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Everything posted by coasterlover420

  1. Remember, these are the people responsible for your life, the lives of your children, and the lives of millions of other people. Not a lot of people know that a similar job in the industry pays nearly $10/hour more than these guys make. They make less than the landscapers at the same park! Having been an employee in CP ride maintenance, I can certainly tell you that this is also definitely not the only grievance the guys have against the park. The managerial side of park maintenance is extremely corrupt. They will do anything possible to screw their hard workers so they can cash in on their bonuses at the end of the year. Use this link to voice your concerns! https://www.cedarpoint.com/contact-us
  2. ^Truth. If anything, get to Cliff's in the morning or something, then just drive to San Antonio the same day. Saves LOTS of time.
  3. Use this: And then this: The more vertices you place at the point you're smoothing, the more the track will retain its shape while you're smoothing. If you have fewer vertices, the track will change shape more drastically. You just have to play around with it to see how much you want to do before you're satisfied with the result.
  4. Change the export settings. If you are exporting to a file format your video player does not understand, it will not show video. The most versatile format is AVI.
  5. You can close the message window by pressing `, but you cannot disable error messages that pop up.
  6. There is no "object" called TrackPos. It is a class, you have to define an object for it yourself.
  7. I changed some things here. I highlighted them with an arrow. import com.nolimitscoaster.*; import nlvm.math3d.*; import nlvm.lang.*; public class husam extends Script <--------------------- { private SceneObject sco; private double myTrainspeed; Coaster MyCoaster; Train MyTrain; public bool onInit() <------------------ { MyCoaster = sim.getCoasterForEntityId(getParentEntityId()); if (MyCoaster = null) { return false;} MyCoaster = sim.getCoaster("Coaster1"); MyTrain = MyCoaster.getTrainAt(0); <-------------------------- return True; } public void onNextFrame(float tick) { myTrainspeed = MyTrain.getSpeed(); <-------------------------- System.out.println(myTrainspeed); <---------------------------- } } Hope this helps. This code should work.
  8. You do not need your if statements in the onTrainEntering and onTrainLeaving. The only time you would need those is if any trigger behaves differently from the others, but in your case they all do exactly the same thing. I also see you are only having onInit return false if it doesn't find one trigger, not all 8 that you have. Therefore, you don't actually know that the script is not finding the triggers, because onInit returns true even if Trig2 through Trig8 aren't there. A quick work-around that reduces a lot of lines is to implement an array. See below: import com.nolimitscoaster.*; import nlvm.math3d.*; public class Station extends Script implements TrackTriggerListener { StaticSound sSound; Coaster cMyCoaster; private TrackTrigger[] Trig = new TrackTrigger[8]; public bool onInit() { cMyCoaster = sim.getCoaster("Zeus"); for (i = 0; i < 8; i++) { Trig[i] = coaster.getTrackTrigger("Trig" + (i+1)); if (Trig[i] == null) { System.err.println("Trigger " + (i+1) + " not found"); return false; } } sSound = StaticSound.loadFromFile("StationClick.ogg", StaticSound.E_ENVMODE_GLOBAL); sSound.setPosition(new Vector3f(-263.0f, 12.0f, -207.35f)); sSound.setGain(10.0f); if(sSound == null) { System.err.println("Sound file not found"); return false; } return true; } public void onTrainEntering(TrackTrigger trigger, Train train) { sSound.play(); } public void onTrainLeaving(TrackTrigger trigger, Train train) { sSound.play(); } } Therefore, you have a 45 line code instead of an 80 line code. Also notice I removed sCoasterName and sSoundFile, because they are unnecessary and that just puts two extra objects in memory that don't need to be there and makes your code 2 lines longer.
  9. How does this have anything to do with reliability? You're probably not going to find a full circuit coaster anywhere that can handle anything in the 40° area... I know off hand that parks HAVE tried to make it work. Millennium Force used to have heaters that warmed up the wheels while it was sitting in the station. They were still ineffective because by the time the train made it to the top of the lift, the wheels were cold again. Nothing short of installing heaters IN the train itself, there's not anything you can do about weather to make roller coasters run better. I can't even imagine how much that would cost...
