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Six Flags Discovery Kingdom (SFDK) Discussion Thread


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How this for a challenge see who ride Kong the most times and over again in one visit over without barfing and/being in pain!

 

How can you throw up on Kong? It isn't sickening, Tazmanian Devil on the other hand can be sickening.

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I can see Superman: Ultimate Flight clones in other Six Flags!

 

That would be horrible! I hope S:UF will stay a unique coaster.

I doubt it, Six Flags will just put a S:UF clone in another Six Flags park like, Six Flags New England!

 

SFNE got Goliath, they're not going to get a large coaster for years now.

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I can see Superman: Ultimate Flight clones in other Six Flags!

 

That would be horrible! I hope S:UF will stay a unique coaster.

 

It's a small footprint shuttle by premeir, I'd bet they hope to build as many of them as they could sell.

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^ Six Flags has the following coasters as "clones" for the chain Batman: The Ride, Tony Hawk's Big Spin/Pandemonium, Boomerang: Coast to Coaster, Mind Eraser, V2: Vertical Velocity, Superman: Ride of Steel, and soon to be for sure Superman: Ultimate Flight (Discovery Kingdon version).

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^Yeah, I think a lot of us are concerned about that! I'm wondering if there would be an "ideal" park in which to place another one of these...one that would benefit from it, but where the lines wouldn't be overwhelming too frequently.

 

^ Six Flags has the following coasters as "clones" for the chain Batman: The Ride, Tony Hawk's Big Spin/Pandemonium, Boomerang: Coast to Coaster, Mind Eraser, V2: Vertical Velocity, Superman: Ride of Steel, and soon to be for sure Superman: Ultimate Flight (Discovery Kingdon version).

Interesting. At one extreme, I've ridden all the Twisted Impulse coasters in the US, and, surprisingly, all the Gerstlauer spinners as well. At the other, I've only ridden one of the Intamin hypers.

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Remember that SFDK's S:UF could have had a duel loading station, but Six Flags decided not to include that. Other, most likely bigger, parks could add that to help increase capacity. This ride actually offers a lot to other parks due to it's small footprint and I assume relativity low cost. As glad as I am to see SFDK get a unique coaster, I would love to see it be successful enough to be introduced into other parks, whether they are SF or not.

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I'd be somewhat surprised if this ride became a mass-produced design. Other than Great Escape and maybe Six Flags America, I'm guessing the ride would not have high enough capacity to deal with crowds. If a two-train version was developed, I could see that making it into a couple more parks (Fiesta Texas, St. Louis, maybe one or two more), but any park that already has a couple headliner coasters probably wouldn't benefit much from it.

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Not gonna lie... It's going to be hilarious if this thing's capacity ends up being decent. Loading is key with this bad boy. As log as everyone is pre-grouped and the locker policy is enforced, it should take long to check a 12 seat train of lap bars and send it on it's merry way. Honestly it shouldn't take more than 45 seconds to unload, load and dispatch if the crew is efficient.

 

Also, V2 never has a long line so maybe(doubt it) Six Flags took that into account when anticipating demand in the long run. Either way, unless this thing blows my mind, I don't intend to ever wait in line for it.

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Not gonna lie... It's going to be hilarious if this thing's capacity ends up being decent. Loading is key with this bad boy. As log as everyone is pre-grouped and the fluffy, fluffy bunny filled with medicine and goo policy is enforced, it should take long to check a 12 seat train of lap bars and send it on it's merry way. Honestly it shouldn't take more than 45 seconds to unload, load and dispatch if the crew is efficient.

 

Also, V2 never has a long line so maybe(doubt it) Six Flags took that into account when anticipating demand in the long run. Either way, unless this thing blows my mind, I don't intend to ever wait in line for it.

 

Why is it when all the major coasters in SFDK have 90+ minute waits, V2 has a 5 - 10 minute wait? It makes no sense.

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^Wait times at SFDK usually depend on how the crew is doing that day. Once, Boomerang had a three train wait that that took 20 min. Another time I went, the queuing area was full, with a 90 min posted wait, but it took only 30 min. This is the difference between a horrible crew and an awesome crew. I have also been on Medusa when the downstairs area was full, and it took 1 hour (poor crew, 3 trains but double stacking). Another time, that same wait took 40 minutes (3 trains, awesome crew). Generally, I have found that crews usually work in accordance. If one ride has a bad crew, usually they all do. If one good crew, then they are usually all good, although certain rides can stand out above the others.

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