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Posted

ghost: Looks really good! But it looks as if the coaster goes through a wall. Might be some zero clearance issue or just my eyes.

A.S.: Work on your supports a little more. Other than that there's nothing to really judge.

 

In progress...

Posted (edited)

Banana Roll/Dive Loop had a baby.

 

 

 

[MOD EDIT: TWO PICS IN PREVIEW THREADS ONLY, PLEASE. R.D.- GAMES FORUM MANAGEMENT TEAM.

Edited by QueerRudie
Posted (edited)

My first ever "teaser":

 

Coming this Sunday evening to my TPR Thread (and YouTube and website), the tallest, steepest, fastest, loopiest and longest model roller coaster ever built by me.

 

Dragon's Flight

 

I'm building this for Maker Faire this weekend at Union Station. Then it will go on display through mid-winter (ish) next to my other model coasters on display there. Kind of a "featured" model for the Worlds of Motion side of the exhibit.

391198985_DFRESIZE1.jpg.a0590eb31b3b8bef985c5a9106049be6.jpg

Told ya it was steep.

712510392_P1010747REISZE.jpg.8330a8acfd4dc4c3c805a50c5192eeab.jpg

Definitely loopy.

Edited by KCForce
Posted (edited)

Working on a new area of this developing ideas come into my head park, Calamity Ville, IN. 4 main attractions and more to come; BarnStormer (the multi launched coaster), Twister (The Family friendly wooden), Calamity SwingShot (S&S Swing) and a drop tower with no name at the moment. Still a WIP.

Shot0009.thumb.jpg.07e7a6cb6ba3ebf21dd892bf849aae16.jpg

Barn Stormer

Shot0007.thumb.jpg.bb352b79c0b9662a3616cd19db1101e2.jpg

Barn Stormer Launch

 

Might make a topic when i can really think of the park being more than 4 or 5 rides and can build some buildings, might then make a topic.

Edited by QueerRudie
Posted

Eeekk! Phase II is leaking!

 

1018516668_CopyofShot0244.jpg.f3876df6431d4ec7b07a742499d07143.jpg

1. iDNA - Intamin Launching-Blitz Coaster

2. "M" - B&M Inverted Coaster

4. "D" - X-Car Creation

6. "N" - B&M Mini-Hyper Coaster

8. "A" - Launching Eight-Inversion Coaster

 

-griffonj2022

Posted

It would be neat with a river under the first big hill after the drop and some hills / landscaping. I think the loops are a bit too late in the ride. Other than that it looks pretty decent.

Posted

Interesting- I'd love to get a copy of that CTR- as it would help with the recreation of a JSI.5 (Similar to what I made for another TPR member...)

 

Realistically, it looks good: Nothing out of place, nothing too extreme, bent well, and smooth.

 

Suggestions? Well, in part it would be that you only have right turns- perhaps a figure 8 element in the second half/towards the end might be nice. A helix would also be good- in wide width, of course.

 

As for blocking for capacity: you have several points where you could do so, the reason would be to add capacity (Four 'trains' vs. two, for example- or more.)

 

Nice coaster overall!

 

R.D.

Posted

I didn't notice it was all right turns. Also, the third train was in the station. It was just blended in. For never even seeing a layout of this type of coaster, I did better than I thought. Thanks for the tips and enjoy the CTR!

 

For your screen, I love that wingrider. I think I know where you got that first inversion from.

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