piedude81 Posted January 28, 2014 Share Posted January 28, 2014 ^^I think that if they were in the "flying position" (facing the ground) it would work better. Now, honestly, some say (including Intamin's president) that we are reaching the limit in terms of speed as riders can't stand faster winds without any sort of protection while still being comfortable. So a launched flying coaster would allow for almost any speed as the riders' face wouldn't be facing the wind which would eliminate the "face flapping" thing. Imagine: "The world's first supersonic coaster!" That's actually a really cool idea. We could use a system that allows the positions of seats to change throughout the ride allowing even crazier forces. Link to comment Share on other sites More sharing options...
KingRCT3 Posted January 28, 2014 Share Posted January 28, 2014 ^^I think that if they were in the "flying position" (facing the ground) it would work better. I like it the way it is, because having airtime while facing the ground is one of my favorite feeling, and that's the whole point of this launch (not the mention the plunge right to the ground part). You can find this feeling at the entrance of B&M's pretzel roll, and that's why I love this move. Plus, it has other advantages : When you wait for the launch, you're comfy on your back (build that in the UK if the sun is a problem), and anyways with the track faced the other way, you can't have such hammer launch. Link to comment Share on other sites More sharing options...
willthegolfer Posted January 29, 2014 Share Posted January 29, 2014 ^^I think that if they were in the "flying position" (facing the ground) it would work better. I like it the way it is, because having airtime while facing the ground is one of my favorite feeling, and that's the whole point of this launch (not the mention the plunge right to the ground part). You can find this feeling at the entrance of B&M's pretzel roll, and that's why I love this move. Plus, it has other advantages : When you wait for the launch, you're comfy on your back (build that in the UK if the sun is a problem), and anyways with the track faced the other way, you can't have such hammer launch. Or they could launch it indoors if sun is an issue. Link to comment Share on other sites More sharing options...
CPSFMMCW Posted January 29, 2014 Share Posted January 29, 2014 I wish flying coasters were more popular and were built as often as B&M inverts, as I think that these are better. funner. Link to comment Share on other sites More sharing options...
Midgetman82 Posted January 29, 2014 Share Posted January 29, 2014 My idea of an element? Beyond vertical going upwards instead of down. Shape it out like a teardrop so it gives longer floater airtime, and maybe even continue it like a top hat (or come straight from a beyond vertical drop to a beyond vertical upward section). Link to comment Share on other sites More sharing options...
willthegolfer Posted January 29, 2014 Share Posted January 29, 2014 I wish flying coasters were more popular and were built as often as B&M inverts, as I think that these are better. funner. Going to have to disagree on this one. While I like Flyers, and think more should be built (rather than Wing Coasters), B&M inverts are some of the most forceful,fast-paced, intense coasters out there, they also happen to be my favorite category of B&M. Even some of the modern inverts pack a good punch compared to other modern B&M's, but that's just my opinion. Link to comment Share on other sites More sharing options...
edh Posted January 29, 2014 Share Posted January 29, 2014 I wish flying coasters were more popular and were built as often as B&M inverts, as I think that these are better. funner. Please don't use the word "funner". Link to comment Share on other sites More sharing options...
LiMiT Posted January 29, 2014 Share Posted January 29, 2014 I wouldn't say build more flying coasters than inverts, but certainly there is a lack of flying style coasters built by B&M. The elements on these rides are unlike any other coaster I've been on. But, if B&M were to build more flying coasters, could they be like Sky Scrapper? Link to comment Share on other sites More sharing options...
Nrthwnd Posted January 29, 2014 Share Posted January 29, 2014 I have still yet to figure out, how exactly Disney would accomplish the design of the "door cars" on the Blue Sky-ed Monsters, Inc. Doors Coaster. And the whole thing seems to me, to be destined for a major black light part (if not all of it) as well - all those door frames whizzing around, up and overhead..... nice. Link to comment Share on other sites More sharing options...
Midgetman82 Posted January 29, 2014 Share Posted January 29, 2014 Indoor Vekoma family suspended coaster? Link to comment Share on other sites More sharing options...
rcjp Posted January 29, 2014 Share Posted January 29, 2014 My idea of an element? Beyond vertical going upwards instead of down. Shape it out like a teardrop so it gives longer floater airtime, and maybe even continue it like a top hat (or come straight from a beyond vertical drop to a beyond vertical upward section). I actually had thought of this too. An airtime hill where both the entry and exit were beyond vertical. I call it: light bulb hill, due to its shape Link to comment Share on other sites More sharing options...
Pyrozooka0 Posted January 29, 2014 Share Posted January 29, 2014 My idea of an element? Beyond vertical going upwards instead of down. Shape it out like a teardrop so it gives longer floater airtime, and maybe even continue it like a top hat (or come straight from a beyond vertical drop to a beyond vertical upward section). I actually had thought of this too. An airtime hill where both the entry and exit were beyond vertical. I call it: light bulb hill, due to its shape You could call it an Omega, after the greek letter, also somewhat describes the look of the element and sounds way better too. Link to comment Share on other sites More sharing options...
julioot Posted January 29, 2014 Share Posted January 29, 2014 I would love to see a inverting launch track. So a launch track inside of a loop or twist. I'm not sure what this will add to the ride experience but I always liked the idea. Link to comment Share on other sites More sharing options...
