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Posted

I just started playing around with RCT2 again the other day. Going through the scenarios real quick so I can get all the options for the park creator.

 

RCT3 I can't find my cd ...

 

Once I start with something I'll post some pics.

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Posted

^^Looking good already RD, can't wait to see your work in three dimensions for a change!

 

^Yay, someone "new" to this part of TPR! Can't wait to see what you come up with!

 

As for me, my project that I've been teasing had it's release kinda delayed (as you can probably tell) as I got really wrapped up in a spinoff project for it. Rest assured, an official thread is still coming soon!

Posted

Scrapped the old B&M Hyper for this new one, I now have more knowledge of Newton and I think I got the shape of the lift/first drop down pretty accurate.

 

How does it look?

 

Posted (edited)

Dude, just make your coaster the way you want to make it, there's no "accuracy" involved.

 

Personally, I would have at least 4.7G at the very bottom of the drop.

Edited by A.J.
Posted

^I'm trying to make it as close to B&M's style because I have a really awesome idea, that's why. Other than that, I like to mess around with like 5g launches for the lulz

Posted

Sam, that looks fantastic! Definitely looking forward to it.

 

B&MIntaminGCI, that looks pretty accurate! Just compare how it rides with real ones, and if they're similar then you've got it. Just from that picture it looks like you do though!

Posted

Side project time!

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This new coaster embodies the two sides of a python: finesse and stealth plus strength and force. The first half of the ride features broad swooping turns and towering hills to create a somewhat hypnotic atmosphere and rhythm to the ride.

 

After the midcourse brakes, it strikes. Plunging into a series of tight ground hugging turns and small ejector bumps, the python begins to constrict the train into oblivion before it swallows its victims into its dark twisted coils.

rsz_shot0104.bmp

Three letters that will take your breath away.

Posted

I prefer the second layout. The first one just looks bad with the spacing of the corkscrews at the end and the inverting drop is too long. The second layout is more realistic but I don't really like that turn before the MCBR, perhaps have an upwards banked turn? The second layout is my choice but other people may feel differently about it.

Posted

Alright, how many more B&M hyper coasters will I see in the next few weeks that have the Shambalahahahaha turnaround?

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