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nannerdw

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Everything posted by nannerdw

  1. My "Don't hold your breath"-O-Meter is showing about 9.999 out of 10 right now. I would love to see something like this actually pan out, but until they actually break ground on this project, I'm not going to get my hopes up.
  2. Of the ones I've ridden, I'd have to say The Voyage, back seat, at night, while looking up at the sky on the way down.
  3. I really hope they aren't going to sell merchandise with B&M Flyers on it, though knowing Six Flags, they probably will
  4. Lol, the flying coaster is seriously named "Sky Scrapper"?
  5. I'm impressed that they managed to set up all those rides in the middle of such a dense forest, and it looks like they would provide some incredible views.
  6. Georgia Cyclone was running amazing last night! I got a backseat ride five minutes before park closing, and the airtime was just unreal That was seriously one of the best ride experiences I've ever had (well, maybe not as good as The Voyage at night, but it was close).
  7. There's always the one teenage girl who asks "Does this ride go upside down?" I wouldn't use the term "General Public" to describe her, just "bafflingly ignorant." All park visitors are part of the general public.
  8. I like the idea, but you just can't have lapbars like that on a standup, unless it's going to be used for a really tame, family-friendly ride where you just have to trust the riders to remain in the proper riding position. Maybe if it had foot restraints you could get away with some more intense track elements, but there should still be something preventing the riders from leaning all the way forward.
  9. I would guess that the layouts of most modern coasters are designed with 6th order equations, so the jerk is defined by a cubic function. With these high-order curves, even the first and second derivatives of the jerk do not have any discontinuities. In my cam design class we used up to 8th order curves for some of the cam profiles.
  10. Inverted cobra. I'd go with the smaller loops, since the corkscrews are so small.
  11. The Rock-O-Plane is one of my favorite rides, and my subtitle comes from something a carnie said to me a few years ago. He was amazed that I managed to balance the seat upside down throughout almost a full revolution, and he said that I controlled that ride like a pro
  12. Did you enjoy doing that project? I'm curious because I have a coaster that I'm trying to find someone to make some simple scenery for. Mostly architectural things (station, some catwalks/stairs, and pathway areas). You obviously know your way around 3d modeling (i'm terrible). If you want to know more I can show you pictures. If you're not interested that's cool too, just figured I had nothing to lose by asking. Sure, I'll have a go at it; just don't expect any fancy texture mapping or complex mesh modeling. That's all new to me. I've only messed around a little bit with stuff like Sketchup and Blender. In the past, I've mostly just exported models from AutoCAD, Solidworks, or Inventor. 3D modeling in a CAD program is nothing like using traditional mesh modeling software, but I think Sketchup does the best job of bridging the gap between the two.
  13. El Toro at SFGAdv
  14. In order to hit each other with the seats at their closest distance, both people's legs would have to be about this long, i.e. a couple cm short of the world's longest legs. I guess a little bit more clearance wouldn't hurt I started to make a castle in Google Sketchup for a ride that looked like a kiddie coaster from the outside, but inside the castle was a vertical lift hill, a steep twisting drop, and an inversion that paused at the top and opened all the restraints. The trains were timed so that one would exit the castle a few seconds after the other one went in, about the time that it would take to go around a small helix. I'll have to see if I can find that file again.
  15. Wow, thanks guys. It does seem like something Zamperla, Huss, or maybe even KMG would build. I'd love to pitch my idea to them, although I'm not really sure how I would go about doing so.
  16. It took 85 hours to render, but it's finally finished
  17. I'm the most excited for Wild Eagle,Tennessee's first B&M
  18. Freefall @ SFOG. Not really shocking, just sad
  19. I'm thinking of a Eurofighter with its lift hill inside a mountain. The first drop comes out of a cave, and a waterfall is flowing from just above the track. The train goes down an 80-ft vertical drop right behind the waterfall, twisting 90 degrees to the right. The train exits to the side of the waterfall and goes into a banked left hand turn along the water's edge. The pond is surrounded by tall cliffs on all sides, except for a small gap looking across the pond toward the first drop. The people waiting in line can get a view of the first drop through the gap while walking through the queue, before turning to the right into a cave that leads to the station.
  20. My first attempt at rendering started having some weird issues with parts jumping a few inches out of alignment every couple of frames. I think I was just trying to use too many light sources. I made some tweaks to the lighting and got the render time down to 35 hours. I also increased the amount of friction in the seat bearings for the last few seconds of the ride, so they would all return back to an upright position at the end. Video coming soon *fingers crossed*
  21. Thanks. You know they're both the same ride, right? The floor sections drop down so the arms can tilt. This thing pretty much pushes the limits of what my computer can handle. It literally takes 10 minutes just to save the file, and that's with 8GB of ram and a quad core processor. At the rate it's going, it would take over 6 days to render the whole 65 seconds of video. I think I might have to cut down on the render quality a little bit, lol.
  22. I created this flat ride to test out some of the new rendering features in Inventor 2012. The ride is a cross between a Huss Booster and a Zamperla Power Surge. The four boom arms are attached to linkages that cause them tilt outward as they raise up. The central hub turns slowly as adjacent arms spin in opposite directions, so the freely-rotating seats constantly dart in an out of each others way. I made the parts and assembly in Inventor 2008, and rendered with Inventor 2012. The model for the people came from Charles Bliss's website. I've run the simulation to make a video, but it's going to take a couple of days to render.
  23. Aside from the ridges digging into the sides of your ribcage, it looks pretty comfy
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