Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby dmax11 » Tue Jul 23, 2019 8:37 pm

after a 3rd trip this past sunday this time with my sister and her kids i can say for sure the place is quite hit or miss. day started off bad with joker down all morning, i took my two pre-teen nephews on superman because i knew line would be long later anyways and hoped they'd have the joker up and running once we got off but sadly they did not. at this point it was wonder woman or batman to go on over in that area and they were too intimidated / sacred by superman at that point to do either lol. so we headed to medusa and as expected it was operating great with two trains and a short wait and they loved it. we meandered some etc by early afternoon Joker was up and so we did that and as expected they loved it.

In any event though we had a blast as the day went on and ended up doing the joker 3x medusa 3x rapids ride once, boomerang once, superman once and mixed in some of the flats and cobra

Main disappointment for them was they really wanted to do The Flash : V2 (because of the character mostly) but it was closed all day due to "inclement weather" but i think the real reason is the park probably cannot operate it on hotter days due to power usage, it was up today when i checked and showed no signs of really being down when we were there.

Things to Note about the park:

its almost useless to come in at opening they are very bad at opening most major rides at opening. superman and medusa are probably best bets for rides that will open first as i have never seen either go down in all 3 visits but medusa is not gathering large lines because it has high capacity with 2 trains and the section its in is no longer popular, i've walked into the station many times on a weekend and at worst was at the bottom of the stairs to the station.

they seem to have a lot of relatively minor issues with the joker, at opening maintenance was working on the brake run before the transfer station for hours, past visit it broke down right before i was to get on a train because one of the ride operators couldn't get a green light on his panel to allow them to dispatch and this last trip i think the same thing happened to them because we were on the stairs basically one dispatch away from waiting to board next train and it went down and the same exact situation was occurring where they had a train full of riders stuck in the transfer station and were unable to dispatch the train in station so maintenance shows up 10 min later force dispatches the empty train in station so they could unload the train stuck in the transfer station and then they proceed to dispatch 2 trains empty and re-open the ride to passengers..

as for ride ops in general there though I can say they are in general very good for the most part often trying to fill trains looking for single riders and smaller groups of 2 or 3 to pull ahead to get trains filled on many of the major rides there and often their ops are at least trying to entertain if there is a line or an issue or even if everything is fine so i do give them a big thumbs up, their main issues appear to be in getting the place going at opening properly and possibly some maintenance issues they need to figure out.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby thrillseeker4552 » Thu Jul 25, 2019 4:42 pm

I visited on Monday and had a similar experience. I was very disappointed to find the Flash closed all day (and, of course, it reopened the day after I left! ugh). But aside from that and Joker having frequent breakdowns throughout the day, I had a nice time. Superman, Medusa, and Batman are the "powerhouse" coasters in the park. All three of them seem extremely reliable, and I didn't see any of them go down the entire day. Those three coasters had the fastest operations in the park and ran at max capacity. Superman dispatched every minute, often times less.

Joker was on two trains, but like I said it had frequent breakdowns. It seemed like they sent more empty trains that day than full ones. When it was running, the operations were solid. It's a nice ride but still ranks at the bottom of the RMCs I've ridden. But even a "bad" RMC is a GREAT coaster. It's also incredibly popular and held a solid line.

Batman surprised me. I've ridden Joker at SFGAdv, and while this one felt mostly the same, I did flip much more on Batman. One of my rides I flipped a good 6 or 7 times. It was totally awesome. If it flipped that much on every ride, I would rank this as one of the best rides in the parks. And while I still think it is, the experience can be very hit or miss. Some rides are insane, some are very mild, and everything in between. Overall an excellent addition to the park!

I really do like the park and think people give it way more crap than it deserves, however there are a few drawbacks. I was watching queue times for the weeks and days leading up to my visit and the Flash was operating on almost every single day. Considering that the ride just got out of an extensive refurbishment, I figured the odds of it being open during my visit were pretty good, but it just goes to show that you can never really make assumptions with Six Flags, particularly their unreliable Intamin rides. It was also frustrating that it reopened the day after I left. Oh well, that's life. One day I will ride that thing. It looks totally weird in the best way possible.

