Zero One Posted February 7, 2014 Share Posted February 7, 2014 Pendragon, a B&M Floorless coaster featuring a double twisting "Dragonwing" element. Exchange: http://themeparkreview.com/game_exchange/track.php?id=3102 Link to comment Share on other sites More sharing options...
Midgetman82 Posted February 26, 2014 Share Posted February 26, 2014 Yay for spontaneous compact Mack course! Now to theme it somehow... Link to comment Share on other sites More sharing options...
Jon Sabo Posted February 27, 2014 Share Posted February 27, 2014 Here is a NL-2 Maurer-Sohne idea I've been playing with. It has 2 LSM launch areas and 4 inversions. I like the color scheme, but have been playing around with different colors as well. Still playing with terrain and scenery. Maurer-Sohne idea. Link to comment Share on other sites More sharing options...
Kooky Posted February 28, 2014 Share Posted February 28, 2014 i work on "Sandworm" - a desert coaster. It is just a little Mack-Launcher with a short twisty layout close to the ground. What do you think? Link to comment Share on other sites More sharing options...
Guest Posted February 28, 2014 Share Posted February 28, 2014 Apollo - Hypercoaster   http://www.youtube.com/watch?v=IxJUZNV7cVM  125 Meter high - 3318 Meter long - 170 km/h fast  6 floating airtime hill - 3 highspeed curve - 2 overbanked curve - Awesome curve Link to comment Share on other sites More sharing options...
Jon Sabo Posted March 7, 2014 Share Posted March 7, 2014 how about a re-birth (Sorry Six Flags) of dueling LSM-launch coasters? Link to comment Share on other sites More sharing options...
Midgetman82 Posted March 10, 2014 Share Posted March 10, 2014 I had let it simmer for a few weeks, then I went back and splashed some stuff on and around it. I think I'm getting somewhere with it. Just need to correct some supports. Link to comment Share on other sites More sharing options...
hyyyper Posted March 14, 2014 Share Posted March 14, 2014 Alright, here a little double-station-reserve-launch-&-reverse-return system I scripted for an upcoming coaster. It took some time to figure out the scripting, but it's marvelous to see it working properly. Â Â Â Â At the moment Auto mode is working perfectly. Block mode still has some issues. Link to comment Share on other sites More sharing options...
vekoma_fan Posted March 14, 2014 Share Posted March 14, 2014 Something Ive been working on i NL1, its a Intamin, launching at aprox. 44 mph.. not sure if I should continue, but its always fun to share my randomness Brakerun and selfmade catwalk twist turn hill start of the launch and more selfmade catwalks Link to comment Share on other sites More sharing options...
CP_RULES Posted March 14, 2014 Share Posted March 14, 2014 My first legitimate creation in NL2, didn't take all that long to get the hang of the basics. All hand-built... likely more to come. Link to comment Share on other sites More sharing options...
Midgetman82 Posted March 15, 2014 Share Posted March 15, 2014 Finer details, then I guess I can shoot for a release sometime next week. Link to comment Share on other sites More sharing options...
Jon Sabo Posted April 11, 2014 Share Posted April 11, 2014 Snow Biest B&M Hyper. Lift: 222' Speed: 73mph. Length: 5233ft. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted April 15, 2014 Share Posted April 15, 2014 (edited) Spent a week making this video for an upcoming project from Kyle Sloane - "Heretic". Â Edited April 15, 2014 by AJClarke0912 Link to comment Share on other sites More sharing options...
