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Everything posted by nannerdw

  1. https://www.instagram.com/p/CHqjjiDnRZ3/ A new flat would be awesome. A free-spin is pretty close to the size of that box, too.
  2. The VR on Acro was so blurry, I could barely tell what I was looking at. Was there a way to adjust the focal length on those goggles that I just wasn't seeing? The VR goggles didn't seem to be very popular addition, either. Less than half the people on the ride were using them. Also, it's a little funny how you keep "falling" for a few seconds after you've hit the brakes. Maybe they designed the animation with Zumanjaro in mind?
  3. Sitar if you like Indian food. Old Mill is good, but usually has a long wait to get in.
  4. Yeah, you've got to ride it defensively. Tennessee Tornado on the other hand, still as smooth as ever Lightning Rod's bump at the bottom of the drop has been smoothed out as well.
  5. Yeah, that's the main thing that's a little off. I was thinking the barrel roll over the poured steel could be pretty high off the ground, up near the ceiling of that building, and then drop down a bit before going into the lift. Google Earth says the upper part of that building is about 14 ft wide, and the top of the roof is 40 ft high.
  6. I think I'm starting to see it now. I'm about 90% sure there's a Lightning Rod-style wave turn on the other side of that ravine. The shaping is spot-on. Where there's a little s-bend before the brake run, I'm imagining the track dodging between the drop pullout and a steel arch lift hill support structure, like the the lift on Goliath at SFGAm. That type of lift hill would make sense on this terrain.
  7. I made a 3d overlay with the elevation data, so you can see the terrain height along the track layout. and a version with orthographic projection: http://i.imgur.com/wg25adG.png I still have no idea what's up with that mouse turn. I'm thinking it's between a brake run and a lift hill, though. It looks like this ride could just drop right from station height, like Thunderbolt and Jack Rabbit do, or it could have a small lift hill. The elevation change going into that ravine is about 30 m (100 ft).
  8. Definitely: Dollywood Kentucky Kingdom Carowinds Maybe: SFOG BGW Beech Bend Either: [Holiday World (last visit 2015) to SFStL (last visit 2007) to Silver Dollar City] or [Magic Springs to SFOT to Fiesta Texas] New parks in green. What would you guys recommend?
  9. Would they really re-build Greezed Lightnin', or has that train always been sitting there? I'm calling a Disko coaster right now.
  10. These restraints almost always dig painfully into my hips. On rare occasions I'll get a good lap where they don't, though. I haven't figured out how to avoid it. I think if my legs weren't as skinny, the restraint might sit on my lap instead of stabbing into my hip joint. I keep the vest pulled to the sides away from my collarbones, especially on Wild Eagle, just so I can take full breaths when I'm sitting on the brake run. Whatever Intamin did to make their vests comfortable, that's what B&M needs to do. Maverick is actually rideable hands up now, with no soreness or bruising afterward. Big kudos to Intamin for pulling that off.
  11. I always lean into the OTSR on Mystery Mine to prevent headbanging (and crotch banging). The crotch nubs on these OTSRs require a bit of a defensive riding posture for me, especially on that ejector bunny hop into the brakes.
  12. I really hope it's a flat ride. I would say that they need an ARM drop tower, but they just added that frog hopper this year. They need something relatively unique and thrilling, but still on the smaller side, like a Zamperla Air Race or an Orbiter.
  13. For some reason I was told by guest services, and by one of the two lifegards operating the bowl slide, that I was not allowed to wear a rash guard on the slide, because it could get snagged or torn and cause a safety hazard (supposedly), even though people wearing form-fitting tankini tops (which are made out of the same fabric and functionally identical to rash guards in every way) had no problems. This policy just seemed very uninformed to me. Has anybody else ever had this issue before? Surely I'm not the only one who's tried to wear a rash guard on body slides.
