R.C. Posted January 21, 2012 Share Posted January 21, 2012 If there's ever going to be any Superman ERT, I'd like a cap on attendance plus some other coasters open to help spread crowds...you know, like how TPR does it. There are a couple of options for ERT at SFDK. #1 Annual Season Pass Holder Night: Usually the park is open for an hour or two later then normal for just season pass holders. A lot of people tend to show up for this, but lines aren't usually too bad. #2 Bay Area Bash: I know there have been three Bay Area Bashes, even though last year's was on the smaller side. I don't know if there has been talk of one this year or not. The one I went to offered lots of ERT and I would assume that Superman would be included if there's a Bash this year. Link to comment Share on other sites More sharing options...
RAWKIN_coaster38 Posted January 21, 2012 Share Posted January 21, 2012 I'm up for a mini TPR meet-up! Ditto! Opening Day for SFDK is March 17, a Saturday. Is that SFDK’s opening + S:UF opening, or just park opening? Have we heard word yet on when the coaster is planned to open? #2 Bay Area Bash: I know there have been three Bay Area Bashes, even though last year's was on the smaller side. I don't know if there has been talk of one this year or not. The one I went to offered lots of ERT and I would assume that Superman would be included if there's a Bash this year. Well, since the park said something like, “Robb will definitely want to come out next year,” before we found out about the coaster, I think the park would let us have ERT for a TPR trip. In the past, Robb and Elissa announced Bay Area Bash about a month or so ahead of time. Last year, they couldn’t make it, but we still had one. I hope we’ll have one this year as well! If either of you are reading this, can you confirm or deny the possibility of a Bay Area Bash for 2012? Link to comment Share on other sites More sharing options...
XYZ Posted January 22, 2012 Share Posted January 22, 2012 I'm up for a mini TPR meet-up! Ditto! Opening Day for SFDK is March 17, a Saturday. Is that SFDK’s opening + S:UF opening, or just park opening? Have we heard word yet on when the coaster is planned to open? March 17th is SFDK's opening day, we don't know when S:UF will open. Link to comment Share on other sites More sharing options...
R.C. Posted January 22, 2012 Share Posted January 22, 2012 Most likely Superman will open around Memorial Day weekend, but they will announce a day when the ride gets close to being finished. Hopefully they won't run into any problems and Superman will open earlier in the season rather than later... Link to comment Share on other sites More sharing options...
XYZ Posted January 22, 2012 Share Posted January 22, 2012 Most likely Superman will open around Memorial Day weekend, but they will announce a day when the ride gets close to being finished. Hopefully they won't run into any problems and Superman will open earlier in the season rather than later... I hope it will open before mid-June since that is when I'm moving to So Cal. Link to comment Share on other sites More sharing options...
galindoverhere Posted January 22, 2012 Share Posted January 22, 2012 Most likely Superman will open around Memorial Day weekend, but they will announce a day when the ride gets close to being finished. Hopefully they won't run into any problems and Superman will open earlier in the season rather than later... I hope it will open before mid-June since that is when I'm moving to So Cal. I hope it's not like GL:FF whose opening date kept getting postponed... Link to comment Share on other sites More sharing options...
E1ticket5 Posted January 22, 2012 Share Posted January 22, 2012 There are a couple of options for ERT at SFDK. #1 Annual Season Pass Holder Night: Usually the park is open for an hour or two later then normal for just season pass holders. A lot of people tend to show up for this, but lines aren't usually too bad. #2 Bay Area Bash: I know there have been three Bay Area Bashes, even though last year's was on the smaller side. I don't know if there has been talk of one this year or not. The one I went to offered lots of ERT and I would assume that Superman would be included if there's a Bash this year. I hope that they don't just give up on Bay Area Bash just because Robb and Elissa weren't able to attend last year. I saw the trip reports, and it seems like a cool thing. Besides, I live in Norcal, and it would be cool to have them come to us. Link to comment Share on other sites More sharing options...
Andrewoplis Posted January 22, 2012 Share Posted January 22, 2012 This is a little off topic, but I was just watching a video clip from a TV from the early 2000's that was talking about Medusa. In the show, they where pretty much saying that the ride was an airtime machine. So that got me thinking, have any of you thought Medusa was loaded with airtime? I mean there's some decent airtime on in the first drop and the zero-g roll, but I've never gotten any on the loop and the sea serpent roll like the show said. Link to comment Share on other sites More sharing options...
