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Posted

^the hotel looks awesome! and the woodie intense d=

 

but what made me curious is your paths, a part of it seems to be "offsetted", or hightened a bit, although peeps are wandering on both and seem able to switch between 'em. how did you do this?

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Posted

 

That's what I'm working on at the moment, Sycamore Grove Amusement Park. At the time it features a few flatrides, a Leap-the-Dips-style woodie and a darkride. More screens to come.

Posted
^the hotel looks awesome! and the woodie intense d=

 

but what made me curious is your paths, a part of it seems to be "offsetted", or hightened a bit, although peeps are wandering on both and seem able to switch between 'em. how did you do this?

 

 

It's CS. I am using the NE workbench. They are custom made paths.

Posted

I like your park so far Angry Giant,but where can I download that workbench at NE. Every time I try to find one it always turns out to be very little. Or you could message me that workbench download instead,either ways are fine.

Posted

What happens when a Coral Snake makes its way up to Pennsylvania and bites A.J. in his big head?

 

Well...

lochness-111104160755000.thumb.jpg.b29b058696797d4833fed04795d954fd.jpg

Coming soon, from AJ.

Posted

So I've decided while I'm working on HYPOXIA that I'd fix up an old ride of mine called "Copperhead". It's an arrow multi looper built into a heavily wooded hillside, and is a mix between the classic multi looper style (Viper/GASM) and the newer style (Tennessee Tornado). Here is a teaser pick:

Posted

simaticable: I like it! Nice colours and good landscaping. I especially like those two lakes. The only thing is that the layout is a bit short. With the lift hill being so tall, why kill the speed so quickly with the MCBR? I'd add a few turns and/or curved hills right before that nice sweeping helix that leads to the MCBR. Also some s-benders on the track returning next to the lift hill would look nice and add excitement!

Posted

^

 

Very nice- very much in tune with what He would have built- but you might consider bringing it down a notch: It appears to be a bit high for a Speedracer class coaster- that is, Speedracer coasters typically had a shorter lift height due to the length of time it took to ascend the rotary lifts (Even the 'tallest' of the Speedracer series were four full revolutions around, and even that could be a bit long.) Also: Avoid the 'tilted' inclines/banked rises: Flatten it out and then bank again into the curve.

 

"In the name of the Lord, Our Saviour, Anton Schwarzkopf. Amen."

Posted

Thanks RD for the advice. I had to change the layout a few times before I was satisfied with it. How does this look? I hope this pleases you! I was able to get rid of the last hill so that another train could be added onto the track for three train operation.

SCR9.BMP

New layout

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