rcjp Posted February 12, 2014 Share Posted February 12, 2014 ^Very nice! I wonder if all those speeds they mentioned (such as the 40 km/h on the top hat) are accurate, because it seems a lot! This ride just keeps looking better and better. Now I really want to go to Sweden. Link to comment Share on other sites More sharing options...
_koppen Posted February 13, 2014 Share Posted February 13, 2014 Awesome photos! Link to comment Share on other sites More sharing options...
Ap0ptosis Posted February 13, 2014 Share Posted February 13, 2014 Why would they make the top hat so fast? I thought it would be like hanging upside down in your lap restraints but now it sounds like it is just swooping by without you really noticing what is happening? Link to comment Share on other sites More sharing options...
KBrylczyk Posted February 13, 2014 Share Posted February 13, 2014 Alright, correct me if I'm wrong, but this is Mack's Blue Fire coaster concept, yes? As in same tech as Blue Fire and Manta. I just want to make sure because then I'll know how OMG INSANELY TERRIFYING this ride will be. The trains they use on that model is the most devilish thing you can imagine for airtime and inversions. In a good way of course! Excellent update, btw! Link to comment Share on other sites More sharing options...
gerstlaueringvar Posted February 13, 2014 Share Posted February 13, 2014 Great update! Thank you so much for the photos! Link to comment Share on other sites More sharing options...
Loefet Posted February 13, 2014 Share Posted February 13, 2014 Thanks everyone for the comments. About the Height restriction, then Liseberg wants and are aiming for 130 cm, but it's the final inspection that will determine if that will happen or it will be raised to 140 cm. Also the Switch track was installed today, so now it looks like all the track pieces in the station may be in, so wonder where RCS will head for the next section. Installed and ready to be hooked up to the main computer. Link to comment Share on other sites More sharing options...
Loefet Posted February 14, 2014 Share Posted February 14, 2014 And the bit we (at least I) have been waiting for have just been completed today. Can't wait until Lisa posts some great images up close to it and post on the Liseberg Facebook page or the Helix blog. So today, we have 2 sections with installed track, the short bit which is the second launch, and the long bit which is looking epic!! And there we have it, one completed heart-line roll <3 And then later, not much to see here, except a new batch of completed footers making this turnaround completely done and can be scratched from the Helix To-Do list A bit earlier today, this must be a record, 3 cranes at the same time. The big green one were needed to reach the bit of the turnaround that is furthest away. The big RCS crane was lifting the pieces from the truck to the big crane, and the small RCS crane was making a visit from the staging ground where it normally resides. Link to comment Share on other sites More sharing options...
Olov Posted February 15, 2014 Share Posted February 15, 2014 Peter, just so you know, awesome updates! Link to comment Share on other sites More sharing options...
Nrthwnd Posted February 15, 2014 Share Posted February 15, 2014 ^^ So it now appears, that the rest of the coaster to put up, is all around the wonderful Lisebergbanan's entrance/station area? It's looking really great. And I still can't believe the huge new loading station building along side the semi-newly-created drop tower! I can't wait for June to get here!!! Link to comment Share on other sites More sharing options...
SuperShawn Posted February 15, 2014 Share Posted February 15, 2014 Every time I see an update I get lost in all the track and that layout. Just 4 months to go! Link to comment Share on other sites More sharing options...
Loefet Posted February 15, 2014 Share Posted February 15, 2014 (edited) Thank you all for the comments!! I was thinking about something that might about Helix that would take down the excitement of the ride somewhat. I wonder if the launches will end up like the one on Kanonen, where you coast at a steady pace after the initial launch. I mean You will enter the launches at around 60 km/h and the first one will just add another 20 km/h where as the other one will add 30 km/h, and since the trains will accelerate at 1 g, then the speed increase will be dealt with pretty quick, so what about the rest of the launch track... They have to be that length though to be able to launch the trains from a stand still, but if they run the trains without stacking then they might prove a bit of a disappointment compared to the rest of the ride. Also this popped up on the unofficial Helix FB page: It looks pretty drawn out, so it will either be a different experience compared to the one on Blue Fire, or the trains will go through it a lot faster The question is though, would this be classed as a TPR rule violation, since this is pure porn Edited February 15, 2014 by Loefet Link to comment Share on other sites More sharing options...
rcjp Posted February 15, 2014 Share Posted February 15, 2014 ^Actually I also thought about the launches. It just seems like the trains will enter them too fast, I originally thought they would be launched from a really low speed. Link to comment Share on other sites More sharing options...