XYZ Posted January 22, 2012 Share Posted January 22, 2012 This is a little off topic, but I was just watching a video clip from a TV from the early 2000's that was talking about Medusa. In the show, they where pretty much saying that the ride was an airtime machine. So that got me thinking, have any of you thought Medusa was loaded with airtime? I mean there's some decent airtime on in the first drop and the zero-g roll, but I've never gotten any on the loop and the sea serpent roll like the show said. Where I find air-time on Medusa: -First Drop (only in the back-end) -Top of Loop (every seat) -Zero-G Roll (every seat) Basically that's all I get, and it's all floater air-time. I consider Roar more of an air-time machine than Medusa. By the way was that TV show called "Extreme Roller Coasters" or something like that where they look at all the coasters ONLY in California. Link to comment Share on other sites More sharing options...
cal1br3tto Posted January 22, 2012 Share Posted January 22, 2012 I'm not even sure where I noticed airtime on Medusa, I just know it was enough to get me to love the ride. Link to comment Share on other sites More sharing options...
Ace Of Spades Posted January 22, 2012 Share Posted January 22, 2012 The first drop airtime in the back absolutely makes Medusa. It's just an average floorless coaster otherwise (which is no bad thing, but those few seconds of air absolutely catapult it to awesome status!) Also, to ^^, you're right about Medusa and Roar being on "Extreme Roller Coasters", just checked the DVD for em. (Yes, I have it, and they do still sell it.) Link to comment Share on other sites More sharing options...
154bmag Posted January 22, 2012 Share Posted January 22, 2012 This is a little off topic, but I was just watching a video clip from a TV from the early 2000's that was talking about Medusa. In the show, they where pretty much saying that the ride was an airtime machine. So that got me thinking, have any of you thought Medusa was loaded with airtime? I mean there's some decent airtime on in the first drop and the zero-g roll, but I've never gotten any on the loop and the sea serpent roll like the show said. Where I find air-time on Medusa: -First Drop (only in the back-end) -Top of Loop (every seat) -Zero-G Roll (every seat) Basically that's all I get, and it's all floater air-time. I consider Roar more of an air-time machine than Medusa. By the way was that TV show called "Extreme Roller Coasters" or something like that where they look at all the coasters ONLY in California. Wouldn't the loop and zero g roll be more of hang-time then air-time? Link to comment Share on other sites More sharing options...
XYZ Posted January 22, 2012 Share Posted January 22, 2012 This is a little off topic, but I was just watching a video clip from a TV from the early 2000's that was talking about Medusa. In the show, they where pretty much saying that the ride was an airtime machine. So that got me thinking, have any of you thought Medusa was loaded with airtime? I mean there's some decent airtime on in the first drop and the zero-g roll, but I've never gotten any on the loop and the sea serpent roll like the show said. Where I find air-time on Medusa: -First Drop (only in the back-end) -Top of Loop (every seat) -Zero-G Roll (every seat) Basically that's all I get, and it's all floater air-time. I consider Roar more of an air-time machine than Medusa. By the way was that TV show called "Extreme Roller Coasters" or something like that where they look at all the coasters ONLY in California. Wouldn't the loop and zero g roll be more of hang-time then air-time? The zero-G roll is hard to describe, though the loop has definite air-time, I lift out of my seat. Link to comment Share on other sites More sharing options...
Double0Kevin Posted January 22, 2012 Share Posted January 22, 2012 In the past I've found I can easily spend a day at the park, with light to moderate crowds, with or without animals. But I'm not sure how that might change now that I've ridden more than one of each of the coaster types there, and the ones at SFDK aren't necessarily my favorites. (Specifically...Medusa is still my favorite floorless by far, although I suppose the margin could decrease in the future. And V2 is just about my favorite Twisted Impulse; I prefer having a holding brake, but the angled front spike is more interesting in all seats than the typical vertical ones.) I agree, Medusa seems to be by far one of the best aged Floorless coasters. Every other floorless I've ridden was pretty tough (I don't even bother riding Scream) but Medusa still runs as if it's new. Where I find air-time on Medusa: -First Drop (only in the back-end) -Top of Loop (every seat) -Zero-G Roll (every seat) I would also include entering and exiting the block brakes. It's not always apparent but on warm summer days it definitely throws it in there. When I would ride for morning test rides I didn't always get it because the wheels were pretty cold, but if I hopped on in the afternoon it was always noticeable. As far as everyone talking about Superman's small station, they are reusing the Tony Hawk station (just in a new location). So that should give you an idea of the size. Link to comment Share on other sites More sharing options...
