
paulm12
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Can I park my donkey here?
- Birthday April 30
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I am wondering the same thing. I want to go early next week and am hoping it will be open then. I'm guessing they are waiting on a part of something; the ride has had notorious downtime throughout its history. It wouldn't be very smart for them to close it down purposely during one of the busiest times in the season. LA school district starts up again on August 25th-ish iirc, so if they were doing anything planned I would assume they would have waited until at least then. I'm doubting they have it closed to being construction equipment in or anything; they haven't even announced what they
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Announcing "Skyline Attractions"
paulm12 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
This is great news! I hope GCI continues to make great rides and has a huge list of projects, though. My favorite roller coasters always seem to be by them. Ever since Thunderhead (and its awesome reception), it seems like they've focused their coaster designs on speed and that out-of-control feeling. It's really something special; no other manufacturer has captured that feeling IMO. Rather than focus on airtime or size, they make their designs exciting and more twisted than Timothy Young from Saw III, which is different than most manufacturers out there, and perhaps more adventurous i -
The "Pleasant/Unpleasant Surprise" Thread
paulm12 replied to cfc's topic in Theme Parks, Roller Coasters, & Donkeys!
Pleasant Surprise: Apocolypse at SFMM! Looks can be deceiving; it was one of the first rides I went on at SFMM in 7 years, and it looked like a small, warm-up sort of ride! Man was I wrong! The thing felt fast and out-of-control, and it really caught off guard. I love bringing "new" guests to the park and telling them it's my favorite ride, watching them be like "whaaaaaat," and then watching their reactions on it. The thing is tearing across the first turn before the actual drop, and when the "real drop" hits, my ass is off the seat the entire time. Good fun. Another pleasant surpri -
A bit disappointed on length, but still looks pretty fun. Just out of curiosity, how long do you experts think it is? I was going to guess 4200 feet, but I'm no expert... When the train stopped for the backwards launch, I was like "wait there's track ahead here, watch it just go back part of the dive loop and come back to be relaunched". Granted, the backwards launch seems a bit gimmeky, but is still pretty cool as it continues into the next launch. I believe they could run 3 trains, depending on whether the first launch is out of the station or not. It's a nice addition to the park, and
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Cedar Point (CP) Discussion Thread
paulm12 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Am I the only one laughing at the color names? Read them: Track: Azure Blue (dark blue) and Strata Blue (light blue) track Train colors: Sunset Gold, with Zenith Gold, Meteor Gold and Orion Gold accents Anyone who thinks a ride is going to have a capacity of 1700 PPH and go "backwards" yet still be full-circuit as stated in the description...SMH The most they could do for that is turn the cars around some 10-20 years, pulling a six-flags "WE MADE A NEW RIDE (we just turned the cars around)." I'm actually going to let that sink in for a moment; a backwards wing-rider. On a l -
Cedar Point (CP) Discussion Thread
paulm12 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Wait, it goes backwards?! Crap! On a serious note, this looks amazing. Its long, fast, and seems like it has some decent airtime too. And the double-keyhole thing is like the icing on the cake. Magic Mountain, announce your stuff, dammit, you're getting owned! -
NoLimits 2 - Wishlist
paulm12 replied to AJClarke0912's topic in Roller Coaster Games, Models, and Other Randomness
I'm super excited for NL2. Here are some features that I would want to add though. Many are already planned/complete, but here they are anyways. Some of these are more ridiculous then others, and I do NOT expect ANY of these to be in the final NoLimits version (except for some of the coaster styles). Coaster Styles: 4D, B&M Flyer, Dive Machine, Swinging Suspended, Wing Rider, Timberliners, ZacSpin cars, drifting coasters Also, an easy(ier) way for people to make their own cars and import them. Reference pieces of track via 3ds models for example. Ole said he wasn't sure how t -
Nemesis - really only 3gs?
paulm12 replied to caffeine_demon's topic in Theme Parks, Roller Coasters, & Donkeys!
I guess so...thats a hell of a lot of gravity on one body, but from the tales of nemesis, i think its safe to say it pulls a helluva lot more than 3... -
Fun Spot America Discussion Thread
paulm12 replied to jedimaster1227's topic in Theme Parks, Roller Coasters, & Donkeys!
Does anyone else see this new GCI having a generous amount of airtime for its size? I'm speculating the ride goes around 44-5 MPH and is about 2300-2500 feet long. It sure looks awesome though! -
Parc Asterix Discussion Thread
paulm12 replied to sebastienstuff's topic in Theme Parks, Roller Coasters, & Donkeys!
Holy Sex! That is gorgeous! I'm definitely anxious to hear more reports about this ride; I've been following it since it was announced. -
Both Mr Chillers and Speed: The Ride were 200ft+ tall. Superman: Ultimate Flight at Discovery Kingdom will be 150ft. Whoops, I meant bigger as in more sprawling/larger overall area. Your right though. Also, I've wondered about the color of the ride. At first i thought blue track & supports, then green, however there are already quite a few green rides in the park. Then I thought it would be red (racing theme maybe?), but, once again, there are quite a few red rides as well. Right now, I'm putting my money on a deep purple track & purple/black supports, but what do I know...
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This new 2013 project is sounding pretty cool to me. I don't want to get my hopes up too much, but this certainly sounds feasible in terms of what the park needs to balance out its listings. I'm surprised Mack hasn't been mentoined too much around here for possibilities on who would build Full Throttle (if its even going to be built). TBH, Intamin seems like the most likely canidate for building a ride with the proposed statistics (multi-launch, bigassloop, long), as Premier hasn't really experminented too much with larger, longer rides to my extent of knowledge. I mean there's always a pl