_koppen Posted February 15, 2014 Share Posted February 15, 2014 Yeah I also noticed the launches will be very lame back when I heard they will only pull 1g. That is even less intense that the one on Blue Fire. Should still be an awesome ride though. Link to comment Share on other sites More sharing options...
rcjp Posted February 15, 2014 Share Posted February 15, 2014 ^Blue fire is 1.13 Gs so I assume the difference is negligible. But then, for a train of this size and using LSM isn't that close to the maximum? What's the fastest accelerating LSM launched ride? Maybe it is fluch von novgorod but that one only seats 8 people per train. Link to comment Share on other sites More sharing options...
rcjp Posted February 16, 2014 Share Posted February 16, 2014 Found this cool picture of the roll on Coasterfriends. Twistyyy! Link to comment Share on other sites More sharing options...
dropzonefan Posted February 17, 2014 Share Posted February 17, 2014 First of all, helix looks amazing... As for the launches, maybe the park is jumping on the "family launcher" bandwagon? Something else I can't get over though, why do parks these days seem to be building two of everything?... This park has 2 launchers, & 2 drop towers, magic mountain has two 4d coasters, Canada's wonderland has Leviathan & Behemoth, nearly identicle models of rides, & ls ronde has 2 inverts. Link to comment Share on other sites More sharing options...
per2012 Posted February 17, 2014 Share Posted February 17, 2014 They also got two wheels About the launches, does any one know what the speed of Cheetah Hunt is when it enters the second and third launch? Could Helix be similar to that acceleration? Link to comment Share on other sites More sharing options...
rcjp Posted February 17, 2014 Share Posted February 17, 2014 First of all, helix looks amazing... As for the launches, maybe the park is jumping on the "family launcher" bandwagon? Something else I can't get over though, why do parks these days seem to be building two of everything?... This park has 2 launchers, & 2 drop towers, magic mountain has two 4d coasters, Canada's wonderland has Leviathan & Behemoth, nearly identicle models of rides, & ls ronde has 2 inverts. It is true that most parks don't have more than one launched coaster (and I think not a single one has more than two) but, if you think of it, it's not like having two inverts or two floorless coasters, a launch is just a type of gaining energy: you have lifts and launches and no one points out that a park has more than one lift coaster. That's simply because they're a lot more common, I'm not sure if I'm making myself clear but what I mean is just because a park has two launched rides, they don't have to be repetitive, unlike having two flying coasters (for instance). The same way you can have two lift coasters that have nothing to do with each other, you can have two or more launched ones too. Link to comment Share on other sites More sharing options...
thrillseeker4552 Posted February 17, 2014 Share Posted February 17, 2014 ^ Knott's Berry Farm, Kings Dominion, and Cedar Point all have three launch coasters. Back on topic, Helix looks REALLY good. It is everything I wished Full Throttle was going to be. Link to comment Share on other sites More sharing options...
rcjp Posted February 17, 2014 Share Posted February 17, 2014 ^I was kind of talking about major coasters but yeah, Cedar Point is one. Link to comment Share on other sites More sharing options...
larrygator Posted February 17, 2014 Share Posted February 17, 2014 ^ Knott's Berry Farm, Kings Dominion, and Cedar Point all have three launch coasters. Back on topic, Helix looks REALLY good. It is everything I wished YOLOcoaster was going to be. And Kings Dominion had 4 during the 2006-2007 seasons. SFGAdv also had 3 for the season that the Batman side of Chiller was operating. Link to comment Share on other sites More sharing options...
Loefet Posted February 17, 2014 Share Posted February 17, 2014 You can't really compare Kanonen with Helix, especially the launches, since they will offer a completely different experience. Kanonen launches from a standstill where as the Helix trains carry quite a bit of speed into it's launches. I wouldn't really classify the Helix launches as launches, they will work more as a block/booster section to keep the trains going through the circuit, not give anyway near the launch sensation that many other launch coasters have. in terms of the rest of the layout then Kanonen is tight and twisty, where as Helix is long and flowing. So by just looking at the basic statistics then they seems to be pretty similar, but they are actually very different. As for the other dual attractions then they also offers different feelings compared to each other (OK maybe not the wheels, but one of them is on the way out eventually). It also looks like RCS have started to assemble the massive support tubes for the Inverted Top-Hat, or the thing that will bring a massive change to the Liseberg skyline. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 17, 2014 Share Posted February 17, 2014 About the launches, does any one know what the speed of Cheetah Hunt is when it enters the second and third launch? Could Helix be similar to that acceleration? If it's similar to that (I'm assuming it will be, at least for the first one) then I think you'll all be pleasantly surprised with the kick you get even when you aren't starting from a standstill. It's no Accelerator launch, but you'll still get pressed in to your seat! Link to comment Share on other sites More sharing options...
rcjp Posted February 17, 2014 Share Posted February 17, 2014 The only non accelerator launched coasters I've been on (apart from space mountain mission two which I still don't really know how it works and the launch is not so intense, but at an angle) were Possessed at dorney and wicked twister, the latter having a significantly more powerful launch than the former but still not quite like an intamin accelerator ride. So my question is, how many (if any) LSM or LIM launches out there feel as or more intense than hydraulic launched coasters? Link to comment Share on other sites More sharing options...
CPmillenia94 Posted February 17, 2014 Share Posted February 17, 2014 ^Volcano is fairly more intense than Wicked Twister if that's worth anything.. ^^I found all of cheetah hunts launches to be pretty lame and forceless personally Also for those of you wondering what 1g is comparable to the Hulk has exactly 1g for its launch. Kanonen most likely has around the average hydraulic acceleration which is 1.5 gs Link to comment Share on other sites More sharing options...
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