The49er Posted January 22, 2012 Share Posted January 22, 2012 I really doubt they'd remove Boomerang considering it's one of the main supporting rides near the back of the park and helps disperse show crowds. Big Spin was a popular ride, but yet they took it out. And even if the park was to take out boomerang, you could fit something pretty big if your were to use land of Boomerang and the Iwerks theater. Was Zonga popular? I never got to even see it Link to comment Share on other sites More sharing options...
Justice Posted January 22, 2012 Share Posted January 22, 2012 The zero-G roll is hard to describe, though the loop has definite air-time, I lift out of my seat. Correct me if I'm wrong but it isn't possible to have air time on a loop. What you are describing is hang time, when you aren't lifted out of your seat but rather you fall out of your seat. Hangtime, is gravity forcing you out of your seat as the coaster continues in a direction opposing gravity. Airtime, is when the train goes down faster than the force gravity exerts on your body. Link to comment Share on other sites More sharing options...
Andrewoplis Posted January 22, 2012 Share Posted January 22, 2012 I really doubt they'd remove Boomerang considering it's one of the main supporting rides near the back of the park and helps disperse show crowds. Big Spin was a popular ride, but yet they took it out. And even if the park was to take out boomerang, you could fit something pretty big if your were to use land of Boomerang and the Iwerks theater. Was Zonga popular? I never got to even see it Not sure, Ive only seen it closed. But, I have heard a lot of people complaining about it being rough. Link to comment Share on other sites More sharing options...
RAWKIN_coaster38 Posted January 22, 2012 Share Posted January 22, 2012 Was Zonga popular? I never got to even see it Not sure, Ive only seen it closed. But, I have heard a lot of people complaining about it being rough. My brother insists that Zonga was really painful for him, but I don't remember it being too bad for me. Maybe because I was a lot shorter back then? I thought Kong was worse rough-ness wise, but Zonga wasn't as exciting as Kong. I think I remember it having really long lines at first, and then people kinda lost interest in it and the lines were more walk-on, but it wasn't the sort of coaster you'd want to ride more than once or twice. I still think it's a really pretty coaster with the blue track and colored loops, and I loved the name (especially how some of the ride-ops said it! Like "Zzzzawwwwn-gah!) One of the best parts for me was the lift hill, since it always seemed like such a skinny little rickety lift hill, it was thrilling. Of course, this was before I really became a coaster nerd, so I automatically liked it just because it was at Marine World, my favorite place since '93. EDIT: My brother says, "It was extremely painful! Horrible and not fun! It banged your head the entire ride. When it was relatively new, it had a really long wait." (He said 2 hour wait, I'm not sure if it was that long). I think it didn't hurt me so bad because I was 12 when I first rode it and I wasn't that tall back then, but the year after that when the lines were just about walk-on, I rode it twice and it did hurt pretty bad. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted January 22, 2012 Share Posted January 22, 2012 A variety of reasons brought The Thriller-Texas Tornado-Zonga to its knees before it was even installed in the park. When the original version of the ride, Thiller, was retired from the German Fair circut, it was purchased by SF (Who I believe were still premier parks at the time) and installed at Six Flags Astro World. The hot Texas sun completely did a number on the ride's electronics, and tire driven lift hill, causing the ride's reliability to be lower than the wind speed needed to stall Windjammer in its loop. After a few unsuccessful years, the ride was removed. Before being installed at Marine World, SF hired Premier rides to modify part of the ride to "reduce G forces" and also got new bulkier shoulder restraint trains that murdered your head through the layout. These supposedly helpful modifications only increased the negative aspects of the ride. When it was installed, all the damage done to it in Texas carried over and caused the ride numerous technical problems and severe amounts of downtime. And thus, the reason it was removed. Closed as much, or more than it operated, and had an unpopular reputation with many park guests. Link to comment Share on other sites More sharing options...
cal1br3tto Posted January 23, 2012 Share Posted January 23, 2012 ^I wonder if it's improved any in its new home. Somehow I don't see many enthusiasts attempting to seek it out, especially since it's rumored to only operate during an April and May fair now. Link to comment Share on other sites More sharing options...
