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Six Flags Great Adventure (SFGAdv) Discussion Thread


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Yeah it seems random when they close it off or keep it open. I have seen it open with a 10 minute wait and closed when there is a 45 minute wait. It's also so far in the queue when it's a really long line it won't save much time and seems to work best when it is a 15 to 20 minute wait when you can usually walk right on using the single rider line.

 

Zumanjaro's single rider line seems to vary. Sometimes they take 3 or 4 people per cycle other times 0 or 1 so I only use it if there are around 15 or less people in line.

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FYI, Green Lantern's single rider line doesn't begin until you're about halfway through the normal queue, so it really doesn't offer much relief from the stand-by line.

 

Edit: Just remembered that Zumanjaro's SRL isn't very helpful, either. There were a couple of times last year where I waited at least an hour in the stand-by line, and still boarded before people waiting in the much shorter single rider line. I wish GAdv had more, and better SRL's, because they were a life (and time) saver for me when I visited Magic Mountain

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My thought is that it is nice that so many parks recently seem to be willing to make a go of duelling coasters after Universal gave up on duelling Dragon's Challenge. I think Wingriders would be really well suited to duelling, but I guess it's just one of many ideas they're exploring at the moment?

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You know what I'd like to see Great Adventure add? A coaster like Pandemonium at SFNE. I rode that for the first time on Saturday and really enjoyed it.

 

I wouldn't mind seeing that, either, but the same "low-capacity" argument exists there, as well.

 

That's more reasonable, thanks

 

Anytime.

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^ I don't know if that is the case anymore. I was at the park Wednesday, and for all the signs they have up for their July 4th weekend celebration, not one makes mention of Batman backwards. That strikes me as odd.

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I haven't been keeping up with this thread lately and tried going back a few pages to see if my question was mentioned but didn't see it due to all the talk about the coaster rumors, and etc...

 

How has Nitro's trains been this year? I remember reading last year that one train had a rattle to it and wanted to know if it got solved during the off-season. Luckily last year I always avoided that train but was just curious to know before I head down to the park next week.

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