  14. Dollywood, but only when Lightning Rod is open. Otherwise, Holiday World.
  15. I got in 4 rides on Rampage this afternoon (all walk-ons), and it was running great The first 1/2 of the ride was pretty good. Nothing too crazy, just some light airtime moments and fun twisty bits through the woods (this part of the ride is best experienced in the front seat, IMO). The laterals begin to get progressively stronger toward the middle of the layout, and then you hit THE drop, you'll know the one when you ride it in the back seat. It felt really similar to Georgia Cyclone's infamous 4th drop, with a crazy jolt of surprising ejector air. From that point on, the ride is absolutely relentless, with ejector air and intense laterals all over the place. It's such a spectacular ending I can see now why this ride receives such high praise. Upsurge was pretty cool, but not nearly as intense as it looked from off-ride. It generated a long line, probably because people kept getting stuck in the middle and having to slowly shuffle their way uphill. The best thing in the water park is the bowl slide. Try to keep your head lifted up, though, as the bumps at the slide connections can be pretty jarring. The last time I rode one of these, the lifeguards instructed riders to put their hands behind their heads when entering the bowl. I'm not sure why the speed slide was removed from this complex, but I hope they'll add back a trapdoor or an aqua-loop or something. The black slides (seemingly arbitrarily) had no single tubes, so I didn't ride them. Weird, since the promo pic on their website shows a single tube. Maybe they just forgot to put them out in front of the slides, I don't know, lol. The water maze seemed really weird to me. The wet parts of the maze were all in the center, and the outer edge (where you spend a lot of your time if you know your way through) was completely dry except for the waterfall at the end. The maze looks very modular and easy to reconfigure, though, so I hope they'll keep switching up the layout during the off-season. I skipped the ropes course, due to long lines. It looked pretty cool, but very very tiny in comparison to the one that used to operate at Dollywood. Overall, it's a nice little park, though the dry park is literally all kiddie rides except for Rampage, lol. I considered riding the Wacky Worm, but I gave it a pass. I usually only do kiddie credits when I'm visiting parks with other people, because I don't want to feel like a creeper, lol. I do make an exception for exemplary kiddie coasters, like the Beastie clones at Cedar Fair parks (hint hint, Koch family, in case you're looking for ideas for a family ride to add to your lineup ). I somehow totally forgot that this park had free soft drinks until I'd already left. I was only in the park for 3 hours, so I didn't stop to eat. I probably would have if I'd noticed the free drinks, though. I'm just so used to Holiday World's well-marked Pepsi-Oasis huts. The park is clearly still a work in progress. I don't have any basis for comparison against the former Alabama Adventure, since this was my first visit, but I'm really looking forward to seeing how it will be developed over the next 3 or 4 years. Also, the place was a little bit hard to find. I passed by it a couples of times looking for the pull-off from the main road, since there wasn't a sign for it. Then I remembered I could type in "Visionland" into my horribly outdated GPS, and it took me straight there... The perks of being a theme park nerd
  16. Actually, I think only some of the coasters have the bins separated by train. They definitely do on Mystery Mine, Firechaser, and Lightning Rod. All the rides have a free place to put your stuff, though, including Slidewinder, which also has optional paid løckers, I think.
  17. They have bins for your stuff, and they're nice enough to take your bags for you as you're entering the train. On the coasters, each train has its own bin. I'd take a bag, so no one would see my cinnamon bread and try to steal it. lol
  18. Is the Fun Stop slingshot worth riding? I drove past it the other night, and it was flipping like crazy. It looked very intense
  19. ^The whole time I had a mental image of snakes falling from the ceiling, and slithering up over the sides of the boat.
  20. Well, I failed at the Fly-O-Plane again. I really wanted to get it spinning consistently, but I only managed 2 spins before giving up. I have no idea how to ride that ride. It's easy to spin (to the right. Left is more difficult), but it's so painful. It's similar to riding the Roll-O-Plane at Knoebels, but the Roll-O-Plane leaves your hands free and rotates slowly and predictably, giving you time to brace yourself against the side wall. Twister was a fun little ride. It has some nice hangtime and good speed through the flips. It's nowhere near as intense as a Top Spin, but that's ok with me. I was actually dizzy when I got off the ride. Their pirate ship has to have the slowest build-up I've ever seen. It felt like it spent about 5 minutes getting up to max swing, and another 3 minutes before slowing down again. I doubt it was actually that long, lol. I should have timed it. Cannon Ball was running better than the last time I rode it. It was relatively smooth, and had a nice pop of airtime going into the brake run. The boat ride legitimately scared me. I was going through the pitch black and eerily quiet sensory deprivation tunnel, when all of a sudden BAM!, the boat bumped against the side of the trough. I swear I almost had a heart attack
  21. Let the wild speculation begin... Gotta compete with Carowinds but yeah, an S&S free spin would be nice, too.
  22. Kill it with fire. Will it with fire I never realized the T actually stands for Torture. Protip: stuff pillows into your pants, so the restraints won't make your legs go numb. This takes "riding defensively" to a whole new level
  23. ^It seems to slow down the loading process quite a bit, too. Almost every train had at least one person who had trouble closing their restraint far enough.
  24. Now what the park really needs are 3 skyrides (BGW style) to go between Thunderhead, Tornado, and Lightning Rod. They could call it something clever and weather related, like The Jet Stream
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