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BorisTF

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Everything posted by BorisTF

  1. No, no. With a straight drop, 1 segment will make the drop one smooth transition. With 2 or 3 the drop will/might bump. Not if you take time and build it right
  2. Heyyyy, unless I typo, I can spell mountain just fine tyvm.
  3. The same way the TTD gets stuck on the top hat...lack of momentum either way
  4. Well, after getting the bluetooth adapter, I can finally share the very few pictures I 'snapped' at Download Festival, so, heres the only two of me I got on Download weekend... Download here I come... Post Sunday night riot, where I got no sleep, and was part of the anti-bonfire resistance. Behind me lies where several dozen tents were, but all of them got sacrificed to the Yobbish Fire God.
  5. Once you've learnt the art of hand smoothing, try putting some effort into AHG...if your track is smooth enough to begin with, then AHG is almost a walk in the park.
  6. OK, heres a list of issues I've found (apart from the layout, which to be very honest, isn't good try and get some different directions in future) 1) The station is on the floor, raise it up a few ft/m to make it look more realistic 2) The lift hill: the best way to make these is a curve up, a straight section for the main portion (press 'i' to make it perfectly straight) then a curve outwards into the drop/pre-drop. You need a smaller curve up as well, you curve in is bigger than the curve out. 3) Apart from the shaping, the drop wasnt too bad, just try and keep the track from sinking into the floor (advice from number 1 applies here) 4) Try and make the brake run straight, more realistic that way...I know you havent done it here, but another thing to do is not bank the brake runs. Thats it (apart from some general bad shaping, but thats something you get the hang of eventually...I'm sure someone else here can offer some advice as to proper shaping. For future reference to (when you get to build a track with corners ) theres a piece of scenery shaped like a bit of cheese...you can use the edge of this cheese for your track to follow, and it makes the tracks somewhat less pumpy. Not the worst first coaster in NL I've seen either.....hell, this is better than some 2nds 3rds and 4ths I've seen.
  7. # How about an age limit if you're so worried about young kids...that way you arent disciminating against Oompa Loompas...
  8. It tastes like the color orange
  9. No, it's illegal for people from the internet to ride in the back seats of coasters...
  10. You go on about stupidity, yet miss the fact he had an undiagnosed heart problem...
  11. Lift hill, drops, turns, powered by gravity, counts to me...(or will do when i get out there )
  12. I don't think you can talk until you prove it! Post something... What does his skill have to do with saying you're full of yourself (a view I quite honestly agree with). He may not be the greatest designer (I'm sure you know I'm not trying to insult you there CP_Rules), but he's still entitled to his opinion. What makes you think you are the greatest on these boards anyway?
  13. Two things are essential here... 1) The chain really needs to go all the way to the crest of the hill, i felt like i was about to roll back 2) and brakes before the station other than that, wasn't too bad, apart from the rough transitions and the need for better lead ins/outs of the corners
  14. This ride has the coolest initials ever *looks at username*
  15. Hey, that was hawt, kinda catchy too
  16. You just made me die a little inside
  17. Sure, the screwed up Kingda Ka, but that doesnt mean they've made a mistake with Eejanaikakakakaka. Just because we can't work out where the supposed 14 inversions go, doesn't mean Eejanaikakakakaka wont have 14 inversions.
  18. I'm mostly there for the bands, the only non-band friends i have are more often than people people i actually know...
  19. I want beans on Toast so bad now, but I'm having Bangers & Mash later
  20. What rocks - I'm off to the Download festival tomorrow What sucks - still got another day to wait
  21. Heh, thats a funky little roll through the loop, It's like Kanonens, but cuter
  22. is it me, or does it look like the coaster shouldn't make it round the track....the hill after the dive loop looks like its the same size as the lift hill :-/
  23. uh, lemme post this, so i can see what my avatar is, then edit and say about it... ok...it's devil some weird cartoon character throwing devil horns, that i made myself, os it links in with the sig, which in turn probably explains the avatar....or maybe not, i'm not quite sure...
  24. I'm nine of the teen years old, and my first coaster ever was Vampire @ Chessington, long before the Vekoma trains were added...even went on it twice that day
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