Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby KBrylczyk » Thu Apr 20, 2017 11:48 am

I may need to have a flamethrower on hand. I hate spiders...

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby jynx242 » Thu Apr 20, 2017 12:03 pm

At SFoG for Acrophobia (or arachnophobia if you will) everyone gets seated - then they come around with carts and ask if you want VR - if you do, they help you put the VR goggles on and adjust them.

Luckily, there usually isn't a terrible line for Acrophobia so the extended loading time wasn't to horrific.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Blatch » Thu Apr 20, 2017 9:26 pm

So, "World's Tallest & Fastest Virtual Reality Drop Ride". Six Flags really knows which records to go for nowadays. :lol:
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby B&MIntaminGCI » Thu Apr 20, 2017 9:30 pm

I'll try it once, like I tried Skull Mountain, it was neat experience, but I definitely only need to do it once.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Canobie Coaster » Thu Apr 20, 2017 9:52 pm

Maybe I'd try VR on Great Escape's tower, but I wouldn't want to deprive myself of that view atop Zumanjaro.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby cfc » Fri Apr 21, 2017 5:30 am

Yeah, I'm not all that keen on putting VR on a drop ride, but I'm willing to give it a shot.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Garet » Fri Apr 21, 2017 5:35 am

I mean Lotte World's VR kind of made sense to me, when you are surrounded by high rise apartments and then one of the worlds tallest buildings & observation decks opens literally next door, the view is kind of lost but I always felt the giant towers like DoD or Zum the climb to the top and the view of how high you were is what sold it.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Satans Hockey » Fri Apr 21, 2017 7:56 am

The line still won't be that long because most people are too damn lazy to walk all the way over there for the ride to begin with.

I love Zumanjaro, the view is absolutely amazing and I haven't experienced a virtual reality ride that I've enjoyed so far. The one at fun spot was the best one and even that I could have done without. I might give it a shot just to see how it is on a drop tower but meh. I'm ready for this fad to go away.

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby njcoasterguy34 » Fri Apr 21, 2017 8:14 am

^ You and me both.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby 3Mutts » Fri Apr 21, 2017 12:03 pm

I dont think this will impact the line too much, they can just do the VR while they wait for Kingda Ka to get through 2 cycles.
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