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Everything posted by Fat-G

  1. Hey question for any regulars, what can I expect crowd wise Monday April 17th?
  2. Flight Deck at Kings Island was so much fun. With it being back away from everything else it was bit more relaxed without having to worry about the higher ups spying on you. My close friend Anthony and I would always make Top Gun references over the PA system. One of my favorite things to do was on a busy day pick out a random lady in the line and Anthony and I would reenact the "you've lost that loving feeling scene from Top Gun.
  3. So since it's already a IP crossover it would become a IP crossover within a IP crossover? Whoa!
  4. Thanks for the info, I'll be down there the weekend of Easter going to Star Wars Celebration, so I figured crowds will be big. Thanks
  5. I really don't like jump scares so I hardly ever attend Halloween events for the houses themselves. I prefer tension that's built up, very much Hitchcockian. On a completely random note, I'll be heading to Universal in mid April. What can I expect in terms of crowds?
  6. What I was saying was that with Skull Island they took the segment from the tram tour and are expanding it to make a full ride. Its how they made the entire park to begin with, taking the Earthquake!, JAWS, and Kongfrontation elements from the tour and fleshing them out to full rides. Its wouldn't be wrong to assume they will do the same thing here.
  7. Well the tram tour segment in Hollywood is in 3d so if you assume they're using similar elements like the new King Kong ride then it will probably be 3D. It also depends on what the ride system is. We might learn more about how this Fast and the Furious ride will shape up when Kong: Skull Island opens.
  8. In the animation it kinda looked like the same ride vehicles that are on 7 Dwarfs Mine Coaster, obviously themed different of course...
  9. B&M's, even smaller used ones, are still some fine looking pieces of steel...
  10. You would be surprised about how different Kings Island's policy's are from Cedar Point. When I worked there it was a mixture of policy's and regulations from the old Paramount days and some of Cedar Fair's stuff. Its honestly really confusing and amazing that the two "flagship" parks in the chain have completely different ways of operation.
  11. It is because of the mid course brake run. If the ride breaks down and a evacuation has to happen, then guest have to walk down a tall metal spiral stair case then along a long gravel path with a serious elevation change before finally reaching the old Tomb Raider photo booth. (that's where you rejoin the park). I worked on the ride in 2012 and we busted our asses to make sure that we did not stack, that photo above is just embarrassing...
  12. That is an awesome structure, imagine if they did that on Griffon at Busch Gardens, that would be a massive structure.
  13. Well that's something I never thought I would hear about a post year 2000 Six Flags...
  14. When I worked on Flight Deck ( yeah that's right, I called it Flight Deck, I took pride in hamming up that name!), I eventually got the timing down right where I could get the train in the station and clear of the ready breaks before the second train on the lift hit the sensor and the lift slowed. Proud moment for a young ride operator...
  15. ^ Welcome to Disney's stuff that wouldn't really fit in the other parks and who wanna learn to do other stuff good too! What is this, a theme park for ANTS!!!!
  16. Yes, but there is the problem in general! The marketing team, in a effort to show us something that we would have preferred to wait until it was in a good state, pushed out a trailer that has now turned a majority of long time fans off of this project, plus the fact that the GP can tell that the graphics and general state of the game looks like poo. The Atari Marketing team has essentially screwed the pooch on this.
  17. Yes but designers usually are not the ones directly handling marketing, especially for a AAA game like this. Designers will hand off material to the marketing team, either the marketing team is VERY lazy (well it is Atari) or this truly is the best that the developers gave them...
  18. But you have to think, if they knew that the visuals in the trailer are not representative of the final product and that they are way past that point in development.... why even release that trailer at all??? Even if they are telling the truth and the actual game right now looks way better than that trailer, they have still caused so much bad press with fans (like me) that I can't see what there was to gain from it!
  19. That music on Drop was not added until the 2011 season when one of the ride managers added music to several rides including Delirium and Invertigo. During the Paramount years the Que house played the soundtrack from the film Drop Zone. I am unsure if Drop still plays Right Now since I left employment there in 2012.
  20. Which is weird because I thought Six Flags took those along with everything else and the kitchen sink with them when they bailed...
  21. You have no idea how happy it makes me to see fences and lock-out zones around all of your rides and coasters. So many Tycoon parks are ruined for me because they lack this very simple yet important and realistic detail, thank you. Well done, I love the style of your work!
  22. Thats awesome! I love the ride as well seeing all those classic scenes from some really great movies, maybe with this TCM sponsor they can finally put in the original ending which called for animatronics of all the GMR characters to be present during the final film scene.
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