-Edge of Beast- Posted February 3, 2012 Share Posted February 3, 2012 ^ I like it. That flower looks interesting with the layers mixed in. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 3, 2012 Share Posted February 3, 2012 I kicked back in to an NL phase, and picked up a project from a few months ago... (P.S. Anybody know of any good B&M catwalk objects that are available to be used so long as credit is given?) newtrack3-120202232822000.bmp Link to comment Share on other sites More sharing options...
cal1br3tto Posted February 3, 2012 Share Posted February 3, 2012 Playin' around. This is intended to be a classic out-and-back. Link to comment Share on other sites More sharing options...
Ace Of Spades Posted February 3, 2012 Share Posted February 3, 2012 ^Oooh, a double-down! Nice! Â ^^Looking awesome! Link to comment Share on other sites More sharing options...
crazywolf88 Posted February 3, 2012 Share Posted February 3, 2012 I kicked back in to an NL phase, and picked up a project from a few months ago...(P.S. Anybody know of any good B&M catwalk objects that are available to be used so long as credit is given?) Â Is that first drop hand built of newton 2 designed? It looks almost identical to leviathan's first drop! I...have...to...know! Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 3, 2012 Share Posted February 3, 2012 ^The whole ride was designed in Newton. And yeah, it did manage to turn out very, very similar (but larger)! Thanks! Link to comment Share on other sites More sharing options...
Jon Sabo Posted February 4, 2012 Share Posted February 4, 2012 My revamped "Egypt" park Link to comment Share on other sites More sharing options...
MayTheGForceBeWithYou Posted February 5, 2012 Share Posted February 5, 2012 My Indiana Jones project is starting to take shape. Trackwork is complete, and the scenery is going into place. It'll be a long time before it's done, so here's a quick progress pic: rsz_shot0063.bmp Crossing the bridge in the lava chamber Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted February 5, 2012 Share Posted February 5, 2012 ^ Wow... That looks amazing, can't wait to see more! Â Are you ready to brave the Tallest and Fastest coaster ever built? rsz_intamin_strata_cf49-120204212749002.bmp Link to comment Share on other sites More sharing options...
nitro4ever Posted February 5, 2012 Share Posted February 5, 2012 Wow, that's a very tall no limits coaster!!! Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted February 5, 2012 Share Posted February 5, 2012 492 feet haha, I was going for a Terra coaster, but the game doesn't go that high! Link to comment Share on other sites More sharing options...
RCTrioFan Posted February 5, 2012 Share Posted February 5, 2012 492 feet... Well, that's a first. Â Here's my new Jet star coaster as the centerpiece for France, in Tulip Thrills. It's name is Lumiere Mason as the actual French word for lighthouse (phare) is too short and ugly-sounding. Â SCR2.BMP One angle (sorry for rain). Â SCR3.BMP Other angle. Link to comment Share on other sites More sharing options...
QueerRudie Posted February 5, 2012 Share Posted February 5, 2012 Interesting layout and design. The scenery is very nicely done, and 'fits' the ride quite well- I picture seagulls around a lighthouse myself. Â If anything, there is only one 'hinkey' bit I'm seeing: After the first drop, you have a kinked 'rise' into the first camelback. That would not be too comfortable for the riders itself. I'd consider lowering the overall height of the camelback, and have it 'flow' a bit better for smoothness of design- but that's my view on it. Â R.D. GFMT Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 5, 2012 Share Posted February 5, 2012 ^That's the RCT way of showing a more drawn out change in slope because not all coaster types have the bigger pieces that the gigas and hypers have. It doesn't always look nice, but it's necessary for a realistically spaced and paced and forced and designed ride. Link to comment Share on other sites More sharing options...