Double0Kevin Posted January 23, 2012 Share Posted January 23, 2012 A variety of reasons brought The Thriller-Texas Tornado-Zonga to its knees before it was even installed in the park. When the original version of the ride, Thiller, was retired from the German Fair circut, it was purchased by SF (Who I believe were still premier parks at the time) and installed at Six Flags Astro World. The hot Texas sun completely did a number on the ride's electronics, and tire driven lift hill, causing the ride's reliability to be lower than the wind speed needed to stall Windjammer in its loop. After a few unsuccessful years, the ride was removed. Before being installed at Marine World, SF hired Premier rides to modify part of the ride to "reduce G forces" and also got new bulkier shoulder restraint trains that murdered your head through the layout. These supposedly helpful modifications only increased the negative aspects of the ride. When it was installed, all the damage done to it in Texas carried over and caused the ride numerous technical problems and severe amounts of downtime. And thus, the reason it was removed. Closed as much, or more than it operated, and had an unpopular reputation with many park guests. No offense dude, but this is not accurate. The track modifications were not the cause of any issues with the ride. Essentially they raised the loops about 10 feet, reducing the drop height and speed. This decreased the 6.5 Gs in the loop to around 6 Gs. The remainder of the ride stayed the same. One issue, though small, the trains were shortened from 6 cars to 5 cars to also help with reduction of Gs(I'll explain why this was an issue below). The new restraints were bigger, but MUCH softer, they were definitely an improvement rather than a negative. The roughness was really not that bad throughout the ride except as the train exited the red loop. That was a really bad rough spot that would beat your head if you weren't ready for it. That one spot was what made everyone think the ride was terrible, but saying the whole ride was really rough is a total "GP" description. Technical problems were a few really stupid things that were mostly not related to the ride and more the guests and operators. The 2 biggest issues were the air gates and the short trains. The air gates were really cheap (in fact they were the left over exit air gates from Medusa that were never installed) and so whenever the guests pushed enough they would open too much and cause an error that didn't let a train move in or out of the station. The other issue was that the drive tires on the track were spaced for a 6 car train, so if an operator let go of a dispatch button on accident it would stop the trains and valley them between drive tires. All the other issues were general stuff that happens on all rides, and really Zonga didn't have terrible downtime. What led to the ride's demise was that the State did feel it was a little too rough and wanted the park to get new trains before they would sign it off for 2005. The park opted to not operate it and then sell it off. Link to comment Share on other sites More sharing options...
RAWKIN_coaster38 Posted January 23, 2012 Share Posted January 23, 2012 "What a different two weeks makes ... here's the site of the new SUPERMAN Ultimate Flight. It's nothing to look at now, but just you wait!" From SFDK Facebook I'm so stoked to see the work start on S:UF!! Can't wait! EDIT: The roughness was really not that bad throughout the ride except as the train exited the red loop. That was a really bad rough spot that would beat your head if you weren't ready for it. That one spot was what made everyone think the ride was terrible, but saying the whole ride was really rough is a total "GP" description. Yeah, I don't remember it being that rough, although now that you mention the thing about the red loop, I kinda remember that (the red loop was near the station, right?) My brother swears that the entire ride was horrible and rough... stupid GP. Although, in SoCalCoasters' defense, I've heard the thing before about the Texas heat damaging the ride pretty bad, but I thought that it was because it warped the steel a bit, causing more rattling. Either way... poor Zonga, didn't have a chance. Link to comment Share on other sites More sharing options...
cal1br3tto Posted January 23, 2012 Share Posted January 23, 2012 ^Wow, took me a moment to even recognize the site. Guess I'm not used to seeing it from that angle. Link to comment Share on other sites More sharing options...
galindoverhere Posted January 23, 2012 Share Posted January 23, 2012 ^^ Yup, me neither! Link to comment Share on other sites More sharing options...
DarienLaker Posted January 24, 2012 Share Posted January 24, 2012 ^^^ The only things that are still standing is the steel frame and two little shacks that one was a claw machine game and the other was the video/picture shop that has SBNO since Six Flags got rid the Tony Hawk theme to the ride! Link to comment Share on other sites More sharing options...
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