Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby michaellynn4 » Wed Sep 04, 2019 6:58 am

Yea, this is one of those rare situations where it sounds as if Six Flags has a much better operations strategy. Railblazer is equipped with the standard gates for each row, with an employee at the station entrance directing people to each row. However, they only fill up enough for one train at a time, and the trains come to a full stop in the station. Even with the attendants moving at a steady pace, it was difficult for them to get a train dispatched without the other train sitting behind it for several seconds, so I can imagine three-train operations involves a lot of stacking.

Hopefully Six Flags ports over their operations procedure from Fiesta Texas.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby boldikus » Wed Sep 04, 2019 7:13 am

Considering they ordered a longer train one would assume they are considering capacity. Hopefully they're also going with the continuously moving train/loading. This park hates (paying for) groupers so if they do staff this ride with one I'd fully anticipate it being gone after the first season.

Speaking of groupers, after spending the weekend at CP I'd forgotten how awesome it is to NOT have to maneuver through a packed and unorganized station trying to figure out which row we should go for (and since the staff at CP is generally awesome, we never had a problem getting the row we wanted after asking nicely).

Speaking of Jersey Devil, all entrances to Looney Toons Seaport have been blocked off.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Wed Sep 04, 2019 7:23 am

A part of me has confidence that sanity will prevail and by Holiday in the Park they'll move those fences back or relocate a few kiddy rides so they don't go into a family Christmas event with like 6 kiddy rides tops but it's also Six Flags, so I'm interested to see how this plays out. :lol:
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby B&MIntaminGCI » Wed Sep 04, 2019 11:56 am

I believe next visit I'm going to attempt to bring my camera to the park. Hopefully they'll let me in, I'm not quite sure about their DSLR policy, I remember it being strict but all traces of it are gone from the website now. Hopefully that means they've relaxed because I would love to get shots of the park and my lenses should help getting super tight to some of the trains.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Canobie Coaster » Wed Sep 04, 2019 12:20 pm

Yeah this park is a bit odd with photography. Earlier this year, they looked long and hard at my point and shoot camera since it had a zoom lens, but they did allow it into the park. And a few years ago I took a picture of the observatory from a
main pathway and a security guard told me I had to delete the photo since the observatory was behind a fence.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby jamesinclair » Thu Sep 05, 2019 9:07 am

Im looking at the Fright Fest page and they havent listed a show for the main theater. I hope that changes.

https://www.sixflags.com/greatadventure/special-events/fright-fest

Anyone know what weekend is the one where they open all the mazes? The first 1-3 weeks they only open 75% of them, but I never know when the right time to go is.

In before "there is never a right time to go to fright fest"

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby boldikus » Thu Sep 05, 2019 12:39 pm

Matt, one of the admins of the Great Adv Conn FB group, also runs Great Adventure Online, a long running fan site. A few answers to questions we've all been asking:

Screenshot_2019-09-05 (1) Great Adventure Connoisseurs.png

Obviously none of this official but Matt is very reliable with good info.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby RCjunkie » Thu Sep 05, 2019 1:20 pm

^ Thanks for sharing. I am no expert by any means but it does strike me odd that they do not know yet exactly how the ride will be positioned in the park after the announcement has been made. I just assumed/thought they would have finalized major details like that before the announcement.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby boldikus » Thu Sep 05, 2019 1:27 pm

I'm sure that just means the queue, portal, pathways around the area, what they're doing with those kiddie rides, etc but let's not forget we're talking about a park that completely changed the name and theme of not one but two of their last five additions, both well after the original announcement was made. #LoopingDragon #TotalMayhem

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby ytterbiumanalyst » Thu Sep 05, 2019 2:01 pm

^ True, but Jersey Devil is actually a good name.

Glad to hear the plan is to have the moving station. That really helps.
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