A.J. Posted April 15, 2014 Share Posted April 15, 2014 (edited) It looks pretty good, but a lot of the "hand held recorded" parts have a bit of Uncanny Valley-ness going on in terms of the camera work. They kind of feel like they're in between keyframing and actual footage and it's a little bit awkward. Â EDIT: Are some of the shots using different frame rates? Edited April 15, 2014 by A.J. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted April 15, 2014 Share Posted April 15, 2014 The handhelds for me started with NL1. Back then there were no options for offride footage that you could control. In NL2, there's more options, but the ones I want to use are currently being looked at by the team. The first half of the video makes use of handhelds while the second half was supposed to use lots more scripted cameras. The issue is that attaching a target object to a train resulted in weird jitters - the team isn't sure of what causes it. I was going to have lots of flying tracks with attached cameras that target the train, but unfortunately this could not happen. Therefore I had to sub in more handhelds in the 2nd half. Â None of the handhelds are keyframed except for a few zooms - most are meant to be obvious but some are hidden. Â They are all done by hand on a very low-end laptop with no dedicated graphics card (me), so there are various mouse input FPS lags/drops that I have to account for while shooting and smoothing afterward using stabilizers. While recording, it can take up to a minute to record a small 10-second clip, so my mouse movements have to be very microbial, follow the same path, and be consistent (the hardest part, by far). It takes a bit of a surgical hand and a very clean desk surface to do these sub-millimeter movements over the course of a minute. When there's mistakes, you can notice them as rough edges of panning (typically seen at the end of some clips), so I think this is where you think some are "keyframed" when they actually aren't. I also think that's where you feel like they're "a different FPS" in some clips: mouse FPS =/= screen FPS, which is a huge challenge to deal with. Â I also record in 720p because I don't have a big enough monitor, so this creates artifacts in my footage that I have to deal with but I have no other choice. Some turn out good and some are just okay - but I don't mind the character in my clips, so I choose what has the best content. Â There's lots of challenges I deal with when I make video because nothing I do is suited for it. I totally love it though. Link to comment Share on other sites More sharing options...
A.J. Posted April 15, 2014 Share Posted April 15, 2014 (edited) It takes a bit of a surgical hand and a very clean desk surface to do these sub-millimeter movements over the course of a minute. When there's mistakes, you can notice them as rough edges of panning (typically seen at the end of some clips), so I think this is where you think some are "keyframed" when they actually aren't. I also think that's where you feel like they're "a different FPS" in some clips: mouse FPS =/= screen FPS, which is a huge challenge to deal with. Yeah, I definitely can relate to dealing with that kind of stuff in a real-time environment. It so freakishly difficult getting everything to look exactly the same especially when some areas of scenes are more CPU/GPU-heavy than others. I even get frame rate issues when I'm batch rendering in Maya sometimes, and that isn't even in real-time! Â No worries though, it still is very polished and you're doing good work. Edited April 15, 2014 by A.J. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted April 15, 2014 Share Posted April 15, 2014 Midgetman, that looks really good. Super unique, definitely excited! Â Justin, I'm glad to see you're still building! Can't tell if those are Timberliners or not, but it definitely has a bit of a Gravity Group feel to it. Link to comment Share on other sites More sharing options...
Midgetman82 Posted April 16, 2014 Share Posted April 16, 2014 ^Thanks. Glad to get a response on it, even with a thread made with no feedback/replies in it yet... It's available for download in the game exchange though! Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted April 16, 2014 Share Posted April 16, 2014 Ghost Rider RMC conversion. Â Link to comment Share on other sites More sharing options...
Jon Sabo Posted April 23, 2014 Share Posted April 23, 2014 'Krakatoa' B&M Dive Machine. 220' Lift. 3 Inversions (including barrel-roll coming out of the station). Link to comment Share on other sites More sharing options...
Projektion Posted June 1, 2014 Share Posted June 1, 2014 Something I've been working on that you can use to spruce up your parks a bit. Â Link to comment Share on other sites More sharing options...
Noporian Posted June 3, 2014 Share Posted June 3, 2014 Something I've been working on that you can use to spruce up your parks a bit.  Holy hell Link to comment Share on other sites More sharing options...
DoinItForTheFame Posted August 10, 2014 Share Posted August 10, 2014 Just a little something something I've been working on, and I just LOVE this shot! Link to comment Share on other sites More sharing options...
Cmbgo12 Posted October 27, 2014 Share Posted October 27, 2014 Welp... I've somehow done something, something so unusual it might even be worth its own thread entirely. Sp I'll use the old Preview Thread to give you all a sneak peak!  -Until Tomorrow  -Cmbgo, Accidental Genius. Link to comment Share on other sites More sharing options...
coasterlover420 Posted October 28, 2014 Share Posted October 28, 2014 Been working on this from the second NL2 came out [youtu_be] [/youtu_be][youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
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