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Ferrari World Discussion Thread


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^ I'm almost certain the ride system is an ETF Multi Mover. Shooting system is Alterface.

 

I think you're right, it looks almost identical to the system used on Dragons Shooting at Lotte World which is also an ETF Multi Mover. Although this one has a lot more to it than Lotte World's.

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^Yep, on Lotte Worlds you could see the line (the website says it uses a guide wire) all the cars were following in the middle of the road but that doesn't seem to be the case here, although I'm not quite sure what the advantage is overall when they follow a set linear path without dead-ends or junctions like this or Dragons Shooting, does anyone know what the advantages are? Is it just a case of no track meaning less maintenance costs overall? I didn't even notice when I rode Dragons Shooting for the first time that it was trackless.

 

Edit: Now I'm curious, does anyone know the difference between EMF's Mystic Mover and Multi Mover? The site lists Dragons Shooting as a Mystic Mover but that's clearly Lotte Worlds ride on the product page and brochure for Multi Mover.

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I'm just wondering if it's actually necessary to use trackless on it. The car needs to be recharged on every cycle, it is much more expensive to make and program, there's no interaction between different vehicles and the route is literally the same width everywhere with no intersections. Disney use trackless system really smartly but this looks a bit like "we did it because we can so deal with it".

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Now I'm curious, does anyone know the difference between EMF's Mystic Mover and Multi Mover? The site lists Dragons Shooting as a Mystic Mover but that's clearly Lotte Worlds ride on the product page and brochure for Multi Mover.

 

The Multi Mover provides the ability for the riders (and the vehicle seating) to rotate 360-degrees - separate from the vehicle's base. The Mystic Mover's seating is integrated as one unit with the vehicle's base. So, with the Mystic Mover, the riders are always facing the vehicle's direction of travel - but the Multi Mover allows the seating to face any direction at all, regardless of direction of travel. You can see the riders "spinning" on the POVs that Martin and Dave took this week at Ferrari World. A Mystic Mover would not be able to deliver this type of motion for the riders.

 

In this way, the Multi Mover provides more flexibility in terms of show design and guest experience.

 

Both types of vehicles are trackless (wire guided) and definitely have the capacity to perform some pretty crazy maneuvers!

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^ Thanks for clearing up the difference. Must just be a mistake on the map then, pretty sure Lotte World's would be a multi mover the way it spins to each screen. I doubt the company that makes it would have it on the brochure anyway.

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^ Thanks for clearing up the difference. Must just be a mistake on the map then, pretty sure Lotte World's would be a multi mover the way it spins to each screen. I doubt the company that makes it would have it on the brochure anyway.

 

You're welcome! Looking at photos from Lotte World (actually - I'm looking at the photo from your 2014/2015 Trip Report posted here on TPR!) - that is DEFINITELY an ETF Multi Mover ride vehicle at Dragons Wild Shooting.

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Benno's great race.

 

So I got invited down to the official opening day of this new dark ride at Ferrari world Abu Dhabi. I arrived at 2 PM to find the ride was already open and accepting visitors.

 

You enter into the old racing legends building. It's clear they have done quite a lot of work on the external of the building and the queue line. The queue line consists of three different rooms with scenes setting up the story.

 

The last room has two screens with the characters explaining the games. The cars themselves seat three in the front and two in the back each person has a laser gun shaped like a wrench with a button on top. These are used in the mini interactive games throughout the ride. The writer uses a trackless system and the cars twist and turn in a very pleasing way.

 

Once on the ride you are sent off through series of scenes with animatronics and projection screens. At certain points the right vehicle stops in front of a screen and you will have to do one of several tasks ranging from grabbing parts to assemble a car, putting bees back into jars and cutting cobwebs. The interactive system works extremely well and it's very easy to tell which is your icon on the screen and the wrenches vibrate at certain times as well. It's surprising how well they adapt to the different tools in each game and even on the first ride it all feels very natural.

 

As far as I can tell it's pretty much follows a similar path to the original ride however at times the car drives into a screen and reverses out. The motion system seems very smooth and natural.

 

The story is fairly simple but works well both for younger children as well as older ones. The variety of interactive games is good and enough to keep anybody occupied. I rode it three times in a row and didn't get bored.

 

Overall the quality of theming and generally right experience is fantastic I believe the people who themed the queue for flying aces had something to do with this ride as well. It is definitely a world-class dark ride and a very good addition to Ferrari World.

 

The addition of this ride and flying aces makes the park a lot more attractive. The theming on Italian Street is also top-notch so now it feels more like a proper park rather than just a large aircraft hanger with not a lot in. Once the other two rollercoasters is finally open I think it will be a world-class park again.

 

Thank you to the people at Ferrari World for allowing me in and allowing me to mount the camera on this ride.

 

Here are the photos

 

 

 

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^ I waited but nothing happened to the SFX pictures but the word image so I quoted the post and got the links that way, seems the website has an auto-bot check for some countries but thanks, if you hadn't replied I probably never would have checked again.

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