I'm interested to see the future of this park. Their ride side of the park is quite stacked. I'd like to see a drop tower at some point. Even with their 150-foot height limit, they could spring for a Larson tower, S&S shot tower, or even an Intamin one. A family coaster with no inversions would also be nice. I wonder what their future moves will be with CGA expected to greatly expand in the next 10 years.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby dannyboy13 » Sun Aug 18, 2019 11:58 am

Any rumors on additions for next year? I saw somewhere that a sign has been posted saying "Warning: Rattlesnake crossing" or something like that. Seemed to be in the front of the park near where elephants used to be I think.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Animal » Wed Aug 28, 2019 9:24 pm

Hello, I am heading to discovery kingdom for the first time on the 31st and am expecting it to be crowded. I have never done the flash pass and am a little confused on how it works. I’m hoping someone can help explain a couple things:

1. What’s the difference between the three tiers?

2. Is it worth it in general to spend $110 for the platinum?

Thanks in advance

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Animal » Wed Aug 28, 2019 9:33 pm

Hello, I’m heading to the park on the 31st and am anticipating it to be very crowded. I have some questions about the flash pass I’m hoping someone could answer:

1. Is it worth it to purchase?

2. How does it work?

3. What’s the difference between the 3 tiers?

Thanks in advance!

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby robbalvey » Thu Aug 29, 2019 2:55 am

New Spinning Roller Coaster Sidewinder Safari, Slithers into Six Flags Discovery Kingdom in 2020

Guests will Queue with Live Rattlesnakes and Lizards All Around

VALLEJO, Calif. — August 29, 2019 — Six Flags Discovery Kingdom, the Thrill Capital of Northern California, today announced the addition of a one-of-a-kind, combination thrilling family coaster and animal exhibit experience—Sidewinder Safari. Featuring live rattlesnakes and other reptile species, guests will be immersed in a jungle-like setting as they prepare for a wild ride along 1,378 feet of slithering track. This venomous, new attraction is the year-round theme park’s 12th roller coaster.

“As the world leader in thrills, Six Flags continues to raise the bar to deliver the most unique and innovative experiences in the industry,” said Park President Don McCoy. “Sidewinder Safari is unlike any other ride in Northern California, featuring the thrill of a unique, spinning roller coaster combined with an up-close-and-personal reptile encounter for an unparalleled ‘wow’ experience. This is also the park’s 12th coaster, making it the home of the most coasters in Northern California.”
Before boarding Sidewinder Safari, guests will enter a safari-themed queue line. With snakes, lizards and other reptiles surrounding them, guests will board spinning coaster vehicles for an exhilarating experience families and teens alike will enjoy.

Other Sidewinder Safari highlights include:
 Multiple 360 degree sideway spins;
 Rapid-strike drops;
 Twisting and turning hairpin curves;
 Cars that allow four people to enjoy the fun together.

Six Flags Discovery Kingdom features more than 60 rides and attractions, including unique, up close and interactive animal experiences. For more information about Sidewinder Safari and next season, visit sixflags.com/discoverykingdom/newfor2020.

Six Flags Discovery Kingdom is also announcing the start of 2020 Season Pass sales with its special Flash Sale through Labor Day weekend featuring the best deal of the year — savings up to 75% off of a 2020 Pass.
August 29 through September 2, guests will receive a free upgrade to a Gold Combo Season Pass with every pass purchased. Gold Combo Season Passes include admission to Six Flags Discovery Kingdom and Six Flags Hurricane Harbor Concord, and any other Six Flags theme park, as well as free parking and special admission offers for friends.

During the Flash Sale, guests who sign up for a Membership receive three free months and a Golden Ticket to bring a friend free any day for the rest of the 2019 season. Launched last year, the Six Flags Membership program offers guests a wide range of valuable benefits such as preferred parking every visit, unlimited soft drinks, 50% off almost all food and merchandise in the park, and exclusive perks that are only available to Members. Members who sign up for Six Flags Membership Rewards, the company’s new loyalty program exclusive to Members, earn points for almost everything they do at the park. Points can be redeemed for free food,
SFDK-Sidewinder_Safari_Photo.jpg
SFDK_Sidewinder_Safari_Key Art_SMALL.jpg

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby SixFlagsAstroworld » Thu Aug 29, 2019 3:07 am

Thats actually a pretty solid addition. Its a breath of fresh air from the DC theme and its something for the family to ride!
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby ytterbiumanalyst » Thu Aug 29, 2019 3:15 am

Cool, good on them for borrowing the animals in the queue idea from Busch Gardens. These are generally solid rides so should be fun.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby John Peck » Thu Aug 29, 2019 3:15 am

Nice replacement for their previous spinning coaster. Wonder if this is "brand new" or if SFA is passing on one of their coasters.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby SixFlagsAstroworld » Thu Aug 29, 2019 3:19 am

John Peck wrote:Nice replacement for their previous spinning coaster. Wonder if this is "brand new" or if SFA is passing on one of their coasters.


Its a brand new clone
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