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Posted

Dragon Mountain at Marineland in Canada. During the morning I was the first on and the only one on the first load and when I got to the mid course break run it stop and I was slmmed on the Harrness. The next morning I had a mark from it.

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Posted

Steel: Superman: Ride of Steel at Six Flags New England

Wood: Viper at Six Flags Great America

 

Viper is especially painful. I never understood why they had to slam on the brakes at the end of that ride.

Posted

The coasters that I can think of that have an abrupt stop are:

 

Mummy at USF (Fake ending)

Cheetah Chase (Before the turn to the "Big drop")

Deja Vu (On the Vertical Spike)

Python @ BGA (Ending Breaks before station)

GASM @ SFoG (End Breaks)

Ninja @ SFoG (1st set of breaks)

Scorpion @ BGA (Station stop)

Kumba @ BGA (First set of end breaks after helix)

Dueling Dragons Both (End Breaks before exit platform)

 

Those are the only ones I can think that have harsh break runs...

Posted
That have to be Hypersonic XLC for me. It hurts so much. I also remember Viper at SFGAm to be extremely painfull.

 

Yeah... it's pretty bad. Especially if you're not prepared for it. However, if you hold onto the bar infront of you and straigten out your arms before you hit the brake run, it's not as painful.

Posted

I remember the original Mullholland Madness @ DCA had brakes so harsh, that they had to modify them because a lady had recieved a concussion from them. Now, they are still pretty harsh, but not as harsh as they used to be.

---Brent

Posted

Steel: S:UF- After you exit the barrel roll, the brakes quickly slow you down, and the block brakes after the 180* turn also don't fel good

 

Wood: Cyclops or Pegasus-I don't remember the coaster, but all I could think after the brakes was ouch.

Posted

The Dragon and Spellbreaker at Legoland CA have (and had) sharp stops, but they kinda contribute to the ride.

 

200th post!!!!1!!11!!!oneONE!!!@!~!@!$~!!!!

Posted

My first boomerang (which I thought was awesome), Sidewinder at Hershey had the worst short stop in my life. I swear I thought I broke my ribs on it. Other than that it was pretty good.

  • 2 months later...
Posted

The Wildcat at Frontier City stops in less than one second! No kidding. The brake run is about 5 ft. longer than the train. It HURTS! After the brake run, there is a small drop and then a straight track, why not put brakes there, and keep the ones they have on? The Mamba at WOF also stops quickly.

Posted

Goliaths (SFMM) MCBR is very powerful, you get pused into the restriant

 

Alos GASM (SFGadv) is very strong, I hear many trians get stuck on it. Any batman clone's end brakes are powerful.

Posted
The Mamba at WOF also stops quickly.

 

Was this before they had the MCBR on so hard? Because I have never had a sharp stop on Mamba.

Posted
coming into the station on revolution at sfmm

 

i dont think it is that bad

 

Goliaths (SFMM) MCBR is very powerful, you get pused into the restriant

 

goliath does have a forcefull MCBR

Posted

I hate the MCBR (or that weird brake run somewhere near the middle, which technically WOULD make it a... oh, never mind) on Revolution. To me, it hurts, and I always think "Why the fudge is there a brake run HERE?" when the train hits it.

Posted

Boomerangs.

 

Like, when you come forward into the station, a lot of quick stops, enough to get a head ache.

 

Twister II, when it stops in the break run, the entire break run, down the the last turn sways back and forth.

 

Zamperla Volares, the hell machines slam your shoulders into those 'restraints'.

 

Wildcat at Cedar Point.

T2Brake.zip

Watch these kids get whiplash on Twister II.

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