This thing is gaining attention here in Cleveland. Considering that we have Steel Vengeance not even an hour to our west, it's pretty impressive that time traveler is being talked about here. Ride looks great. Can't wait to eventually get back to SDC to ride.
For me personally, while Time Traveller looks like a fun ride, it doesn't look like it would blow me away personally. It doesn't spin a whole lot and the elements just look like average elements. I think it's an innovative layout that used the terrain well, but it doesn't look like it'll do more for me than a typical modern looping coaster would. That is my opinion and I respect everyone else's opinions, and it DOES look fun and I want to try it, but for me Time Traveller doesn't look like it will blow me away like a lot of people say, and it is a bit too overhyped in my eyes. Nevertheless I still think it is a unique and clever addition to Silver Dollar City and does look like a good ride, just not a fantastic ride like a lot of people are saying.
Favourite Coaster: SkyRush Other Favourites: Storm Chaser, Lightning Run, Blue Streak (CP), Voyage, Alpengeist, Apollo's Chariot, Phoenix, Goliath (SFGAm), Storm Runner, Raptor (CP), and Magnum XL-200
Its certainly a paradox of a coaster that is confusing to set expectations for. It looks very much like an extreme thrill coaster, but seems to actually provide a family-friendly ride experience if you can handle the drop and loops. Usually you would see parks wanting either something that is obviously gentle or obviously extreme, but SDC took a gamble here and went with something they think will have lasting allure to a broader audience.
I also think it's obvious that they went through several design iterations, as evidenced by some changes in the layout of the survey markers and other things early on. That's typically how projects like this go. It would not surprise me at all to learn that the original design was much more thrilling, but cost overruns and other factors made them move things around. The launch segments both seem like they were holdovers from an original design that used them perhaps more effectively. $26 million is a ton to spend for a coaster like this, and a lot of that went straight into the ground just to make the slopes stable.
It's also clear from a lot of the GP response that they are under pressure here to convince riders that it isn't going to be an ultra-extreme spin-till-you-puke ride, while at the same time playing up how unique and record-breaking it is.
What we are left with is a frankenstein of gentle and thrill elements, and somehow it seems to work out beautifully to create a distinct character for this ride that sets it apart and will have lasting value. There will be rides that follow this one that are much more extreme, but will they be as re-rideable, or have the same old simple fun factor?
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