Ryan P. Posted January 29, 2014 Share Posted January 29, 2014 I have still yet to figure out, how exactly Disney would accomplish the design of the"door cars" on the Blue Sky-ed Monsters, Inc. Doors Coaster. And the whole thing seems to me, to be destined for a major black light part (if not all of it) as well - all those door frames whizzing around, up and overhead..... nice. The cars would have to be really narrow so like two people a row on a train of maybe 7. As for the doors above, I feel that that would be a giant room with doors going everywhere and maybe the train could enter it a few times. Only one of these "door rooms" would be in the ride for that would be a lot of space and a lot of doors. I honestly don't know what the story of the coaster would be since Boo is safe and can be seen again since her door was fixed. The story could have a lot of holes in it since the door train couldn't enter other doors for that wouldn't make sense, and the doers don't go anywhere besides the scare floor and the storage room. Link to comment Share on other sites More sharing options...
rcjp Posted January 29, 2014 Share Posted January 29, 2014 My idea of an element? Beyond vertical going upwards instead of down. Shape it out like a teardrop so it gives longer floater airtime, and maybe even continue it like a top hat (or come straight from a beyond vertical drop to a beyond vertical upward section). I actually had thought of this too. An airtime hill where both the entry and exit were beyond vertical. I call it: light bulb hill, due to its shape You could call it an Omega, after the greek letter, also somewhat describes the look of the element and sounds way better too. You're right, it does sound a lot cooler. Link to comment Share on other sites More sharing options...
LiMiT Posted January 29, 2014 Share Posted January 29, 2014 I would love to see a inverting launch track. So a launch track inside of a loop or twist. I'm not sure what this will add to the ride experience but I always liked the idea. I always thought it would be interesting to have an X-Car that has a half loop lift, and then proceeds to launch the ride in an upside-down position on a straight launch track. Think about how weird the sensation would be on that ride! Link to comment Share on other sites More sharing options...
Nrthwnd Posted February 9, 2014 Share Posted February 9, 2014 I have still yet to figure out, how exactly Disney would accomplish the design of the"door cars" on the Blue Sky-ed Monsters, Inc. Doors Coaster. And the whole thing seems to me, to be destined for a major black light part (if not all of it) as well - all those door frames whizzing around, up and overhead..... nice. The cars would have to be really narrow so like two people a row on a train of maybe 7. As for the doors above, I feel that that would be a giant room with doors going everywhere and maybe the train could enter it a few times. Only one of these "door rooms" would be in the ride for that would be a lot of space and a lot of doors. I honestly don't know what the story of the coaster would be since Boo is safe and can be seen again since her door was fixed. The story could have a lot of holes in it since the door train couldn't enter other doors for that wouldn't make sense, and the doers don't go anywhere besides the scare floor and the storage room. Heh, heh, I think I just figured out a total enclosed environment for this attraction. But - Big Change Here - the coaster is NOT an overhead. It is a sit down steel. Everything is in black. Blacklight environment (like Avatar to be) and the "door frames" are built over and around each pair of seats. All "stacked" behind each other - linked on an above trolley line (that of course is a fake to simulate the overhead thing, and disappears until the end of the ride, back into the station). Ready to take off! All track of course is total black, even blacker than DLPs Rock'N Roller, with directed lighting for better effect. GP can even touch the frames and door tops - they're "real". How about that? A little bit higher like these = door frames? (o; This is the (now thankfully) closed White Canyon at Yomuiriland. RIP-WC (And thankyou Captain, for your 2008 tour photo. Much appreciated.) Link to comment Share on other sites More sharing options...
tarheel1231 Posted February 12, 2014 Share Posted February 12, 2014 Guys, guys! Look what I found: http://www.trademarkia.com/fury-86173145.html This is the name of a maze at SCarowinds. But the maze doesn't have all this merchandise with it. Could this be the name of a new thrill ride? Link to comment Share on other sites More sharing options...
