but it is most likely a combination of things. For an example maintenance is probably one part of it, like Sid said. Another part is probably that they wanted their rides to be more accessible to a broader range of audience.

 

There are probably more reason as well, these were just guesses.

I would love to see a Sky Scrapper clone somewhere in Europe, or the US, as it seems to be a modern taste of the "glory days".

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