QueerRudie Posted February 5, 2012 Share Posted February 5, 2012 ^That's the RCT way of showing a more drawn out change in slope because not all coaster types have the bigger pieces that the gigas and hypers have. It doesn't always look nice, but it's necessary for a realistically spaced and paced and forced and designed ride. Â In Schwarzkopf terms, however, it is inaccurate- across the board. Schwarzkopf did not employ multi-point angles for His rides- as they caused a lack of fluid-form motion. Instead, he'd modify the overall profile of the ride to fit the terrain, etc. instead of using multi-point curves. Â As for RCT, yes, there are 'exceptions' that need to be made, but I tend to hold Speedracers/Jumbo Jets in a different league altogether for the game. It's one of the few times you'll see me quoting accuracy over play. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 5, 2012 Share Posted February 5, 2012 I get it, but you have to think of them not like they're multi-point angles, but that they're just a wider crest or trough. Real rides in general don't go from flat to steep the way that his second hill does, but that's simply how you need to represent a wider curve in this game. He isn't implying that Schwarzkopf would design a hill like that, but rather he's implying that there's a wider curve in that space. Link to comment Share on other sites More sharing options...
Twitch Posted February 6, 2012 Share Posted February 6, 2012 Just a little teaser... Link to comment Share on other sites More sharing options...
10ryansmith Posted February 6, 2012 Share Posted February 6, 2012 I'm thinking about going with a haunted mine theme for the ride. Does this look OK or completely crappy? SCR326.BMP Link to comment Share on other sites More sharing options...
RCTrioFan Posted February 6, 2012 Share Posted February 6, 2012 @QueerRudie I understand the unrealistic transition the Schwarzkopf coaster has but RCT has limited option and I did try to make the transition in that space as I tried hard to fit it into the centrepiece for France. I will take your opinion into account however as I will be working on a different park after Tulip Thrills. Â Very nice there ryansmith. I just hope you intend to straight out the landscaping (of course you do) and the theming is exceptional even for you. Not really much to say here as it is still unfinished and I would like to see the finished product before I do my semi-OCD criticism. Link to comment Share on other sites More sharing options...
djbrcace1234 Posted February 6, 2012 Share Posted February 6, 2012 Just a little teaser... Â Wow. . . Link to comment Share on other sites More sharing options...
QueerRudie Posted February 6, 2012 Share Posted February 6, 2012 @QueerRudie I understand the unrealistic transition the Schwarzkopf coaster has but RCT has limited option and I did try to make the transition in that space as I tried hard to fit it into the centrepiece for France. I will take your opinion into account however as I will be working on a different park after Tulip Thrills. Â Understood: It's not a 'smash' per se, but rather, when it comes to Schwarzkopf designs, I'm a wee bit picky. It's not meant as a slam- as that isn't my style at all! Â For everyone: Schwarzkopf coasters tend to be very refined, and it can be tough to do within the game's constraints. It has taken me years to refine how to do it right, and how to make it 'look' like He would have wanted it- so please don't take my comments on them as being de-facto criticism of the rides. It's the one area of RCT II I tend to do well, and it has taken a ton of practice to do so. Â R.D. GFMT Link to comment Share on other sites More sharing options...
DarkStitch626 Posted February 6, 2012 Share Posted February 6, 2012 Just a small project I might continue. Link to comment Share on other sites More sharing options...
QueerRudie Posted February 6, 2012 Share Posted February 6, 2012 Very nice, Sean... Loving the O&B woodie- clean, pure and unadulterated... NICE! Link to comment Share on other sites More sharing options...
DarkStitch626 Posted February 6, 2012 Share Posted February 6, 2012 Very nice, Sean... Loving the O&B woodie- clean, pure and unadulterated... NICE! Â Thank you, I based it on the GASM at SFOG, to be honest on a slightly smaller scale. It also sports a double down. Link to comment Share on other sites More sharing options...
simaticable Posted February 6, 2012 Share Posted February 6, 2012 ^Dude, your coaster is terrific! Plus, basing it on GASM makes it even better! My only peeve is the lake. Drop it down a level, and it'll look better. Link to comment Share on other sites More sharing options...
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