Dr. M Posted February 13, 2014 Share Posted February 13, 2014 About this "launched flying coaster" thing... launched coasters have head rests, to give your back and neck full support against the force of the launch. If you were lying down head-first, there would be nothing to support your neck. Imagine someone pushing down really hard on the top of your head, that's what it would feel like. I don't think the people suggesting this are really thinking very hard about the forces involved. And that's not even taking into account the fact that flying coasters, especially B&M flyers, suck ass. I mean seriously. My idea of an element? Beyond vertical going upwards instead of down. Shape it out like a teardrop so it gives longer floater airtime, and maybe even continue it like a top hat (or come straight from a beyond vertical drop to a beyond vertical upward section). I actually had thought of this too. An airtime hill where both the entry and exit were beyond vertical. I call it: light bulb hill, due to its shape You could call it an Omega, after the greek letter, also somewhat describes the look of the element and sounds way better too. I posted about this same idea awhile back, even posted a picture of the Omega symbol to try and describe it. But I've given it some thought since then and I doubt it could work. The fastest points would obviously be the entrance and exit of the element, so they would need to be super long and drawn-out to keep the forces manageable. But the longer the entrance, the taller the element, the more speed you lose to gravity, meaning the train would be slowed down so much by the time it reaches the top there would hardly be any air time to speak of. So I refined the idea and came up with an "inverted loop". Simple really, a loop with a half inline twist right before and right after, so you enter it upside down and then ride the outside of the loop all the way around instead of the inside. I don't see why such a thing couldn't be engineered to give consistent positive Gs all the way around, just like B&M's loops give perfectly consistent negative Gs. I'm sure somebody's already done this in No Limits. Link to comment Share on other sites More sharing options...
Projektion Posted February 13, 2014 Share Posted February 13, 2014 About this "launched flying coaster" thing... launched coasters have head rests, to give your back and neck full support against the force of the launch. If you were lying down head-first, there would be nothing to support your neck. Imagine someone pushing down really hard on the top of your head, that's what it would feel like. I don't think the people suggesting this are really thinking very hard about the forces involved. And that's not even taking into account the fact that flying coasters, especially B&M flyers, suck A$$. I mean seriously. On a flying coaster, your body would be supporting your neck, in the same way positive G's affect your body at the bottom of a drop. Link to comment Share on other sites More sharing options...
rcjp Posted February 13, 2014 Share Posted February 13, 2014 About this "launched flying coaster" thing... launched coasters have head rests, to give your back and neck full support against the force of the launch. If you were lying down head-first, there would be nothing to support your neck. Imagine someone pushing down really hard on the top of your head, that's what it would feel like. I don't think the people suggesting this are really thinking very hard about the forces involved. And that's not even taking into account the fact that flying coasters, especially B&M flyers, suck A$$. I mean seriously. Those would be similar forces to the ones on S&S Space shot and those are fine so I don't see any problems with that. Link to comment Share on other sites More sharing options...
Ryan P. Posted February 13, 2014 Share Posted February 13, 2014 About this "launched flying coaster" thing... launched coasters have head rests, to give your back and neck full support against the force of the launch. If you were lying down head-first, there would be nothing to support your neck. Imagine someone pushing down really hard on the top of your head, that's what it would feel like. I don't think the people suggesting this are really thinking very hard about the forces involved. And that's not even taking into account the fact that flying coasters, especially B&M flyers, suck A$$. I mean seriously. Those would be similar forces to the ones on S&S Space shot and those are fine so I don't see any problems with that. What he said Link to comment Share on other sites More sharing options...
krakenmaniac Posted February 14, 2014 Share Posted February 14, 2014 Some ideas I had: -An UP themed ride that has the Forbidden Journey Technology. There is a new adventure that Mr. Fredricksen and Russel are saving up for and they are allowing us to go with them. They rig up some balloons on a "bench" and we are off! There could be a storm, encounters with Doug and Kevin, and more just crazy stuff happening. I think this would be more dome screen based but there could be some physical sets in there. -A trackless shooter. I don't know what this could be themed to, but wouldn't it be awesome if a group of 3-4 cars go at a time, and the first room would be a training, they would go in their own kind of "pod" and do practice shots. Then the next few rooms each "pod" would be something different and the cars would swap pods in each room so every car gets all a chance to bet the Equal amount of points. Then each car goes in-front of a screen and it is revealed that the other cars are enemies, and the next room is like the "dancing room" in Poohs Honey Hunt where like 7-8 cars can be there at once, and it is a battle royal! Cars would spin-out if they get shot a certain amount of times, and thy could hide behind a wall, it would be crazy. When the battle is over there would be the normal high-scores: Best in car, Best this hour, best this day. After all of that is said there will be a winning car in each group and that car could go to one more scene just like congratulating them and that kind of thing, And they would unload in a separate area too. -After I saw the remake of Race to Witch Mountain, i said it could make an awesome ride (even if the movie wasn't that great).I thought it could make a cool Mummy-esqu ride with small individual cars being taxis, with lots of show scenes, or a star tours type simulator ride. Link to comment Share on other sites More sharing options...
Ryan P. Posted February 14, 2014 Share Posted February 14, 2014 I like the trackless shooter idea! It has potential and I like the idea of cars shooting other cars. It could be the next level of shooters! The only thing it needs now is a great theme and an engaging atmosphere Link to comment Share on other sites More sharing options...
Projektion Posted February 22, 2014 Share Posted February 22, 2014 Not so much a crazy idea any more, given what RMC are doing for wooden coaster market, but how long do you think it'll be before we get the first wooden mega-looper? Link to comment Share on other sites More sharing options...
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