  10. I get the feeling you think Cedar Fair shares all of the profits made by individual parks. While it is a large corporation, the parks still operate separately. The money Cedar Point makes goes to Cedar Point, and that's it. Michigan's Adventure is having trouble because it is not as popular. Simple as that. The corporation helps with operating the parks the same and sharing ideas between them, that's for sure, but in the end, each park makes their own decisions and their own money.
  11. Been working on this from the second NL2 came out [youtu_be] [/youtu_be][youtu_be] [/youtu_be]
  12. I'm mostly funny and wild at night, when everyone is tired and basically losing their minds During the day, it's hard to get guests excited because they are in a serious "we gotta ride everything" mode. At night it's more like "my feet hurt and I get to sit down!!! WOOOO"
  13. As far as suggestion, I'd say eat healthy, but not too much. Eat breakfast, eat a lLight lunch, snack a bit during the day, drink tons of water, do NOT drink soda, and when you leave, eat a big meal. I find I react differently to coasters/rides depending on how well I eat both the night before and the day of riding.
  14. When did you take that? Because during the week, they do work on everything. Skyride isn't supposed to be open on Friday, if that's when you were there. Saturday and Sunday it actually was pretty windy.
  15. I'm assuming you are defining your arrays wrong and that's why they have null points. The beginning of an array is the element at 0, not at 1. Therefore, you are defining pistonA[1], pistonA[2], etc... but not pistonA[0], which is why it will return null.
  16. This is because it has almost no queue at all. It basically goes right from the midway up to the station. No, the "should they get rid of it" argument is not about capacity, but those numbers absolutely are. If a ride is actually popular, people get in line for it even if they see a 2 hour line. Sometimes not. They will float toward rides with high capacity, because the wait is less. The one ride in the entire park that demonstrates an anomaly is Gemini. The ride has a capacity of over 2000/hr which is insane (aside from the fact that there are two sides). The thing is, it doesn't beat every other ride in numbers (both sides combined) because it IS unpopular. Those numbers also don't account for average wait times, because whether the line is a steady 20 minutes all day or the line is 3 hours long, the numbers will be exactly the same at the end of the night...which tells whether people are actually willing to wait in a longer line to ride, or if they steadily join that line just because it is short. These numbers also don't account for downtime. Iron Dragon is a coaster that runs pretty steadily through various types of weather, but you see Dragster, Gatekeeper, and Raptor up in that range of 1,000,000+ despite heaping loads of downtime from something as simple as wind, not including all of the downtime you see for mechanical issues. My point being that numbers do not have anything to do with a ride's popularity. Simple as that. My own personal stance on this is that I don't really see it going anywhere just because of the low thrill rating. Enthusiasts always think taking out lame coasters and putting in great ones is the answer, but I can't even imagine how much money they would lose by taking out all of the easy rides and putting in extreme ones. They aim to please EVERY guest, not just the ones who are fearless. This also has to do with image. We see guests all the time who are terrified of Millennium Force even though most enthusiasts know it's one of the easier coasters at the park, just because it is huge. Iron Dragon is a small easy ride that everyone can look at and say they will ride. If they took it out for some other coaster, say a B&M dive coaster or something, a lot of guests coming in to the park would not want to ride and the park would receive an escalating amount of guest complaints about how the park is not family friendly. Just my own personal view on the matter. Also, for those who are wondering if they are removing the Mantis trims: They're getting paint.
  17. I'd suggest implementing a function that outputs each element of the matrices you are trying to create, and see which one is coming up null.
  18. I heard Gatekeeper was supposed to be made of peanut butter...can anyone confirm this?
  19. If you're gonna visit parks, I think it's pertinent to understand that because a ride is scheduled to be open doesn't mean it will be open...anyone on this forum will tell you that and support the parks no matter what. You hear about it all the time, and the people who blame the parks are the ones who don't know better. It's not like the parks are sitting there laughing saying, "mwahaha I know you wanted to ride the Scrambler but we're gonna pretend we don't have enough employees mwahahaha". These parks try really hard, give them some credit... I understand it's been said that certain rides on a list weren't open, but there's a difference between being closed and being down. The rides on that list are indeed supposed to be open because the park decided it would be so, but that doesn't mean they aren't broken or the weather isn't bad. The park has their reasons for bringing rides down, and I guarantee you if they want it to be open and it's not, it is in the best interest of the safety of guests.
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